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Changelog.txt
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v1.200
Rooms:
- SCP-205 Storage room sign changed to say Storage Area 1C.
- Improve Medical Bay Info Center ceiling.
Bug Fixes:
- Fixed "Stop Hiding!" spam.
v1.100
General:
- Ballistic Helmet reduces the speed of blinking caused by smoke.
NPCs:
SCP-173 is more likely to open doors on higher difficulties.
Rooms:
- SCP-205 was given a Storage room that can be accessed with a Level 1 Key Card
- Storage Area 6(room3_storage) new room from Ultimate Edition 1.1 has been ported over.
Bug Fixes:
- Fixes SCP-096 Voices still being tied to SFX.
v1.95
General:
- Can place the rings in wallet but you cannot use them while'st they're in the wallet.
- Nerfed heal time of SCP-2022-01 from 50 seconds to 40 seconds.
- Can turn NVGs and SCRAMBLE Gear into Electronic Components.
- Added Voice Volume slider.
NPCs:
- Can sneak around SCP-049-2 instances.
- SCP-1499-1 kills earlier.
Rooms:
- Moved Gas Mask in room2_closets down stairs.
- Adjust SCP-005's spawn chances in rooms.
- Door of Medical Bay locks when the SCP-008-1 entity wakes up.
Bug Fixes:
- Fixed certain items not being unselected when they failed to be used.
- Fix crash when dying from SCP-1499-1.
v1.9
General:
- Severed Hand name changed to White Severed Hand.
- More subtitles from Ultimate Edition.
- Several optimizations to textures.
NPCs:
- Improved textures for SCPs.
- Buff MTF speed. 2.1 -> 2.2
- Make SCP-106's speed consistent and not scale by distance anymore.
- Polish SCP-106's State.
Bug Fixes:
- Fix Vest and Hazmat Suit interaction messages.
- Fix SCP-1123 crash.
- Fix Hazmat Suit drop animation state.
Rooms:
- SCP-1499 Dimension is darker.
- SCP-914 causing SCP-106 to spawn sooner is increased.
- Randomized the position of the Level 1 Key Card in Room3_Storage(Storage Area 6) based on where the hand itself spawns.
- Move Maintenance Worker body in Room3_Storage(Storage Area 6) to a different location.
v1.83
General:
- Buff damage caused by corrosion in SCP-035 Chamber and when near dead host.
Big Fixes:
- Clean up sound issues.
- Fix MTF interaction with SCP-268.
- Push MTF spawn further into Entrance Zone so player doesn't activate them in Heavy Containment Zone rooms that leak into Entrance Zone area.
- Fix SCP-714 and Heavy Equipment not freeing you from SCP-012's control.
- Fix being stuck when loading while controlled by SCP-012.
v1.82
General:
- Improved SCP-966 Chamber event.
- Optimize SCP-035 and Tentacle stuff.
v1.81
General:
- Nerf Super Hazmat Suit to have double stamina instead of infinite stamina.
- Improved Heavy Gas Mask texture.
- Removed Super Electronical Components. Normal Electrical Components can be used to craft S-NAV Navigator Ultimate instead.
- Nerf rings and Heavy equipment against bird planes.
- Blue First Aid Kit takes less time to finish.
Bug Fixes:
- Fixed Old Badge and Ticket HUD images not having transparency.
- Fixed SCP-588's achievement name being the same as SCP-513's.
- Fix SCP-106 Chamber Femur Breaker audio.
- Fix holiday events for SCP-173.
- Bird plane's eye now close when wearing SCP-714 or Heavy equipment. Doesn't close when using Augelite Ring.
v1.8
General:
- Optimizations to code and files.
- Add SCP-2022-01 as an item to the game.
- Unique name and texture for Very Fine SCP-714.
- SCP-294 drinks heal the player over time instead of instantly.
- New drinks for SCP-294.
- Syringes heal slightly faster but for not as long. The amount healed is the same.
- Add new console command "bloodloss" to change me\BloodLoss float value.
- Add SCP-268 to the game.
- S-NAV Navigator Ultimate is now craftable.
- Changed Achivement text.
- Can put Green Jade Ring into wallet.
