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Will require: #2355
Description
Draft PR with nothing in it, but now I have a space to write out my TODO. I will be pushing changes here later.
First foot in the war against frameTime EQE. Many devices on the station have a fixed load which makes frameTime updates overkill. Recharging batteries don't need to be updated on frameTime, since they recharge at a fixed rate and can have their charge interpolated.
TODO
C.Se/Power/EntitySystems/BatterySystem.cs
C.Se/Power/EntitySystems/PowerNetSystem.cs
UpdateApcPowerReceiver(frameTime);
|=
mean?UpdatePowerConsumer();
UpdateNetworkBattery();
PowerNetBatterySupplyEvent(bool)
which isn't used by many systems.Update(float frameTime) { ... }
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