|
| 1 | +--------------------------------------------------------------------------- |
| 2 | +-- Super Punch-Out!!! Debugger Mode | USA Version. |
| 3 | +-- Version: 1.0 |
| 4 | +-- Author: VMMR (VictorMR) |
| 5 | + |
| 6 | +-- NOTES: |
| 7 | +-- Face And Stomach: |
| 8 | + -- Colors: |
| 9 | + -- • Green = Defense - ON |
| 10 | + -- • Red = Defense - OFF |
| 11 | + -- • Blue = Counterattack / Counterattack Point |
| 12 | + -- • Orange = Dodge |
| 13 | + -- "!" Symbol: Moment where the Fighter will be instantly knocked Down. |
| 14 | +-- Keys: |
| 15 | + -- • W: ON Debug |
| 16 | + -- • E: OFF Debug |
| 17 | +--------------------------------------------------------------------------- |
| 18 | + |
| 19 | +local INPUT_KEYNAMES = { -- BizHawk |
| 20 | + |
| 21 | + A=false, Add=false, Alt=false, Apps=false, Attn=false, B=false, Back=false, BrowserBack=false, BrowserFavorites=false, |
| 22 | + BrowserForward=false, BrowserHome=false, BrowserRefresh=false, BrowserSearch=false, BrowserStop=false, C=false, |
| 23 | + Cancel=false, Capital=false, CapsLock=false, Clear=false, Control=false, ControlKey=false, Crsel=false, D=false, D0=false, |
| 24 | + D1=false, D2=false, D3=false, D4=false, D5=false, D6=false, D7=false, D8=false, D9=false, Decimal=false, Delete=false, |
| 25 | + Divide=false, Down=false, E=false, End=false, Enter=false, EraseEof=false, Escape=false, Execute=false, Exsel=false, |
| 26 | + F=false, F1=false, F10=false, F11=false, F12=false, F13=false, F14=false, F15=false, F16=false, F17=false, F18=false, |
| 27 | + F19=false, F2=false, F20=false, F21=false, F22=false, F23=false, F24=false, F3=false, F4=false, F5=false, F6=false, |
| 28 | + F7=false, F8=false, F9=false, FinalMode=false, G=false, H=false, HanguelMode=false, HangulMode=false, HanjaMode=false, |
| 29 | + Help=false, Home=false, I=false, IMEAccept=false, IMEAceept=false, IMEConvert=false, IMEModeChange=false, |
| 30 | + IMENonconvert=false, Insert=false, J=false, JunjaMode=false, K=false, KanaMode=false, KanjiMode=false, KeyCode=false, |
| 31 | + L=false, LaunchApplication1=false, LaunchApplication2=false, LaunchMail=false, LButton=false, LControlKey=false, |
| 32 | + Left=false, LineFeed=false, LMenu=false, LShiftKey=false, LWin=false, M=false, MButton=false, MediaNextTrack=false, |
| 33 | + MediaPlayPause=false, MediaPreviousTrack=false, MediaStop=false, Menu=false, Modifiers=false, Multiply=false, N=false, |
| 34 | + Next=false, NoName=false, None=false, NumLock=false, NumPad0=false, NumPad1=false, NumPad2=false, NumPad3=false, |
| 35 | + NumPad4=false, NumPad5=false, NumPad6=false, NumPad7=false, NumPad8=false, NumPad9=false, O=false, Oem1=false, |
| 36 | + Oem102=false, Oem2=false, Oem3=false, Oem4=false, Oem5=false, Oem6=false, Oem7=false, Oem8=false, OemBackslash=false, |
| 37 | + OemClear=false, OemCloseBrackets=false, Oemcomma=false, OemMinus=false, OemOpenBrackets=false, OemPeriod=false, |