- Add Blue Key.
- Add Achievements for SCP-268, SCP-588, SCP-2022-01, and MTF.
- New meter for SCP-714 and the Hazmat Suit that tells the player how much resistance they got against SCP-049.
NPCs:
- SCP-096 will now break all elevators. There shall be no escape from him.
Rooms:
- Add back SCP-500 to its chamber.
- Remove the chat screen from SCP-895's Observation Room.
- Randomize the O5 council code.
- In room2_ez(Random Entrance Zone office), SCP-035's dead host body causes the player to take small damage over time if they are in the same room. A hazmat suit is recommended to reduce damage.
- Dr. L's room causes corrosion damage like the pocket dimension. A hazmat suit is recommended to reduce damage.
Bug Fixes:
- Quick slots no longer prevents switching Radio Channels.
- Fixed intro crash.
- Fix SCP-066 and SCP-1126-ARC rooms not spawning sometimes.
- Fix S-NAV 310 not giving a message with 4.5v and 9v batteries
v1.7
General:
- Heavy gear were given unique textures.
- Holding Tab while dropping items does not close inventory.
- SCP-173 does not cause the "STOP HIDING" to appear anymore.
- Heavy Hazmat Suit completely prevents taking damage from SCP-035's containment chamber.
- A new item Augelite Ring as a new item that gives the player more stamina than SCP-714 but does not give you immunity to memetic SCPs and instead resists them.
- Added 2 new rings that are both named Green Jade Ring.
- New difficulty called Mild. Uses Euclid's previously established settings.
- Euclid's inventory slots reduced to 6.
- Euclid, Keter, and Apollyon NPCs are all 10% faster.
- Euclid has AggressiveNPCs turned on.
- Keter and Apollyon both use Very AggressiveNPCs.
- AggressiveNPCs increases enemy spawnrate by 50% instead of 100% increase and with Very AggressiveNPCs having the original 100% increase in spawnrate.
- SCP-106 speed reduced from 1.24 to 1.23
Rooms:
- Replace a possible 9V Battery with a 4.5V Battery in room2_office_2.
- Remove third 9V Battery from room2_3_ez and make the second battery always spawn between either a 9V or 4.5V.
- Maintenance Tunnels'(room2_mt) NVGs have battery.
- Falling Guard drops the Level 3 Key Card at the SCP-895 staircases.
- SCP-106 will always spawn at the coffin of SCP-895.
- Ulgrin after the intro now shoots the player when they get too close.
v1.61
General:
- SCP-500-01 cures the player fully twice as fast.
- Some SCP-420-J healing reduced from 0.5 -> 0.42
Bug Fixes:
- Hazmat Suit no longer has the gasmask overlay when it shouldn't.
- SCP-966 attack can reach the player.
- SCP-427 does not override SCP-500-01 anymore.
- SCP-500-01 cures both SCP-008 and SCP-409 at the same time.
v1.6
General:
- Optimize Code.
- Heavy Gas Mask now has no fogging effect and is given double stamina when worn.
- Heavy Hazmat Suit no longer fogs.
- Extreme difficulty factor does not force you to play with no UI. Apollyon still has no UI forced upon the user. Allowing for more creative liberties to use Extreme Difficulty factor in Esoteric without UI missing.
- Swap the names of the S-NAV 300 and non-numbered S-NAV.
Rooms:
- Reduced the speed of which SCP-106 spawns at when SCP-914 is refining. +50% -> +25%
- SCP-860-1 Observation Room locked door is unlocked when you turn off Remote Door Control.
- 4.5v and 18V batteries may spawn in Archive rooms.
Bug Fixes:
- SCP-106 does not instantly spawn inside the player when SCP-914 is currently refining. - Thank you Sticxs for suffering Keter and achievement runs to help me discover these two bug lmao
- Fixed SCP-005 not giving you the achievements when opening the office doors.
- Common Cold from SCP-1025 properly displays that your stamina is affected.
- Fix Cake Difficulty factor not allowing you to upgrade Key Cards.
v1.5
General:
- Hazmat Suit takes slightly longer to wear and take off.
- SCP-895 kills faster with AggressiveNPCs turned on.
