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Rasterize.c
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/**
* Rasterizer
*/
#include <stdlib.h>
#include <string.h>
#include "Random.h"
#include "VectorLibrary/VectorFixed.h"
#include "VectorLibrary/MatrixFixed.h"
#include "VGA.h"
#include "LED.h"
#include "Button.h"
#include "Utils.h"
#include "Graphics/Bitmap.h"
#include "Graphics/Drawing.h"
#include "Profiling.h"
#define WIDTH 320
#define HEIGHT 200
#define R(x) (F( ((x) & (7 << 5)) >> 5 ))
#define G(x) (F( ((x) & (7 << 2)) >> 2 ))
#define B(x) (F( (x) & (3) ))
#define RastRGB(r,g,b) ((r)<<5 | (g)<<2 | (b))
#define V(x,y,z) {F(x),F(y),F(z),F(1)}
#define Viewport(x,w,s) (imul(idiv((x),(w))+IntToFixed(1),IntToFixed((s)/2)))
#define ViewportNoDiv(x,s) (imul((x)+IntToFixed(1),IntToFixed((s)/2)))
#define MAP_W 50
#include "Rasterize.h"
#include "Global.h"
#include "CityText.h"
#include "Cockpit.h"
static inline int32_t approxabs(int32_t x) { return x^(x>>31); }
inline static void RasterizeTriangle(uint8_t* image, triangle_t* tri, uint8_t shade) {
// Determine texture to use
uint8_t* shadetex;
if(shade == 0) {
shadetex = data.rasterizer.shadetex0;
}
else if(shade == 1) {
shadetex = data.rasterizer.shadetex1;
}
else if(shade == 2) {
shadetex = data.rasterizer.shadetex2;
}
else {
shadetex = data.rasterizer.shadetex3;
}
// Vertex sorting
ss_vertex_t upperVertex;
ss_vertex_t centerVertex;
ss_vertex_t lowerVertex;
if(tri->v[0].p.y < tri->v[1].p.y) {
upperVertex = tri->v[0];
lowerVertex = tri->v[1];
}
else {
upperVertex = tri->v[1];
lowerVertex = tri->v[0];
}
if(tri->v[2].p.y < upperVertex.p.y) {
centerVertex = upperVertex;
upperVertex = tri->v[2];
}
else {
if(tri->v[2].p.y > lowerVertex.p.y) {
centerVertex = lowerVertex;
lowerVertex = tri->v[2];
}
else {
centerVertex = tri->v[2];
}
}
// scanline counters
int32_t scanline;
int32_t scanlineMax;
// left / right x and deltas
int32_t leftX;
int32_t leftXd;
int32_t rightX;
int32_t rightXd;
// left color and color delta
int32_t leftU;
int32_t leftV;
int32_t leftUd;
int32_t leftVd;
// color and color x deltas
int16_t U;
int16_t V;
int16_t UdX;
int16_t VdX;
// calculate y differences
int32_t upperDiff = upperVertex.p.y - centerVertex.p.y;
int32_t lowerDiff = upperVertex.p.y - lowerVertex.p.y;
// deltas
int32_t upperCenter;
int32_t upperLower;
// check if we have a triangle at all (Special case A)
if(lowerDiff == 0 && upperDiff == 0) {
return;
}
// calculate whole-triangle deltas
int32_t temp = idiv(centerVertex.p.y-upperVertex.p.y,lowerVertex.p.y-upperVertex.p.y);
int32_t width = imul(temp, (lowerVertex.p.x-upperVertex.p.x)) + (upperVertex.p.x-centerVertex.p.x);
if(width == 0) {
return;
}
UdX = idiv(imul(temp, IntToFixed(lowerVertex.uw-upperVertex.uw)) + IntToFixed(upperVertex.uw-centerVertex.uw),width);
