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Changelog.txt
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ChangeLog
0.3.0-beta Initial beta release for 1.2
0.3.1-beta
Finished merging all fixes and removed old MM cfg files
Got habitat ring working, but needs modified version of Firespitter to work right now
Fixed the Lancer Shock Cone animation
Changes from PhineasFreak:
Fix model path for the nuclear RAM jet engine.
Fix the surface attachment node of the OX-HEX Photovoltaic Panel.
Fix the displayed names for the FL-S3 Petal Adapter.
Fix some texture paths.
Remove the 0.625m heat shield (now a stock part).
Fix the name of the 5m procedural fairing base.
Move the cargo bays, the payload fairing bases and the Mk3 ramp to the "Payload" category.
Move the antenna parts to the "Communication" category.
Remove a duplicate of the ModuleDataTransmitter module from the Communotron DTS-R4.
Move the crewed fuselage parts to the "Utility" category.
Move the Mk0 & Mk1 fuselages to the "FuelTank" category.
Move the landing airbags and wheels to the "Ground" category.
Add missing decoupler FX where applicable
Move the N1 and Saturn V decouplers to the "Coupling" category.
0.3.2-beta
Added back deleted animation from the DST-R4
Moved SXTInlineAirIntakeTiny to deprecriated parts folder,
it's a duplicate of the stock intake
Fix some texture reference paths
0.3.3
Removes duplicated tech tree fields
0.3.4
Removed unnecessary and duplicated patch files, thanks @BureauJaeger
Fixed typo in SXT/Patches/ModCompatibility/CCT/SXT-CCT.cfg, thanks
@CaribeanSoul
0.3.5
Removed old file:
GameData/SXT/Patches/ModCompatibility/WIP/KIS/SXT_KIS.cfg
0.3.6
Fixed nodes in truck
0.3.6
Added Experimental Rocketry node to tech tree
0.3.7
Added Experimental Rocketry to tech tree
0.3.8
Adjust DTS-R4 and Komm-16 to match stock, thanks @WuphonsReach
Moved all truck parts to general engineering 101