| 38 | + OemPipe=false, Oemplus=false, OemQuestion=false, OemQuotes=false, OemSemicolon=false, Oemtilde=false, P=false, |
| 39 | + ProcessKey=false, Q=false, R=false, RButton=false, RControlKey=false, Return=false, Right=false, RMenu=false, RShiftKey=false, |
| 40 | + RWin=false, S=false, Scroll=false, Select=false, SelectMedia=false, Separator=false, Shift=false, ShiftKey=false, |
| 41 | + Sleep=false, Snapshot=false, Space=false, Subtract=false, T=false, Tab=false, U=false, Up=false, V=false, VolumeDown=false, |
| 42 | + VolumeMute=false, VolumeUp=false, W=false, X=false, XButton1=false, XButton2=false, Y=false, Z=false, Zoom=false |
| 43 | +} |
| 44 | +--Round Value Function: |
| 45 | +function round(x) |
| 46 | + return x>=0 and math.floor(x+0.5) or math.ceil(x-0.5) |
| 47 | +end |
| 48 | + |
| 49 | +--local SwapHead_Address = mainmemory.readbyte(0x000991) |
| 50 | + local Room_Value = mainmemory.readbyte(0x000C00) |
| 51 | + local Debug_on = 1 |
| 52 | + local value_t = 133 |
| 53 | + local fight_x = mainmemory.readbyte(0x000912) |
| 54 | + local image_op_timer = 0 |
| 55 | + local player_rage_draw_timer = 0 |
| 56 | + local player_rounds_draw_timer = 0 |
| 57 | + local boxer_rounds_draw_timer = 0 |
| 58 | + |
| 59 | +while true do |
| 60 | +--VARIABLES IN LOOP: |
| 61 | +local boxer_rounds = mainmemory.readbyte(0x00099D) |
| 62 | +local down_check = mainmemory.readbyte(0x000BC0) |
| 63 | +local boxer_stamina = mainmemory.readbyte(0x00099F) |
| 64 | +local boxer_recover = mainmemory.readbyte(0x009DF) |
| 65 | +local boxer_id_address = mainmemory.readbyte(0x000600) |
| 66 | + |
| 67 | +local player_stamina = mainmemory.readbyte(0x00089F) |
| 68 | +local player_super_bar = mainmemory.readbyte(0x000B54) |
| 69 | +local player_rage = mainmemory.readbyte(0x000B65) |
| 70 | +local player_rage_activated = mainmemory.readbyte(0x000B63) |
| 71 | +local player_rounds = mainmemory.readbyte(0x00089D) |
| 72 | + |
| 73 | +local boxer_defense = { |
| 74 | +[0] = mainmemory.readbyte(0x000967), --One Punch Active (80) |
| 75 | +[1] = mainmemory.readbyte(0x000968), --Face - Right |
| 76 | +[2] = mainmemory.readbyte(0x000969), --Face - Left |
| 77 | +[3] = mainmemory.readbyte(0x00096A), --Stomach - Right |
| 78 | +[4] = mainmemory.readbyte(0x00096B), --Stomach - Left |
| 79 | +} |
| 80 | + |
| 81 | +local boxer_id = { |
| 82 | +[0] = "Gabby Jay", |
| 83 | +[1] = "Bear Hugger" , |
| 84 | +[2] = "Piston Hurricane" , |
| 85 | +[3] = "Bald Bull" , |
| 86 | + |
| 87 | +[4] = "Bob Charlie", |
| 88 | +[5] = "Dragon Chan" , |
| 89 | +[6] = "Masked Muscle" , |
| 90 | +[7] = "Mr. Sandman", |
| 91 | + |
| 92 | +[8] = "Aran Ryan" , |
| 93 | +[9] = "Heike Kagero" , |
| 94 | +[10] = "Mad Clown" , |
| 95 | +[11] = "Super Macho Man" , |
| 96 | + |
| 97 | +[12] = "Narcis Prince" , |
| 98 | +[13] = "Hoy Quarlow" , |
| 99 | +[14] = "Rick Bruiser" , |
| 100 | +[15] = "Nick Bruiser" , |