- SCP-513's sanity decrease nerfed from 20% to 10%
- Keter's saving system SAVE_ON_QUIT has been changed to be similar to that of Euclid's saving system SAVE_ON_SCREENS but death will still delete your save. SAVE_ON_QUIT renamed to DELETE_ON_DEATH.
- Removed yellow rectangle around blinking icon as it is already telling the player they are blinking without it.
- Add numbers to inventory slots.
Rooms:
- SCP-008's Chamber requires a Level 4 Key Card to enter.
- Entering SCP-008's Chamber now infects players who do not wear a gasmask.
- SCP-012 now has a Sanity system that once the player runs out of sanity will no longer be able to resist SCP-012.
- SCP-895 can affect the SCP-106 Observation room monitor.
- Can no longer save at chat screen in SCP-012's room if the event is activated and one is not wearing SCP-714 or Heavy gear.
Bug Fixes:
- Quick slots no longer selects items while in inventory.
- Quick slots does not select items when on chat screens.
- Keter deletes your save file properly.
- SCP-860-1 Forest exit door crash fixed by Jabka.
v1.4
General:
- Optimize many lines of code.
- Can no longer save at monitors if your sanity is too low.
- Sprinting alerts the SCP-939 instances further away now.
- Adjust the chances of obtaining Level 5 Key Card from SCP-914. 1/4 on Safe, 1/6 on Euclid. 1/8 on Keter. 1/10 on Apollyon.
- Quick slots feature from Multiplayer Edition has been added. The whole top row can be selected with 1 - 5 on Safe, 1 - 4 on Euclid, 1 - 2 on Keter, but none on Apollyon.
- Items' names now display right above the grab icon.
Rooms:
- SCP-106 spawns further away from SCP-895's Coffin.
- SCP-106 spawns sooner every time SCP-914 is being used. +50%
- Removed an instance of SCP-966 from the Maintenance tunnels.
- SCP-860-1 Observation Room doors are now Key Card doors.
Bug Fixes:
- S-NAV 310 Navigator shows the battery icon properly.
- Storage Area 6(room3_storage) elevator shaft does not kill the player in GodMode anymore.
- Being caught by SCP-106 in Storage Area 6(room3_storage) no longer instantly kills the player.
- Fixed SCP-106's collider lingering when they are disabled with console.
Known Issues:
- Radio does not work due to the Quick Slots feature at the moment.
v1.31
Bug Fixes:
- Fix Heavy Hazmat Suit not working against memetic SCPs.
v1.3
General:
- Remove artifacting from multiple textures(Strange Bottle, Lockdown Screens, Chat Screens, Batteries, and Night Vision Goggles Fog Overlay, Eyedrops, and Badges).
- Pill can now cure the Common Cold.
- Redvision Eyedrops restore 10.0 units of Blood Loss.
- NVG Timer resets when NVG's are not worn.
- Wearing NVGs now points the player's screen to the coffin and not a random point of the room.
- Radio Static is quieter.
- You can no longer have SCP-714 and SCP-427 equipped with the Hazmat Suit if you wore them before putting on the Hazmat Suit.
- Unique message for each Hazmat Suit like the Gas Mask.
- Fine SCRAMBLE now has a message for the 9V + 4.5V batteries not fitting in them.
- Added another SCRAMBLE gear upgrade from SCP-914.
- Nerf SCRAMBLE Gear battery life.
Bug Fixes:
- Fixed Night Vision Goggles Camerafogfar being permanent when swapping between different Night Vision Goggles. - Thanks Yomama for the fix
- Fixed Gates crashing again. - Thanks TheHappyHammer for the crash reports
- SCP-049 can no longer transfer his ability to open Level 3 Key Card doors through saves. If only his teleport behind you bullshit could be fixed :(
- Default and resetting LOD levels should be correct now.
- Fixed an FOV related graphical bug involving the access codes for doors. - Fix from TheHappyJammer's FOV mod
v1.2
General:
- Added Fine Hazmat Suit to the game. Does not fog up and does not have the stamina cap.
- Super SCP-1499 Gas Mask does not fog up anymore.
- Tesla Gates do not activate on the Player if they are using No Target.