VdX = idiv(imul(temp, IntToFixed(lowerVertex.vw-upperVertex.vw)) + IntToFixed(upperVertex.vw-centerVertex.vw),width);
// guard against special case B: flat upper edge
if(upperDiff == 0 ) {
if(upperVertex.p.x < centerVertex.p.x) {
leftX = upperVertex.p.x;
leftU = IntToFixed(upperVertex.uw);
leftV = IntToFixed(upperVertex.vw);
rightX = centerVertex.p.x;
leftXd = idiv(upperVertex.p.x - lowerVertex.p.x, lowerDiff);
rightXd = idiv(centerVertex.p.x - lowerVertex.p.x, lowerDiff);
}
else {
leftX = centerVertex.p.x;
leftU = IntToFixed(centerVertex.uw);
leftV = IntToFixed(centerVertex.vw);
rightX = upperVertex.p.x;
leftXd = idiv(centerVertex.p.x - lowerVertex.p.x, lowerDiff);
rightXd = idiv(upperVertex.p.x - lowerVertex.p.x, lowerDiff);
}
leftUd = idiv(leftU - IntToFixed(lowerVertex.uw), lowerDiff);
leftVd = idiv(leftV - IntToFixed(lowerVertex.vw), lowerDiff);
goto lower_half_render;
}
// calculate deltas
upperCenter = idiv(upperVertex.p.x - centerVertex.p.x, upperDiff);
upperLower = idiv(upperVertex.p.x - lowerVertex.p.x, lowerDiff);
// upper triangle half
leftX = rightX = upperVertex.p.x;
leftU = IntToFixed(upperVertex.uw);
leftV = IntToFixed(upperVertex.vw);
if(upperCenter < upperLower) {
leftXd = upperCenter;
rightXd = upperLower;
leftUd = idiv(leftU - IntToFixed(centerVertex.uw), upperDiff);
leftVd = idiv(leftV - IntToFixed(centerVertex.vw), upperDiff);
}
else {
leftXd = upperLower;
rightXd = upperCenter;
leftUd = idiv(leftU - IntToFixed(lowerVertex.uw), lowerDiff);
leftVd = idiv(leftV - IntToFixed(lowerVertex.vw), lowerDiff);
}
U = leftU;
V = leftV;
scanlineMax = imin(FixedToRoundedInt(centerVertex.p.y), HEIGHT-1);
for(scanline = FixedToRoundedInt(upperVertex.p.y); scanline < scanlineMax; scanline++ ) {
if(scanline >= 0) {
int32_t xMax = imin(FixedToRoundedInt(rightX), WIDTH-1);
if(xMax >= 0) {
int32_t offset = scanline*WIDTH;
int32_t x = FixedToRoundedInt(leftX);
while(x <= -1) {
U += UdX;
V += VdX;
x++;
}
while(x <= xMax) {
int32_t hb = FixedToInt(U) & 15;
int32_t vb = FixedToInt(V) & 15;
image[x+offset] = shadetex[SHADECOORD(hb, vb)];
x++;
U += UdX;
V += VdX;
}
}
}
leftX += leftXd;
rightX += rightXd;
leftU += leftUd;
leftV += leftVd;
U = leftU;
V = leftV;
}
// Guard against special case C: flat lower edge
int32_t centerDiff = centerVertex.p.y - lowerVertex.p.y;
if(centerDiff == 0) {
return;
}
// calculate lower triangle half deltas
if(upperCenter < upperLower) {
leftX = centerVertex.p.x;
leftXd = idiv(centerVertex.p.x - lowerVertex.p.x, centerDiff);
leftU = IntToFixed(centerVertex.uw);
leftV = IntToFixed(centerVertex.vw);
leftUd = idiv(leftU - IntToFixed(lowerVertex.uw), centerDiff);
leftVd = idiv(leftV - IntToFixed(lowerVertex.vw), centerDiff);
}
else {
rightX = centerVertex.p.x;
