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DMFlags and Settings

Nicholas "Tiger" Gautier edited this page Jul 17, 2016 · 13 revisions

This document focuses on how to play this project with the Zandronum engine and with what settings. However, this is merely recommendation. The users are free to customize the settings in anyway they please.

Table of Contents


Supporting Game Modes

This project only supports the Invasion game mode. This game mode and with sticking with modern engines, at the time of writing this, is only available on Zandronum.

DMFlags

Provided below is suggested default DMFlags that will work with the project in a OOBE schematic. This list will be useful for players just starting the game and those planning on hosting a game server. For a complete list of DMFlags, please see Zandronum's DMFlags.

DMFlags

DMFlags = 8519684

DMFlag Setting CVar Value
Weapons Stay SV_WeaponStay 4
Allow Jump SV_AllowJump 131072
Allow Crouch SV_AllowCrouch 8388608

Game Settings

As the Invasion game mode essentially setups the environment for the players automatically, there is no required immediate actions to take by the game server. However, there is some ways to spice up the game. These settings are merely suggested and is completely changeable to the end-user. The settings provided below are merely the suggested. For more suggestions to spice things up, check out the Zandronum Wiki Server CVar's!

  • SV_MaxLives = 5
  • How many lives players will have through-out the entire game.
  • SV_TimeLimit = 10
  • Enforce an overall amount of time to play in the map.

Prerequisite Dependencies

This project utilizes some, but not all, of the SkullTag resources. As such, in order to play this project in the Zandronum engine, SkullTag Resources must be included with this project.

Recommended Load Order

With playing this project, the only additional files required is only the SkullTag Resources. With that in mind, there will be two files that needs to be included when using the Zandronum engine. Below is a recommended load order:

  1. SkullTag_Content.pk3
  2. Shdwmkr.pk3

For example, using Command Line to invoke the Zandronum binary using its specific parameters:

C:\Program Files (x86)\Zandronum\zandronum.exe -iwad doom2.wad -file D:\DoomStuff\SkullTag_Content.pk3 -file D:\DoomStuff\shdwmkr.pk3