- Partially unbuff speed buff while equipping gear.
- Can no longer save inside the gate elevators to prevent people from locking a save to an ending.
Rooms:
- Added a Level 0 Key Card to room2_ic(the Jim elevator)
Bug Fixes:
- Fixed quick loading at Gate A causing a crash.
- Fixed Camerafogfar not updating when you swapped from Night Vision Goggles.
v1.1
General:
- Smoke irritation radius is slightly bigger.
- Pocket Dimension disables Blue Night Vision Goggle's data refresh.
- Heavy Hazmat Suit can allow picking up Strange Batteries.
- Using the Strange Battery now shocks you.
- Can't save while SCP-914 is active. Sorry speedrunners, I love abusing this too but it has to go.
- Fix upgrading to Super Hazmat crashing the game.
- Make SCP-588 a unique item seperate from the rusty coin.
- Properly credit Placeholder's Studio in Credits.txt. oops
- Fruit Punch added as a drink to SCP-294
Bug Fixes:
- SCP-096 no longer loops his standing scream animation when SCP-106 is captured.
- Fixed SCP-106 not taking you to his pocket dimension. lmao
- SCP-895's coffin if approached when the room spawned next to Entrance Zone no longer spawns the MTF.
- SCP-409's chamber no longer has dark grey fog if the room spawned next to Light Containment Zone.
- Only Cake or having more than 10 inventory slots prevents the user from having achievements in Esoteric.
v1.0 (Gameplay Overhaul by Snoe)
General:
- Optimized the games textures to take up less filesize.
- Reorganized a large portion of the files into folders for better organization.
- Allowed swapping between headgear.
- Equipping headgear is slightly faster.
- Batteries in equipment should no longer randomly spawn in with no battery at all.
- 18V batteries now spawn around naturally if a bit rarer than 9V batteries.
- Crouching now removes a consistent 2 bars of stamina instead of a randomized amount between 1.6-3.2 bars.
- New document of 173 replacing the one the escort gives you.
- Renamed Small First Aid Kit to Compact First Aid Kit
- Compact First Aid Kit use time is quicker.
- Adjusted how Key Cards were obtained in SCP-914 from Mastercards and Playing Cards.
- Blue Night Vision Goggles now display names of SCP-860-2, SCP-1499-1, and Tentacle instead of unknown.
- Fine SCRAMBLE Gear has been added to the game.
- Super Battery have reduced charge 10000 -> 5000/ 1000 -> 500
- Rework how battery drains.
- Strange bottle can now infect you with either 008 or 409.
- SCP-427's ability to cure SCP-008 is now faster.
- SCP-714 and Heavy equipement partially protects you from the bird planes in pocket dimension.
- SCP-714 resists the poisonous gas in room3_storage(Storage Area 6).
- Monitors displaying SCP-895 will kill you quicker.
- SCP-012 now kills you slightly sooner.
- SCP-513 if rung will permenantly decrease your sanity.
- SCP-939 Achievement only obtained by alerting the 939 specimen.
- Achievements are only obtainable in Safe, Euclid, Keter, and Apollyon.
- Apollyon difficulty no longer gives you the intro papers.
- Apollyon difficulty no longer allow you to open up the console.
- Euclid difficulty gives you 8 inventory slots instead of just 6.
- New casual difficulty for players called Thaumiel.
- Added Cake as a difficulty factor for Esoteric.
- End Screen now tells you what difficulty you beat that save in.
- Subtitles now show who is currently talking.
- Add LOD 1.2 option
- Max brightness setting is now 175% instead of 200%
- Higher quality textures for cards and coins from Graphics Overhaul mod by Placeholder Studios. (HD Playing card and Mastercard by Snoe)
- Removed the third hand from the game.
- Refining the hands on Very Fine creates a guard that shoots the player down quickly.
- The Camera rendering intervals are faster.
- The Hazmat Suit has been completely redesigned:
- No longer preventing you from dropping and picking up items.
- The only items you cannot use are similar to the gas mask(No using eye drops, drinking liquids, or smoking.) Including First Aid Kits, Syringes, SCP-714, and SCP-427 now.
- SCP-049 resistance from Normal and Super variant nerfed from 12 seconds to 5 seconds.
