3.0.0
Polished Crystal 3.0.0 – Official Release
This is the official Polished Crystal 3.0.0 release (no longer a beta). It’s fully playable from start to finish and incorporates major overhauls to gameplay, mechanics, and quality-of-life improvements detailed in our README.
For 3.0.0-beta saves wishing to upgrade, check out the Polished Crystal Save Patcher. It can update saves between older and newer save formats (3.0.0-beta ➔ 3.0.0, etc.). Make sure to back up your save and follow the instructions on the patcher’s page.
All downloaded assets have an 8-character "commit hash" that identifies the exact code they’re built from.
.gbc Assets
These are the main ROMs:
- Regular: Standard Polished Crystal with the new content and features.
- -faithful: Omits some non-canon changes for a closer-to-vanilla feel.
- Debug Builds: ROMs with additional debugging tools enabled for testing and development purposes.
To play, download one of these .gbc
files and load it in an accurate Game Boy Color emulator such as BGB, mGBA, or Gambatte. Do not use VBA or VBA-M.
.sym Assets
These are symbol files used for debugging, exploring memory, or discovering cheat codes. Note that cheats aren’t officially supported and may cause bugs or crashes. Do not ask the developers for cheat codes.
.patch Assets
These are 3DS Virtual Console patches that enable trading and battling over Wi-Fi on 3DS VC. You can combine the .gbc
ROM and corresponding .patch
file into a playable .cia
using poke-cia. This is for experienced users who want to play on a modded 3DS.
polishedcrystal Debug Assets
These extra builds (ROM and symbol files) have additional debugging features enabled for development and bug-fixing. They’re not recommended for standard play.
Enjoy Polished Crystal 3.0.0! Read our README.md to learn more about new features like:
- Customizable New Game Setup: You can now toggle Natures on/off, choose how EVs work (classic no-limit, modern 510 limit, or disabled), and configure various other gameplay options before starting a new adventure.
- DVs No Longer Determine Natures/Shininess/Gender/Unown Form: DVs still affect color variation (slightly different hues for the same species), but everything else is now handled separately.
- Overhauled Battle Engine and HUD:
- Abilities are now supported.
- Moves have been updated to behave more like their modern counterparts.
- Minor HUD improvements make battles more streamlined.
- Revamped Move Animations: Many moves have updated animations.
- Optimized Engine and 60fps Overworld: The game engine has been heavily optimized for smoother performance, and the overworld now runs at 60 frames per second.
- Storage System Redesign: The PC storage interface is more like modern Pokémon games. You can switch boxes, move Pokémon around, and manage your party with minimal saving hassles.
- HGSS-Inspired Pokédex: The new Pokédex includes base stats, egg groups, and a more comprehensive encounter map showing all methods of obtaining Pokémon.
- Enhanced Overworld Weather: Instead of just darkening the screen, you’ll now see proper rain, snow, or sandstorms in applicable areas.
A more detailed changelog will be released soon.
If you find any bugs, consider using the debug assets to report details or join our community for help and discussion. Have fun!