| 101 | +} |
| 102 | + |
| 103 | +local player_defense = { |
| 104 | +[1] = mainmemory.readbyte(0x000868), --Face - Left |
| 105 | +[2] = mainmemory.readbyte(0x000869), --Face - Right |
| 106 | +[3] = mainmemory.readbyte(0x00086A), --Stomach - Left |
| 107 | +[4] = mainmemory.readbyte(0x00086B), --Stomach - Right |
| 108 | +} |
| 109 | + |
| 110 | +local boxer_critic_c = mainmemory.readbyte(0x00092A) |
| 111 | + |
| 112 | +local milisec = mainmemory.readbyte(0x000B26) |
| 113 | +local milisec_2 = mainmemory.readbyte(0x000B27) |
| 114 | +local sec = mainmemory.read_u8(0x000B28) |
| 115 | +local sec_2 = mainmemory.readbyte(0x000B29) |
| 116 | +local minute = mainmemory.readbyte(0x000B2A) |
| 117 | + |
| 118 | +local User_input = INPUT_KEYNAMES |
| 119 | +local next_page = input.get() |
| 120 | + |
| 121 | + --Key Check |
| 122 | + User_input.W = next_page.W |
| 123 | + User_input.E = next_page.E |
| 124 | + |
| 125 | + --Key Check² |
| 126 | + if next_page.W then |
| 127 | + Debug_on = 1 |
| 128 | + else if next_page.E then |
| 129 | + Debug_on = 0 |
| 130 | + end |
| 131 | + end |
| 132 | + |
| 133 | +if mainmemory.readbyte(0x000C00) == 06 and Debug_on == 1 then --Room = Fighter And Debug_On Check |
| 134 | + |
| 135 | + --BACKGROUND Top Screen |
| 136 | + gui.drawRectangle(120, -4,227,44, "", "black") |
| 137 | + gui.drawRectangle(0, -4,121,44, "", "black") |
| 138 | + |
| 139 | + --Timer And Fighter Name: |
| 140 | + gui.pixelText(170,215,"TIMER:0"..minute..":"..sec_2..sec..":"..milisec_2..milisec,"white","black",0) |
| 141 | + gui.pixelText(0,215,"Fighter:".. boxer_id[boxer_id_address],"white","black",0) |
| 142 | + |
| 143 | +--FIGHTERS - DRAW TEXTs: |
| 144 | + --Stamina Fighter And Recover Check: |
| 145 | + if down_check == 0 or player_stamina == 0 then |
| 146 | + gui.pixelText(120,(0*1)-1,"Stamina:".. boxer_stamina,"red","black",0) |
| 147 | + else if down_check > 0 then |
| 148 | + --gui.pixelText(120,(0*1)-1,"Recover:".. mainmemory.readbyte(0x0009DF),"red","black",0) |
| 149 | + if boxer_recover > 80 then |
| 150 | + gui.pixelText(120,(0*1)-1,"Recover:Defeat","red","black",0) |
| 151 | + else |
| 152 | + gui.pixelText(120,(0*1)-1,"Recover:".. boxer_recover,"red","black",0) |
| 153 | + end |
| 154 | + end |
| 155 | + end |
| 156 | + |
| 157 | + --Attack Timer: |
| 158 | + gui.pixelText(120,(8*1)-1,"Atk.Timer:".. mainmemory.readbyte(0x000912),"red","black",0) |
| 159 | + --Face Fighter - Status Check: |
| 160 | + gui.pixelText(210,2,"Face:","red","black",1) |
| 161 | + --Stomach Fighter - Status Check: |
| 162 | + gui.pixelText(198,12,"Stomach:","red","black",1) |
| 163 | + --Fuzzy Value: |
| 164 | + gui.pixelText(120,(8*2),"Fuzzy:".. round(mainmemory.readbyte(0x00092B)/1.76),"red","black",0) |
| 165 | + --Defense Check: |
| 166 | + gui.pixelText(120,(8*3),"Def.Check:".. mainmemory.readbyte(0x000932),"red","black",0) |