rightXd = idiv(centerVertex.p.x - lowerVertex.p.x, centerDiff);
}
lower_half_render:
// lower triangle half
scanlineMax = imin(FixedToRoundedInt(lowerVertex.p.y), HEIGHT-1);
U = leftU;
V = leftV;
for(scanline = FixedToRoundedInt(centerVertex.p.y); scanline < scanlineMax; scanline++ ) {
if(scanline >= 0) {
int32_t xMax = imin(FixedToRoundedInt(rightX), WIDTH-1);
if(xMax >= 0) {
int32_t offset = scanline*WIDTH;
int32_t x = FixedToRoundedInt(leftX);
while(x <= -1) {
U += UdX;
V += VdX;
x++;
}
while(x <= xMax) {
int32_t hb = FixedToInt(U) & 15;
int32_t vb = FixedToInt(V) & 15;
image[x+offset] = shadetex[SHADECOORD(hb, vb)];
x++;
U += UdX;
V += VdX;
}
}
}
leftX += leftXd;
rightX += rightXd;
leftU += leftUd;
U = leftU;
leftV += leftVd;
V = leftV;
}
}
// Terrible code because I got tired of trying to fix things
inline static void RasterizeTriangleSingle(uint8_t* image, triangle_t* tri, uint8_t shade) {
// Vertex sorting
ss_vertex_t upperVertex;
ss_vertex_t centerVertex;
ss_vertex_t lowerVertex;
if(tri->v[0].p.y < tri->v[1].p.y) {
upperVertex = tri->v[0];
lowerVertex = tri->v[1];
}
else {
upperVertex = tri->v[1];
lowerVertex = tri->v[0];
}
if(tri->v[2].p.y < upperVertex.p.y) {
centerVertex = upperVertex;
upperVertex = tri->v[2];
}
else {
if(tri->v[2].p.y > lowerVertex.p.y) {
centerVertex = lowerVertex;
lowerVertex = tri->v[2];
}
else {
centerVertex = tri->v[2];
}
}
// scanline counters
int32_t scanline;
int32_t scanlineMax;
// left / right x and deltas
int32_t leftX;
int32_t leftXd;
int32_t rightX;
int32_t rightXd;
// calculate y differences
int32_t upperDiff = upperVertex.p.y - centerVertex.p.y;
int32_t lowerDiff = upperVertex.p.y - lowerVertex.p.y;
// deltas
int32_t upperCenter;
int32_t upperLower;
// check if we have a triangle at all (Special case A)
if(lowerDiff == 0 && upperDiff == 0) {
return;
}
// calculate whole-triangle deltas
int32_t temp = idiv(centerVertex.p.y-upperVertex.p.y,lowerVertex.p.y-upperVertex.p.y);
int32_t width = imul(temp, (lowerVertex.p.x-upperVertex.p.x)) + (upperVertex.p.x-centerVertex.p.x);
if(width == 0) {
return;
}
// guard against special case B: flat upper edge
if(upperDiff == 0 ) {
if(upperVertex.p.x < centerVertex.p.x) {
leftX = upperVertex.p.x;
rightX = centerVertex.p.x;
leftXd = idiv(upperVertex.p.x - lowerVertex.p.x, lowerDiff);
rightXd = idiv(centerVertex.p.x - lowerVertex.p.x, lowerDiff);
}
else {
leftX = centerVertex.p.x;
rightX = upperVertex.p.x;
leftXd = idiv(centerVertex.p.x - lowerVertex.p.x, lowerDiff);
rightXd = idiv(upperVertex.p.x - lowerVertex.p.x, lowerDiff);
}
goto lower_half_render2;
}
// calculate deltas
upperCenter = idiv(upperVertex.p.x - centerVertex.p.x, upperDiff);
upperLower = idiv(upperVertex.p.x - lowerVertex.p.x, lowerDiff);
// upper triangle half
leftX = rightX = upperVertex.p.x;