- SCP-049 is no longer incapable of taking away the Heavy Hazmat Suit and instead you will have 12 seconds of resistance.
- Cups from SCP-294 have been changed:
[Life|SCP-545-B|545-B]: Damage: -10 -> -6 Blood Loss: -100 -> -80
[SCP-006|006]: Damage: -5 -> -4, has been given the ability to cure any disease from 1025(except 008).
[Estus|Ambrosia Of The Gods]: Damage: -2 -> -1.75 Blood Loss: -50 -> -30
[SCP-109|109]: Damage -6 -> -1 Blood Loss: -75 -> -85
[Endgame|End|Ultimate|Determination]: Damage: -8 -> -5 Blood Loss: -100 -> -70 Stamina Effect: 0.3 -> 0.4
Mechanics and effects:
- Nerfed Blinking reducing blur and buffed the minimum it can reduce.
NPCs:
- Edited multiple SCP's speed.
- SCP-008-1: 2.0 -> 1.4 (0.7 multiplier removed from chase line)
- SCP-049-2: 1.0 -> 0.9 (Speed scales with difficulty now)
- SCP-096: 9.0 -> 8.6
- SCP-106: 1.3 -> 1.24
- SCP-860-2: 8.0 -> 6.5
- New Thaumiel difficulty reduces NPC speed by 20%.
- Edited Mutliple SCP's damage.
- SCP-008-1: (0.4 Min, 1.0 Max) -> (0.45 Min, 0.75 Max)
- SCP-049-2: (0.5 Min, 1.0 Max) -> (0.6 Min, 0.9 Max)
- SCP-966's: (0.5 Min, 1.0 Max) -> (0.5 Min, 0.8 Max)
- SCP-1499-1: (0.75 Min, 1.5 Max) -> (0.7 Min, 1.15 Max)
- Tentacle: (1.0 Min, 1.5 Max) -> (0.8 Min, 1.2 Max)
- Enemy attacks scale with difficulty. +15% On Euclid, +30% on Keter, +45% On Apollyon, -25% on Thaumiel.
- SCP-049 Can unlock Key card doors based on progression. Level 1 at Surveillance room event; Level 3 after SCP-049's chamber event.
- SCP-096 will no longer attack if SCP-106 is actively chasing. Idea from https://www.youtube.com/watch?v=pG-VCQ7_MR8
- SCP-106 will get faster as he is getting closer to the player.
- SCP-173-J has been added as an April Fools event.
- SCP-106 now watches the player get sucked into sinkholes.
Rooms:
- Made the entrance to SCP-173 containment a keypad door.
- Replaced some 9V batteries throughout Light Containment Zone with 4.5V batteries.
- Removed clipboard from room2_closets and moved it to room4_ic(Information Center).
- Added 4.5V battery to room4_ic(Information Center).
- Added SCP-914's document to it's containment cell.
- Added Playing Card to SCP-914's containment cell to prevent softlocking if SCP-106 drops you off there.
- Added SCP-006 document to o5 council room.
- Replaced 9V battery with 18V battery in o5 room.
- Removed Night Vision Goggles and added a Level 1 Key Card into room3_storage(Storage Area 6).
- S-Nav 310 added to Maynard's office.
- 18V Radio added to room3_gw (Entrance Zone decontamination room)
- Cafeteria's quarter at desk replaced with a different coin.
- New HCZ styled rooms from the Nine-Tailed-Fox mod.
- New Rocky room for the EZ from Nine-Tailed-Fox mod.
- Added back SCP-066 Containment room from the older Ultimate Editions.
- Lights going out in Medical Bay room has been shortened.
- Medical Bay's First Aid Kit is now a Compact First Aid Kit.
- SCP-106's Pocket Dimension now drains your stamina quickly instead of setting it to 0. Trying to sprint will be what sets it to 0 immediately however.
- SCP-205 Containment Key Card Door level reduced from 3 to 2.
- SCP-205 has a Level 3 Key Card in the containment room of the lamps.
- SCP-205: (0.4 Min, 0.8 Max) -> (0.2 Min, 0.6 Max) damage change.
