diff --git a/EVEData/EveManager.cs b/EVEData/EveManager.cs
index 7bef782b..0fb009f3 100644
--- a/EVEData/EveManager.cs
+++ b/EVEData/EveManager.cs
@@ -145,6 +145,9 @@ public static EveManager Instance
}
}
+
+ public bool UseESIForCharacterPositions { get; set; }
+
///
/// Gets or sets the Alliance ID to Name dictionary
///
diff --git a/EVEData/LocalCharacter.cs b/EVEData/LocalCharacter.cs
index d3cc8467..5c1f1e94 100644
--- a/EVEData/LocalCharacter.cs
+++ b/EVEData/LocalCharacter.cs
@@ -424,7 +424,10 @@ public async Task Update()
UpdateInfoFromESI().Wait();
}
- UpdatePositionFromESI().Wait();
+ if(EveManager.Instance.UseESIForCharacterPositions)
+ {
+ UpdatePositionFromESI().Wait();
+ }
//UpdateFleetInfo();
if (routeNeedsUpdate)
diff --git a/MainWindow.xaml.cs b/MainWindow.xaml.cs
index c6cd09f2..f8c57dbb 100644
--- a/MainWindow.xaml.cs
+++ b/MainWindow.xaml.cs
@@ -108,6 +108,8 @@ public MainWindow()
EVEManager = new EVEData.EveManager(SMT_VERSION);
EVEData.EveManager.Instance = EVEManager;
+ EVEManager.UseESIForCharacterPositions = MapConf.UseESIForCharacterPositions;
+
// if we want to re-build the data as we've changed the format, recreate it all from scratch
bool initFromScratch = false;
if (initFromScratch)
@@ -294,6 +296,9 @@ private void MainWindow_Closed(object sender, EventArgs e)
try
{
+ // Save off any explicit items
+ MapConf.UseESIForCharacterPositions = EVEManager.UseESIForCharacterPositions;
+
// Save the Map Colours
string mapConfigFileName = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) + "\\SMT\\" + SMT_VERSION + "\\MapConfig.dat";
diff --git a/MapConfig.cs b/MapConfig.cs
index 4c706269..94f20e2d 100644
--- a/MapConfig.cs
+++ b/MapConfig.cs
@@ -675,6 +675,9 @@ public int WarningRange
}
}
+ public bool UseESIForCharacterPositions { get; set; }
+
+
private bool m_SyncActiveCharacterBasedOnActiveEVEClient;
public bool SyncActiveCharacterBasedOnActiveEVEClient
{
@@ -771,6 +774,7 @@ public void SetDefaults()
StaticJumpPoints = new ObservableCollection();
SOVShowConflicts = true;
SOVBasedITCU = true;
+ UseESIForCharacterPositions = true;
ShowIhubVunerabilities = true;
diff --git a/Preferences.xaml b/Preferences.xaml
index 398c9333..34dd646c 100644
--- a/Preferences.xaml
+++ b/Preferences.xaml
@@ -22,6 +22,7 @@
Auto sync character to active window
+ Use ESI for character positions
diff --git a/Preferences.xaml.cs b/Preferences.xaml.cs
index 59aae322..e3ec5ea2 100644
--- a/Preferences.xaml.cs
+++ b/Preferences.xaml.cs
@@ -1,4 +1,5 @@
-using System.Windows;
+using SMT.EVEData;
+using System.Windows;
namespace SMT
{
@@ -12,6 +13,8 @@ public partial class PreferencesWindow : Window
public PreferencesWindow()
{
InitializeComponent();
+
+ syncESIPositionChk.IsChecked = EveManager.Instance.UseESIForCharacterPositions;
}
private void Prefs_OK_Click(object sender, RoutedEventArgs e)
@@ -26,5 +29,10 @@ private void Prefs_Default_Click(object sender, RoutedEventArgs e)
MapConf.SetDefaults();
}
}
+
+ private void syncESIPositionChk_Checked(object sender, RoutedEventArgs e)
+ {
+ EveManager.Instance.UseESIForCharacterPositions = (bool)syncESIPositionChk.IsChecked;
+ }
}
}