if(upperCenter < upperLower) {
leftXd = upperCenter;
rightXd = upperLower;
}
else {
leftXd = upperLower;
rightXd = upperCenter;
}
scanlineMax = imin(FixedToRoundedInt(centerVertex.p.y), HEIGHT-1);
for(scanline = FixedToRoundedInt(upperVertex.p.y); scanline < scanlineMax; scanline++ ) {
if(scanline >= 0) {
int32_t xMax = imin(FixedToRoundedInt(rightX), WIDTH-1);
if(xMax >= 0) {
int32_t offset = scanline*WIDTH;
int32_t x = FixedToRoundedInt(leftX);
while(x <= -1) {
x++;
}
while(x <= xMax) {
image[x+offset] = RastRGB(
(shade<<1),
(shade<<1),
shade<<1
);
x++;
}
}
}
leftX += leftXd;
rightX += rightXd;
}
// Guard against special case C: flat lower edge
int32_t centerDiff = centerVertex.p.y - lowerVertex.p.y;
if(centerDiff == 0) {
return;
}
// calculate lower triangle half deltas
if(upperCenter < upperLower) {
leftX = centerVertex.p.x;
leftXd = idiv(centerVertex.p.x - lowerVertex.p.x, centerDiff);
}
else {
rightX = centerVertex.p.x;
rightXd = idiv(centerVertex.p.x - lowerVertex.p.x, centerDiff);
}
lower_half_render2:
// lower triangle half
scanlineMax = imin(FixedToRoundedInt(lowerVertex.p.y), HEIGHT-1);
for(scanline = FixedToRoundedInt(centerVertex.p.y); scanline < scanlineMax; scanline++ ) {
if(scanline >= 0) {
int32_t xMax = imin(FixedToRoundedInt(rightX), WIDTH-1);
if(xMax >= 0) {
int32_t offset = scanline*WIDTH;
int32_t x = FixedToRoundedInt(leftX);
while(x <= -1) {
x++;
}
while(x <= xMax) {
image[x+offset] = RastRGB(
(shade<<1),
(shade<<1),
shade<<1
);
x++;
}
}
}
leftX += leftXd;
rightX += rightXd;
}
}
static int triAvgDepthCompare(const void *p1, const void *p2) {
index_triangle_t* t1 = (index_triangle_t*)p1;
index_triangle_t* t2 = (index_triangle_t*)p2;
return(
data.rasterizer.transformedVertices[t1->v[0]].p.z +
data.rasterizer.transformedVertices[t1->v[1]].p.z +
data.rasterizer.transformedVertices[t1->v[2]].p.z -
data.rasterizer.transformedVertices[t2->v[0]].p.z -
data.rasterizer.transformedVertices[t2->v[1]].p.z -
data.rasterizer.transformedVertices[t2->v[2]].p.z
);
}
static int triClosestDepthCompare(const void *p1, const void *p2) {
index_triangle_t* t1 = (index_triangle_t*)p1;
index_triangle_t* t2 = (index_triangle_t*)p2;
int d1 = imin(imin(
data.rasterizer.transformedVertices[t1->v[0]].p.z,
data.rasterizer.transformedVertices[t1->v[1]].p.z
),
data.rasterizer.transformedVertices[t1->v[2]].p.z
);
int d2 = imin(imin(
data.rasterizer.transformedVertices[t2->v[0]].p.z,
data.rasterizer.transformedVertices[t2->v[1]].p.z
),
data.rasterizer.transformedVertices[t2->v[2]].p.z
);
return(
d2 - d1
);
}
uint32_t startFrame;
void RasterizeInit() {
memcpy(data.rasterizer.sortedTriangles,faces,sizeof(index_triangle_t)*numFaces);
startFrame = VGAFrame;
#define ALIGN_THRESH 4096
ivec3_t tolight = ivec3norm(imat3x3transform(