- SCP-1123 Containment Key Card Door level reduced from 3 to 2.
- SCP-1123 Pre-Containment now requires Level 0 Key Card.
- SCP-1499 Containment Key Card Door level reduced from 4 to 3.
- Office in room2_office_3 now has a numpad to access its room like all the other offices.
- Maintenance tunnel's generator room now has a keycard door.
- HCZ to EZ Checkpoint Gates Key Card Door level reduced from 5 to 4.
- Can no longer save your game while in the Pocket Dimension.
Some changes from the 1.0.4 update may be missing in the Gameplay Overhaul mod.
v1.0.4 (Ultimate Edition Reborn)
General:
- Added a new feature that allows the player name a savegame with non-latin characters, like chinese, russian and etc.
- Added «Home» key, «End» key, «Delete» key and «Insert» key to switch insert mode. Abilty to hold left/right arrow to fast move cursor. Implement of Ctrl+C and Ctrl+V.
- Added a hitbox in "room2_servers_hcz" preventing SCP-096 to be triggered through the bloody windows.
- Added some folders organization.
- Added language selection.
- Finally made the «Bright mode» similar to original game.
- Converted .ini files to UTF-8 format.
Rooms:
- Changed type of door button being used in the Heavy Containment Zone's deadend checkpoint rooms.
- Batteries on the map are now randomized.
- Improved SCP-096's containment chamber design.
- Tiny corrections for rooms description.
Items:
- Added a new gas mask variation: gas mask without fogging.
- S-NAV 310 and blue NVG require now an 18V Battery.
- Renamed some console item names.
- Tiny battery rebalance for SCRAMBLE Gear.
Menu:
- Added degree symbol for FOV value.
- Tiny improvement for difficulties color.
- Removed extra spacing in credits.
NPCs:
- Hazmat suit and SCP-714 now fall to the ground when removed by SCP-049.
Map Creator:
- Made the Map Creator to be compatible with latest BlitzPlus version.
Bug fixes:
- Fixed a bug with Ulgrin not triggering on the player when he is reading a document.
- Fixed a bug with console bind.
- Fixed SCP-096 triggering while his face is hidden by fog.
- Fixed SCP-106 animation when getting hit by the Tesla Gate.
- Fixed windows textures for some rooms.
- Fixed the office door appearing to freeze in weird ways when leaving the room instantly.
- Fixed non-latin characters in loading screens not showing correctly.
- Fixed checkpoint monitors not turning at all.
- Fixed wrong textures for Class-D model in «room2_nuke» and «room3_2_hcz».
- Fixed grammar a little bit.
- Fixed an ability to pick up items when you died.
- Fixed SCP-049 removing a hazmat suit and SCP-714 at the same time.
- Fixed position of the SCP-895 pivot attracting player's camera while wearing night vision goggles.
- Fixed "ACCESS CODE" string going out of button image on different resolutions.
- Fixed autosave option text color when option is disabled.
- Fixed an issue caused SCP-106's collider to linger while using «disable106» command.
- Tiny fix for dead guard position in the starting location.
- Tiny fix for map generation.
- Tiny fix for keypad slots.
v1.0.3
General:
- Added sound volume for crouching and picking the items up, so NPCs can hear your activity.
- Added smoke particles for all NPCs hit by the Tesla Gate.
- Improved gas mask fogging overlay.
- Updated TSS startup video.
- The HUD will be hidden when the player dies.
- SCP-005 can no longer be placed into the wallet.
- The player must use SCP-513 to get an achievement.
- SCP-914 changes:
- Added new refinement for SCP-500.
- SCP-914 is now slightly rebalanced;
- Optimized game.
Menu:
- Added «Master volume» and «Invert mouse by X-axis» options.
- Added «CONTROL CONFIGURATION» button.
- Renamed «Enable room lights» option to «Advanced room lighting».
- Made capitalization for buttons text.
Mechanics and effects:
- Blinking reduces blur.
NPCs:
- Added new messages when SCP-049 destroys the hazmat suit or removes the ring from the player.
- Changed SCP-049 eyes glow to blue.
- Tiny rebalance for MTF's shooting.
- Decreased detect distance for MTF.