| 167 | + --Rounds Fighters: |
| 168 | + gui.pixelText(120,(8*4),"Rounds:","red","black",0) |
| 169 | + |
| 170 | + --Draw Cube - Rounds Fighters: |
| 171 | + if boxer_rounds == 0 then |
| 172 | + gui.drawRectangle(162 ,(8*4)+1,6,6, "darkred", "red") |
| 173 | + gui.drawRectangle(162+(10*1),(8*4)+1,6,6, "darkred", "red") |
| 174 | + gui.drawRectangle(162+(10*2),(8*4)+1,6,6, "darkred", "red") |
| 175 | + else if boxer_rounds == 1 then |
| 176 | + gui.drawRectangle(162,(8*4)+1,6,6, "darkgreen", "lightgreen") |
| 177 | + gui.drawRectangle(162+(10*1),(8*4)+1,6,6, "darkred", "red") |
| 178 | + gui.drawRectangle(162+(10*2),(8*4)+1,6,6, "darkred", "red") |
| 179 | + else if boxer_rounds == 2 then |
| 180 | + gui.drawRectangle(162, (8*4)+1,6,6, "darkgreen", "lightgreen") |
| 181 | + gui.drawRectangle(162+(10*1),(8*4)+1,6,6, "darkgreen", "lightgreen") |
| 182 | + gui.drawRectangle(162+(10*2),(8*4)+1,6,6, "darkred", "red") |
| 183 | + else if boxer_rounds == 3 then |
| 184 | + boxer_rounds_draw_timer = boxer_rounds_draw_timer + 1 |
| 185 | + if boxer_rounds_draw_timer < 10 then |
| 186 | + gui.drawRectangle(162, (8*4)+1,6,6, "darkgoldenrod", "gold") |
| 187 | + gui.drawRectangle(162+(10*1),(8*4)+1,6,6, "darkgoldenrod", "gold") |
| 188 | + gui.drawRectangle(162+(10*2),(8*4)+1,6,6, "darkgoldenrod", "gold") |
| 189 | + end |
| 190 | + |
| 191 | + if boxer_rounds_draw_timer > 20 then |
| 192 | + boxer_rounds_draw_timer = 0 |
| 193 | + end |
| 194 | + end |
| 195 | + end |
| 196 | + end |
| 197 | + end |
| 198 | + |
| 199 | + --BLOCK AND DEFENSE OFF CHECK : ========================================================================================= |
| 200 | + if boxer_defense[1] == 160 then |
| 201 | + gui.drawRectangle(231, 2, 6, 6, "green", "green") |
| 202 | + else if boxer_defense[1] == 161 or boxer_defense[1] == 0 or boxer_defense[3] == 162 then |
| 203 | + gui.drawRectangle(231, 2, 6, 6, "red", "red") |
| 204 | + end |
| 205 | + end |
| 206 | + |
| 207 | + if boxer_defense[2] == 160 then |
| 208 | + gui.drawRectangle(241, 2, 6, 6, "green", "green") |
| 209 | + else if boxer_defense[2] == 161 or boxer_defense[2] == 0 or boxer_defense[3] == 162 then |
| 210 | + gui.drawRectangle(241, 2, 6, 6, "red", "red") |
| 211 | + end |
| 212 | + end |
| 213 | + |
| 214 | + --gui.drawRectangle(241, 2, 6, 6, "blue", "blue") |
| 215 | + if boxer_defense[3] == 161 or boxer_defense[3] == 0 or boxer_defense[3] == 162 then |
| 216 | + gui.drawRectangle(231, 12, 6, 6, "red", "red") |
| 217 | + else if boxer_defense[3] == 160 then |
| 218 | + gui.drawRectangle(231, 12, 6, 6, "green", "green") |
| 219 | + end |
| 220 | + end |
| 221 | + |
| 222 | + if boxer_defense[4] == 161 or boxer_defense[4] == 0 or boxer_defense[3] == 162 then |
| 223 | + gui.drawRectangle(241, 12, 6, 6, "red", "red") |
| 224 | + else if boxer_defense[4] == 160 then |
| 225 | + gui.drawRectangle(241, 12, 6, 6, "green", "green") |
