-
Notifications
You must be signed in to change notification settings - Fork 0
DMFlags and Settings
This document focuses on how to play this project with the Zandronum engine and with what settings. However, this is merely recommendation. The users are free to customize the settings in anyway they please.
Table of Contents
- Supporting Game Mods
- DMFlags
- DMFlags
- Game Settings
- Prerequisite Dependencies
- Recommended Load Order
- MAP Name
This project only supports the Invasion game mode. This game mode and with sticking with modern engines, at the time of writing this, is only available on Zandronum.
Provided below is suggested default DMFlags that will work with the project in a OOBE
schematic. This list will be useful for players just starting the game and those planning on hosting a game server. For a complete list of DMFlags, please see Zandronum's DMFlags.
DMFlags = 8454148
DMFlag Setting | CVar | Value |
---|---|---|
Weapons Stay | SV_WeaponStay | 4 |
Allow Jump | SV_AllowJump | 65536 |
Allow Crouch | SV_AllowCrouch | 8388608 |
As the Invasion game mode essentially setups the environment for the players automatically, there is no required immediate actions to take by the game server. However, there is some ways to spice up the game. These settings are merely suggested and is completely changeable to the end-user. The settings provided below are merely the suggested. For more suggestions to spice things up, check out the Zandronum Wiki Server CVar's!
SV_MaxLives = 5
- How many lives players will have through-out the entire game.
SV_TimeLimit = 10
- Enforce an overall amount of time to play in the map.
This project utilizes some, but not all, of the SkullTag resources. As such, in order to play this project in the Zandronum engine, SkullTag Resources must be included with this project.
With playing this project, the only additional files required is only the SkullTag Resources. With that in mind, there will be two files that needs to be included when using the Zandronum engine. Below is a recommended load order, although as of commit 591e220 - it does not particularly matter, however it is still best to stick to the standards and recommendations.
- SkullTag_Content.pk3
- Shdwmkr.pk3
The map name is no longer MAP01
, but SHDWMKR
. Meaning, to access this map, the user will need to use the console in order to access the map.
Command | Description |
---|---|
MAP SHDWMKR |
Immediately change to the specific map, SHDWMKR . |
ChangeMap SHDWMKR |
Change to the specific map - but contain the intermission screen before advancing to map SHDWMKR . |
Do note that this project is no longer in evolution nor maintained development cycle anymore. Thus, meaning, no new features or bug fixes will be submitted into this project anymore.