imat3x3rotatey(256),
ivec3(F(0),isin((10*20)%4096), icos((10*20)%4096))
));
for(int32_t i = 0; i < numFaces; i++ ) {
// Shade triangle
uint32_t shadev = ivec3dot(
tolight,
normals[data.rasterizer.sortedTriangles[i].v[3]]
);
shadev = imin(imax(F(0), shadev)>>10,2);
data.rasterizer.sortedTriangles[i].shade = shadev;
// Find same-height verts
int32_t flatvert1;
int32_t flatvert2;
int32_t thirdvert;
init_vertex_t origVertices[3];
for(int ver = 0; ver < 3; ver++) {
origVertices[ver] = vertices[data.rasterizer.sortedTriangles[i].v[ver]];
}
if(iabs(origVertices[0].y - origVertices[1].y) < ALIGN_THRESH) {
// top vertices are 01
flatvert1 = 0;
flatvert2 = 1;
thirdvert = 2;
}
else {
if(iabs(origVertices[0].y - origVertices[2].y) < ALIGN_THRESH) {
// top vertices are 02
flatvert1 = 0;
flatvert2 = 2;
thirdvert = 1;
}
else {
// top vertices are 12
flatvert1 = 1;
flatvert2 = 2;
thirdvert = 0;
}
}
// Find which top-vertex bottom vertex aligns with
int32_t alignedvert;
if(iabs(origVertices[flatvert1].x - origVertices[thirdvert].x) < ALIGN_THRESH) {
if(iabs(origVertices[flatvert1].z - origVertices[thirdvert].z) < ALIGN_THRESH) {
alignedvert = flatvert1;
}
else {
alignedvert = flatvert2;
}
}
else {
alignedvert = flatvert2;
}
// Store triangle info
data.rasterizer.sortedTriangles[i].indices = (flatvert1 << 6) | (flatvert2 << 4) | (thirdvert << 2) | (alignedvert);
}
memcpy(data.rasterizer.shadetex0, citytext1_pixels, 16*16*sizeof(uint8_t));
memcpy(data.rasterizer.shadetex1, citytext2_pixels, 16*16*sizeof(uint8_t));
memcpy(data.rasterizer.shadetex2, citytext3_pixels, 16*16*sizeof(uint8_t));
memcpy(data.rasterizer.shadetex3, citytext4_pixels, 16*16*sizeof(uint8_t));
// Streets & Stars
srand(666);
for(int i = 0; i < 50; i++) {
data.rasterizer.streeta[i] = ivec3mul(ivec3norm(ivec3((rand()%8192)-4096, 0, (rand()%8192)-4096)),rand()%(4096*32));
data.rasterizer.streetb[i] = data.rasterizer.streeta[i];
if(i&1) {
if(data.rasterizer.streetb[i].x < 0) {
data.rasterizer.streetb[i].x += rand()%(4096*32)*2;
}
else {
data.rasterizer.streetb[i].x -= rand()%(4096*32)*2;
}
}
else {
if(data.rasterizer.streetb[i].z < 0) {
data.rasterizer.streetb[i].z += rand()%(4096*32)*2;
}
else {
data.rasterizer.streetb[i].z -= rand()%(4096*32)*2;
}
}
}
for(int i = 0; i < 300; i++) {
data.rasterizer.star[i] = ivec3mul(ivec3norm(ivec3((rand()%8192)-4096, rand()%4096, (rand()%8192)-4096)),F(200));
}
}
inline static void RasterizeTest(Bitmap* currframe) {
uint8_t* image = currframe->pixels;
int32_t rotcnt = (VGAFrame - startFrame);
int32_t rowd = rotcnt;
int32_t render_faces_total_start = 0;
int32_t render_faces_total_end = numFaces;
// Projection matrix
imat4x4_t proj = imat4x4diagonalperspective(IntToFixed(45),idiv(IntToFixed(WIDTH),IntToFixed(HEIGHT)),4096,IntToFixed(400));