| 226 | + end |
| 227 | + end |
| 228 | + |
| 229 | + -- DODGE LEFT/RIGHT ========================================================================================= |
| 230 | + if boxer_defense[1] and boxer_defense[2] and boxer_defense[3] and boxer_defense[4] == 132 or |
| 231 | + boxer_defense[1] and boxer_defense[2] and boxer_defense[3] and boxer_defense[4] == 130 or |
| 232 | + boxer_defense[1] and boxer_defense[2] and boxer_defense[3] and boxer_defense[4] == 164 |
| 233 | + then |
| 234 | + gui.drawRectangle(231, 2, 6, 6, "orange", "orange") |
| 235 | + gui.drawRectangle(241, 2, 6, 6, "orange", "orange") |
| 236 | + gui.drawRectangle(231, 12, 6, 6, "orange", "orange") |
| 237 | + gui.drawRectangle(241, 12, 6, 6, "orange", "orange") |
| 238 | + end |
| 239 | + |
| 240 | + -- GUARD-OFF ========================================================================================= |
| 241 | + if mainmemory.readbyte(0x00092A) == 129 then --Rosto - Direito |
| 242 | + gui.drawRectangle(241, 2, 6, 6, "blue", "blue") |
| 243 | + end |
| 244 | + |
| 245 | + if mainmemory.readbyte(0x00092A) == 130 then --Rosto - Esquerdo |
| 246 | + gui.drawRectangle(231, 2, 6, 6, "blue", "blue") |
| 247 | + end |
| 248 | + |
| 249 | + if mainmemory.readbyte(0x00092A) == 135 then --Estomago - Direito |
| 250 | + gui.drawRectangle(241, 12, 6, 6, "blue", "blue") |
| 251 | + end |
| 252 | + |
| 253 | + if mainmemory.readbyte(0x00092A) == 136 then --Estomago - Esquerdo |
| 254 | + gui.drawRectangle(231, 12, 6, 6, "blue", "blue") |
| 255 | + end |
| 256 | + -- ========================================================================================= |
| 257 | + |
| 258 | +--PLAYER - DRAW TEXTS: |
| 259 | + gui.pixelText(0,(0*1)-1,"Stamina:".. player_stamina,"cyan","black",0) |
| 260 | + |
| 261 | + --Super (Bar) - Check: |
| 262 | + if player_super_bar < 27 then |
| 263 | + gui.pixelText(0,(8*1)-1,"Super:".. player_super_bar,"cyan","black",0) |
| 264 | + else if player_super_bar == 27 then |
| 265 | + gui.pixelText(0,(8*1)-1,"Super:MAX","cyan","black",0) |
| 266 | + end |
| 267 | + end |
| 268 | + --Rage Check: |
| 269 | + gui.pixelText(0,(8*2)-1,"Rage Status:".. player_rage,"cyan","black",0) |
| 270 | + |
| 271 | + --Rage Level Text Check: |
| 272 | + if player_rage_activated == 0 then |
| 273 | + if player_rage < 16 then |
| 274 | + gui.pixelText(0,(8*3)-1,"Level:1","snow","black",1) |
| 275 | + else if player_rage > 15 and player_rage < 24 then |
| 276 | + gui.pixelText(0,(8*3)-1,"Level:2","snow","black",1) |
| 277 | + else if player_rage > 23 and player_rage < 32 then |
| 278 | + gui.pixelText(0,(8*3)-1,"Level:3","snow","black",1) |
| 279 | + else if player_rage > 31 and player_rage < 40 then |
| 280 | + gui.pixelText(0,(8*3)-1,"Level:4","snow","black",1) |
| 281 | + else if player_rage > 39 and player_rage < 48 then |
| 282 | + gui.pixelText(0,(8*3)-1,"Level:5","snow","black",1) |