Rooms:
- Added new death message for «room3_storage» area.
- Added new room in the Entrance Zone.
- Tiny improvement for «cabient_c.b3d» and «garbage_bin.b3d» models.
- Made the rooms a bit brighter.
- Reduced SCP-005 spawnrate inside containment chamber.
- O5 Council Room code is now randomized.
Bug Fixes:
- Fixed «IsDead» parameter for guard.
- Fixes for SCP-966:
- Fixed messages while using echo sound.
- Fixed an issue where SCP-966 had one extra frame of idle animation while chasing the player.
- Fixes for SCP-294:
- Fixed wrong color of the drinks refined in SCP-914.
- Fixed multipliers for drinks effects.
- Fixed blink and stamina multipliers that were reducing player stats on Fine and Very Fine settings.
- Fixed a bug where SCP-294 didn't remove a master card from inventory while using.
- Fixed SCP-008 and SCP-409 cups resetting their effects.
- Fixed SCP-294 sometimes giving the wrong drink.
- Fixed an issue where Dr. Maynard's code could be the same as Dr. Harp's.
- Fixed the first aid kit that deals damage to the player if injuries are less than 0.5.
- Fixed a bug where fog color was stored in memory every time.
- Fixed ticket model.
- Fixes for SCP-860-1:
- Fixed missing dark fog color.
- Fixed Izumi sprite shifting one pixel to the left when blinking.
- Fixed incorrect position of Izumi logs.
- Fixed calculation of previous EventState3 value to prevent SCP-860-2's spawn from being skipped.
- Fixed SCP-860-1 branches wrapping around the grid border and creating unreachable tiles.
- Fixed a bug causing Logs inside SCP-860-1 to have a wrong scale after loading the game.
- Fixes for SCP-1162-ARC:
- Fixed ability to use SCP-1162-ARC while using inventory.
- Fixed SCP-1162-ARC that kills the player even if he has any item.
- Fixed non-facility rooms contributing to «Rooms found» parameter.
- Fixed untitled save files not correctly being named after the second one.
- Fixed «EscortTerminated» sound not working mos of the time.
- Fixed a bug due to which the pause didn't stop some timers and effects.
- Fixed incorrect sound volumes for sprinting and walking.
- Fixed certain NPCs sometimes appearing on the navigator and the blue night vision goggles' interface when they're not supposed to.
- Fixes for SCP-970:
- Fixed items dropped from clipboards or wallets into the main hallway not creating clones.
- Fixed clones not inheriting many of the properties of the cloned item (e.g. clipboard inventory).
- Fixed «clones» of main hallway items seemingly vanishing after SCP-970 teleports the player (e.g. clipboards losing their items).
- Fixed cloned items not removing after teleporing by SCP-970.
- Fixed Strange Note from SCP-970 falling through floor when dropped.
- Fixed glitched doors movement.
- Fixed removal voice lines being spammable by repeatedly approaching and backing away from SCP-049.
- Fixed an ability to move the head after death.
- Fixed 4th blood drop sound not playing.
- Fixes for pause menu:
- Fixed «YOU DIED» screen sometimes appearing in place of «THE END» screen.
- Fixed being able to unpause for one frame while dead.
- Fixed mouse click not working in credits.
- Fixed credits lines moves too fast and not smoothly.
- Fixed the wrong menu would appear for one frame when switching menus, or components of one menu would stay on the screen for one frame when switching menus.
- Fixed drawing a white or black texture on menu assets.
- Fixed MAVs:
- Fixed MAV after deleting saved game.
- Fixed MAV while playing in «NO SAVE» mode.
- Fixed MAV after using "disable/enable049" commands.
- Fixed MAV while trying to use a clipboard or wallet.
- Fixed MAV on the forest created by the Map Creator.
- Fixed MAV after killing SCP-035's tentacle.
- Fixed MAV in the Pocket Dimension.
- Fixed normal step sounds not working after steepping on decals in the ending areas.
- Fixed an invisible collider being left wherever the player last fell or died.
- Fixed fonts in Map Creator.
- Fixed a bug where SCP-1048 event is applied for Dr. L.'s office.
- Fixed «room2_js» overlapping with adjacent rooms.
