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Equipment Tweaks #2366
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Equipment Tweaks #2366
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WalkthroughThis set of changes adjusts the legality and availability of the "civilian disabler" weapon and related loadouts across multiple resource and prototype files. The civilian disabler is now restricted to command members, with its description updated accordingly. The weapon is removed from general civilian loadouts and standard protolathe recipes, and is now accessible to command staff and through emagged lathes or vending machines. Loadout definitions and item groupings have been updated to reflect these restrictions, and references to the corporate judo belt have been shifted from security lockers to vending machines. Changes
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All command members already have access to normal disablers in their loadout options, and the civilian disabler is expressly made to give other players a weapon that would be effective against spiders and such. It's not intended as a viable weapon against other humanoids.
This change removes the entire point of the civilian disabler's existence, and makes it selectable only to jobs that already have a vastly superior version available to them. I think it would be better to change their stamina damage, or otherwise make them less viable against humanoids, while still being an effective option against spiders or slimes.
This PR also takes away the stun baton and disabler from command since its sec gear and they shouldn't have it. Crew shouldn't have access to stun guns, it takes away from secs job, encourages valid hunting, and makes antagging hell. The alternative to this was to completely remove the civ disabler but that feels like a waste. |
I think the change to the Judo belt is great. Removing the Civil disabler doesn't make sense, they are extremely weak. |
They aren't as "extremely weak" as you'd think. They are still capable of stunning, and because they do stam damage, they radically slow down the target before they even stun them. It has led to a large amount of valid hunting on Goob MRP, and I believe some incidents on Deepstation. TCJ, I believe, wants them gone entirely; this is a compromise. |
Description
It removes civilian disablers from everybody's loadouts, instead of giving them commands to combat valid hunting and unfun antag gameplay. It also reduces the number of judo belts sec gets, removing them from sec lockers and putting two in the sec tech instead.
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