// Modelview matrix
int rotdir = /*(rowd>>4)%2 == 0 ? -1 : */1;
ivec3_t eye;
ivec3_t look;
if(CurrentBitBinRow(songp) - 928 < 64) {
eye = ivec3(IntToFixed(6), IntToFixed(-20), IntToFixed(-105)+(rotcnt<<10));
look = ivec3(IntToFixed(0), IntToFixed(5), IntToFixed(0));
}
else {
if(CurrentBitBinRow(songp) - 928 == 64) {
startFrame = VGAFrame;
rotcnt = (VGAFrame - startFrame);
}
eye = ivec3(IntToFixed(-7)-(rotcnt<<4), IntToFixed(-32), IntToFixed(40)-(rotcnt<<9));
look = ivec3add(eye,ivec3(IntToFixed(1), IntToFixed(3), IntToFixed(-1)));
}
imat4x4_t modelview = imat4x4lookat(
eye,
look,
ivec3(IntToFixed(0), IntToFixed(1), IntToFixed(0))
);
ivec3_t lookdir = ivec3sub(eye,look);
lookdir.y = 0;
lookdir = ivec3norm(lookdir);
// MVP matrix
imat4x4_t mvp = imat4x4mul(proj, modelview);
// Horizon
ivec3_t hori_pos = ivec3mul(lookdir,F(64));
ivec4_t hori = imat4x4transform(mvp, ivec4(hori_pos.x,F(0),hori_pos.z,F(1)));
int32_t hori_y = FixedToInt(Viewport(hori.y,hori.w,HEIGHT));
hori_y = imin(imax(0, hori_y), HEIGHT-1);
memset(&image[0], RastRGB(0,0,1), hori_y*WIDTH);
memset(&image[hori_y*WIDTH], RastRGB(1,1,1), (HEIGHT-hori_y)*WIDTH);
// Starsssssss
srand(666);
for(int i = 0; i < 300; i++) {
ivec3_t star = data.rasterizer.star[i];
ivec4_t star4 = imat4x4transform(mvp, ivec4(star.x,star.y,star.z,F(1)));
int32_t star_x = FixedToInt(Viewport(star4.x,star4.w,WIDTH));
int32_t star_y = FixedToInt(Viewport(star4.y,star4.w,HEIGHT));
if(star4.z <= 4096 && star_x >= 0 && star_x < WIDTH && star_y >= 0 && star_y <= hori_y) {
image[star_y*WIDTH+star_x] = RastRGB(7,7,3);
}
}
// Streets
for(int i = 0; i < 50; i++) {
ivec3_t streeta = data.rasterizer.streeta[i];
ivec3_t streetb = data.rasterizer.streetb[i];
ivec4_t streeta_4 = imat4x4transform(mvp, ivec4(streeta.x,streeta.y,streeta.z,F(1)));
ivec4_t streetb_4 = imat4x4transform(mvp, ivec4(streetb.x,streetb.y,streetb.z,F(1)));
streeta_4 = ivec4div(streeta_4, streeta_4.w);
streetb_4 = ivec4div(streetb_4, streetb_4.w);
// I have no idea why this works
if(streetb_4.z < 4096) {
streetb_4 = ivec4add(streetb_4, ivec4mul(ivec4sub(streeta_4, streetb_4), F(1.5)));
}
if(streeta_4.z < 4096) {
streeta_4 = ivec4add(streeta_4, ivec4mul(ivec4sub(streetb_4, streeta_4), F(1.5)));
}
int32_t ax = FixedToInt(ViewportNoDiv(streeta_4.x,WIDTH));
int32_t ay = FixedToInt(ViewportNoDiv(streeta_4.y,HEIGHT));
int32_t bx = FixedToInt(ViewportNoDiv(streetb_4.x,WIDTH));
int32_t by = FixedToInt(ViewportNoDiv(streetb_4.y,HEIGHT));
if(streeta_4.z < 4096) {
DrawLine(currframe, ax, ay, bx, by, RastRGB(7,0,3));
}
else if(streetb_4.z < 4096) {
DrawLine(currframe, ax, ay, bx, by, RastRGB(0,7,3));
}
else {
DrawLine(currframe, ax, ay, bx, by, RastRGB(7,7,3));
}
}
// Transform
vertex_t transformVertex;
for(int32_t i = 0; i < numVertices; i++) {