| 283 | + else if player_rage > 47 and player_rage < 56 then |
| 284 | + gui.pixelText(0,(8*3)-1,"Level:6","snow","black",1) |
| 285 | + end |
| 286 | + end |
| 287 | + end |
| 288 | + end |
| 289 | + end |
| 290 | + end |
| 291 | + end |
| 292 | + |
| 293 | + --LEVEL MAX! - Rage Player: |
| 294 | + if player_rage > 64 then |
| 295 | + player_rage_draw_timer = player_rage_draw_timer + 1 |
| 296 | + if player_rage_draw_timer < 15 then |
| 297 | + gui.pixelText(0,(8*3)-1,"Level:MAX!","gold","black",1) |
| 298 | + else if player_rage_draw_timer == 30 then |
| 299 | + player_rage_draw_timer = 0 |
| 300 | + end |
| 301 | + end |
| 302 | + end |
| 303 | + |
| 304 | + --Rounds Players: |
| 305 | + gui.pixelText(0,(8*3)+8,"Rounds:","cyan","black",0) |
| 306 | + |
| 307 | + --Rounds Player Cube Draw: |
| 308 | + if player_rounds == 0 then |
| 309 | + gui.drawRectangle(42 ,(8*4)+1,6,6, "darkred", "red") |
| 310 | + gui.drawRectangle(42+(10*1),(8*4)+1,6,6, "darkred", "red") |
| 311 | + gui.drawRectangle(42+(10*2),(8*4)+1,6,6, "darkred", "red") |
| 312 | + else if player_rounds == 1 then |
| 313 | + gui.drawRectangle(42,(8*4)+1,6,6, "darkgreen", "lightgreen") |
| 314 | + gui.drawRectangle(42+(10*1),(8*4)+1,6,6, "darkred", "red") |
| 315 | + gui.drawRectangle(42+(10*2),(8*4)+1,6,6, "darkred", "red") |
| 316 | + else if player_rounds == 2 then |
| 317 | + gui.drawRectangle(42, (8*4)+1,6,6, "darkgreen", "lightgreen") |
| 318 | + gui.drawRectangle(42+(10*1),(8*4)+1,6,6, "darkgreen", "lightgreen") |
| 319 | + gui.drawRectangle(42+(10*2),(8*4)+1,6,6, "darkred", "red") |
| 320 | + else if player_rounds == 3 then |
| 321 | + player_rounds_draw_timer = player_rounds_draw_timer + 1 |
| 322 | + if boxer_rounds_draw_timer < 10 then |
| 323 | + gui.drawRectangle(42, (8*4)+1,6,6, "darkgoldenrod", "gold") |
| 324 | + gui.drawRectangle(42+(10*1),(8*4)+1,6,6, "darkgoldenrod", "gold") |
| 325 | + gui.drawRectangle(42+(10*2),(8*4)+1,6,6, "darkgoldenrod", "gold") |
| 326 | + end |
| 327 | + |
| 328 | + if player_rounds_draw_timer > 20 then |
| 329 | + player_rounds_draw_timer = 0 |
| 330 | + end |
| 331 | + end |
| 332 | + end |
| 333 | + end |
| 334 | + end |
| 335 | + |
| 336 | + if boxer_defense[0] == 128 then |
| 337 | + image_op_timer = image_op_timer + 1 |
| 338 | + if image_op_timer > -1 and image_op_timer < 2 then |
| 339 | + gui.drawRectangle(250, 2, 3, 10, "aliceblue", "aliceblue") |
| 340 | + gui.drawRectangle(251, 4, 1, 10, "aliceblue", "aliceblue") |
| 341 | + gui.drawRectangle(250, 16, 3, 2, "aliceblue", "aliceblue") |
| 342 | + else if image_op_timer > 1 then |
| 343 | + |
| 344 | + end |
| 345 | + end |
| 346 | + |
| 347 | + if image_op_timer > 3 then |
| 348 | + image_op_timer = 0 |
| 349 | + end |
| 350 | + else |
| 351 | + image_op_timer = 2 |
| 352 | + end |
| 353 | + |
| 354 | +end |
| 355 | + |
| 356 | +emu.frameadvance(); |
| 357 | +end |
| 358 | + |
0 commit comments