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Examples are broken. #12
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Same here. |
Hi guys, if you want to use this engine please use the "Old_master" branch, that one is compiling 100% and was used in a couple games that were sold comercially. The current master branch is a work in progress, while the core things work fine, there are some samples that were not fixed yet. The required changes in many cases are trivial, but since there are so many sample projects I did only change the most important. If there's any special sample that you need tell me and I'll try fixing it for the master branch. |
Thanks Sergio for your work!
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On Fri, Jan 6, 2017 at 9:00 PM +0100, "Sérgio Flores" <notifications@github.com> wrote:
Hi guys, if you want to use this engine please use the "Old_master" branch, that one is compiling 100% and was used in a couple games that were sold comercially.
The current master branch is a work in progress, while the core things work fine, there are some samples that were not fixed yet. The required changes in many cases are trivial, but since there are so many sample projects I did only change the most important. If there's any special sample that you need tell me and I'll try fixing it for the master branch.
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@Relfos , thank you, will give a try with old_master. Just another finding -- I've tried to compile TERRA-Engine-master\Samples\Source\3D\Meshes\mesh_ik.dpr -- it fails with errors with TerraString, stream, etc( lots of errors). |
If I remember correctly, the mesh_ik.dpr was a experience I did to add support for 3D inverse kinematics to the engine, however I did not complete it yet (altough the core was working). There is a fully working sample for 2D IK though, and it should compile both in old_master and master branches. |
I've tried the old_master as well -- yep, it's more stable and consistent so far. But it also lacks some units, e.g. TERRA_UIWindow |
In the old master all widgets were implemented in the TERRA_Widgets.pas, including UIWindow. |
Hi All,
First of all, thank you for the engine.
I haven't updated it for a while, but with latest version now I can see it misses some classes and units when I try to compile examples.
E.g.:
gridpathfinding.dpr(185,10) Error: identifier idents no member "SpriteRenderer"
gridpathfinding.dpr(185,10) Fatal: There were 1 errors compiling module, stopping
or
Compiling ..\Samples\Source\3D\Particles\particles_simple.dpr
particles_simple.dpr(7,3) Fatal: Can't find unit TERRA_UI used by MaterialDemo
Fatal: Compilation aborted
Error: c:\lazarus\fpc\3.0.0\bin\x86_64-win64\ppcx64.exe returned an error exitcode
Almost all 3D examples fail to compile because of absense of TERRA_UI.
Is it possible to to get fixed examples or missed classes/units?
Thanks in advance.
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