transformVertex.p = imat4x4transform(mvp, ivec4(vertices[i].x,vertices[i].y,vertices[i].z,F(1)));
if(transformVertex.p.z > 4096) {
data.rasterizer.transformedVertices[i].clip = 1;
continue;
}
else {
data.rasterizer.transformedVertices[i].clip = 0;
}
// Perspective divide and viewport transform
data.rasterizer.transformedVertices[i].p = ivec3(
Viewport(transformVertex.p.x,transformVertex.p.w,WIDTH),
Viewport(transformVertex.p.y,transformVertex.p.w,HEIGHT),
transformVertex.p.z
);
}
// Depth sort
qsort(data.rasterizer.sortedTriangles,numFaces,sizeof(index_triangle_t),&triAvgDepthCompare);
// For each triangle
triangle_t tri;
uint32_t dontrasterize = 0;
for(int32_t i = render_faces_total_start; i < render_faces_total_end; i++ ) {
dontrasterize = 0;
for(int ver = 0; ver < 3; ver++) {
tri.v[ver] = data.rasterizer.transformedVertices[data.rasterizer.sortedTriangles[i].v[ver]];
}
for(int ver = 0; ver < 3; ver++) {
// Whole-triangle clipper
if(tri.v[ver].clip == 1) {
dontrasterize = 1;
break;
}
// Winding test
if(
imul(tri.v[1].p.x - tri.v[0].p.x, tri.v[2].p.y - tri.v[0].p.y) -
imul(tri.v[2].p.x - tri.v[0].p.x, tri.v[1].p.y - tri.v[0].p.y)
> 0
) {
dontrasterize = 1;
break;
}
}
if(dontrasterize == 1) {
continue;
}
// Get indices
uint8_t indices = data.rasterizer.sortedTriangles[i].indices;
uint8_t flatvert1 = (indices >> 6) & 3;
uint8_t flatvert2 = (indices >> 4) & 3;
uint8_t thirdvert = (indices >> 2) & 3;
uint8_t alignedvert = (indices) & 3;
// Texturize
tri.v[flatvert1].uw = 0;
tri.v[flatvert2].uw = 16;
tri.v[thirdvert].uw = tri.v[alignedvert].uw;
tri.v[0].vw = vertices[data.rasterizer.sortedTriangles[i].v[0]].y >> 10;
tri.v[1].vw = vertices[data.rasterizer.sortedTriangles[i].v[1]].y >> 10;
tri.v[2].vw = vertices[data.rasterizer.sortedTriangles[i].v[2]].y >> 10;
// Get shade value
uint8_t shadev = data.rasterizer.sortedTriangles[i].shade;
if(tri.v[0].vw == tri.v[1].vw && tri.v[0].vw == tri.v[2].vw) {
RasterizeTriangleSingle(image, &tri, shadev);
}
else {
RasterizeTriangle(image, &tri, shadev);
}
}
rotcnt++;
}
void Rasterize() {
uint8_t *framebuffer1=(uint8_t *)0x20000000;
uint8_t *framebuffer2=(uint8_t *)0x20010000;
memset(framebuffer1,0,320*200);
memset(framebuffer2,0,320*200);
Bitmap frame1,frame2;
InitializeBitmap(&frame1,320,200,320,framebuffer1);
InitializeBitmap(&frame2,320,200,320,framebuffer2);
SetVGAScreenMode320x200_60Hz(framebuffer1);
int t=0;
RasterizeInit();
while(CurrentBitBinRow(songp) < 1056)
{
WaitVBL();
// profiling_startframe();
Bitmap *currframe;
if(t&1)
{
SetFrameBuffer(framebuffer1);
currframe=&frame2;
}
else
{
SetFrameBuffer(framebuffer2);
currframe=&frame1;
}
SetLEDs(0);
RasterizeTest(currframe);
DrawRLEBitmap(currframe, &cockpit, 0, 0);
t++;
// profiling_endframe(pixels+(320*199));
}
while(UserButtonState());
}