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This repository has been archived by the owner on Sep 24, 2018. It is now read-only.

History / DMFlags and Settings

Revisions

  • Revised statement

    @SibTiger SibTiger committed Jul 17, 2016
  • fixed the code format and added more clarification

    @SibTiger SibTiger committed Jul 17, 2016
  • My mistake, the load order is necessary no-matter-what.

    @SibTiger SibTiger committed Jul 17, 2016
  • CVar's are now wrapped in the 'code' format.

    @SibTiger SibTiger committed Jul 17, 2016
  • Added a info link to the 'CVar' keyword.

    @SibTiger SibTiger committed Jul 17, 2016
  • Revisied the DMFlags again...

    @SibTiger SibTiger committed Jul 17, 2016
  • Fixed bad DMFlags bitfield addresses; I am no longer using the Zandronum Wiki's DMflag list, its not accurate

    @SibTiger SibTiger committed Jul 17, 2016
  • Added CVar's to the DMFlags. Also, removed 'Allow Freelook'. Freelook is - of course - allowed, but the DMFlag was not correct and if enabled it would disallow freelook instead of allowing it.

    @SibTiger SibTiger committed Jul 17, 2016
  • Added 'Weapons Stay' DMFlag; for some reason weapons will not respawn automatically - even if set to do so through the Invasion THING properties....

    @SibTiger SibTiger committed Jul 17, 2016
  • Added a link for the 'Intermission' info; if incase any needs it.

    @SibTiger SibTiger committed Jul 17, 2016
  • Fixed the TOC links from the previous revision...

    @SibTiger SibTiger committed Jul 17, 2016
  • Added required dependencies and map name change.

    @SibTiger SibTiger committed Jul 17, 2016
  • Created document that could help others setup game servers using this project.

    @SibTiger SibTiger committed Jul 15, 2016