- Fixed a console input box that is rendered through pause menu.
- Fixed upgraded NVG killing earlier around SCP-895.
- Fixed empty sound in "DoorBudge1.ogg".
- Fixed NPCs AI not being able to find correct waypoint on stairs.
- Fixed Burnt Note scaling.
- Fixed wrong SCP-409 texture.
- Fixed an ability to select a book.
- Fixed «RedVision» eyedrops texture saying «ReVision».
- Fixed «Stream channel not found» error spamming in console.
- Fixed Gate A that is visible from Gate B.
- Fixed an ability to press on the «BACK» button while deleting save game.
- Tiny fix for SCP-372's AI.
- Tiny fixes for location of the pause menu buttons.
- Tiny fix for heavy hazmat suit icon.
- Tiny fix for SCP-106 decals deceleration speed.
- Tiny fixes for some rooms.
v1.0.2
General:
- Improved SCP-939's texture.
- Tiny code optimizations.
- Nerfed SCP-005's chamber event.
Mechanics and effects:
- Added fluid step sounds.
- Added slow effect for SCP-106's decals.
- Added player's cough sounds in «room3_storage» area.
- Also the green gas kills the player.
- Improved SCP-106's retreat animation in the tesla gate.
- The tesla gate stops NPCs.
Rooms:
- Opened two doors in «cont2_427_714_860_1025».
Bug Fixes:
- Fixed button positions in «room2C_gw_2_lcz».
- Fixed MAV while entering the SCP-970 loop again.
- Fixed electric box collision and ventilation grate lighting in «room2_6_hcz».
- Fixed SCP-500-01 amount in SCP-500.
- Fixed MAV in «cont_914» (the bug manifests itself while entering the «room2_nuke» for some reason).
- Fixed wrong zone sections for Map Creator.
- Fixed custom map shows a random seed in the menu.
- Fixed elevator door in «room2_ic».
- Fixed GodMode doesn't protect from Pocket Dimension flying columns.
- Hopefully fixed mouse movement.
- Tiny fixes for re-scaling.
v1.0.1
General:
- Improved auto save system. If you saved badly, you can return to the previous save.
- Renamed «Smooth HUD» option to «Smooth Bars».
- Reworked bright atmosphere mode.
- Optimized the game while using 100% of gamma.
- Optimized some rooms a little bit.
- Hopyfully optimized game on different resolutions.
- Tiny overlay optimization.
- Finished «SL_monitors.png» file.
- Unlocked all difficulties.
- Decreased colored fog brightness.
- The fog began to change more smoothly.
Menu:
- Improved input boxes design.
Events:
- Improved SCP-1123's event.
Rooms:
- Removed «room2_7_hcz».
- Removed «room2_3_ez» event.
- Changed «096_spawn» event rooms (from «room2_2_hcz» to «room2_3_hcz»).
- Separated «room2_elevator» and «room2_elevator_2» events.
- Some props are brighter now.
Ingame:
- Added death message for guard.
Map Creator:
- Sorted rooms list.
Bug Fixes:
- Fixed save screen in the SCP-1123's containment chamber.
- Fixed SCP-1123 is pickable through the window.
- Fixed a bug where SCP-895 spawns in LCZ.
- Fixed elevator panel positions in «room3_storage» and «room2_mt».
- Fixed «room2_ic» can't be spawned on the map.
- Fixed SCP-173's AI.
- Fixed SCP-409's achievement can't be reached by interacting with crystallized Class-D.
- Fixed MAVs:
- Fixed MAV while entering the SCP-970 loop.
- Fixed MAV in SCP-035's containment chamber.
- Fixed MAV in SCP-1499's dimension.
- Fixed missing door in «room2_checkpoint_lcz_hcz» and «room2_checkpoint_hcz_ez».
- Fixed a bug where SCP-714 and hazmat suit sometimes don't defend the player from SCP-049.
- Fixed a bug where you can't exit from SCP-294's overlay.
- Fixed SCP-008-1's attack AI.
- Fixed SCP-049-2 positions in «cont2_049».
- Fixed missing door frame in «room2_4_hcz».
- Fixed SCP-106's decal on the wall in SCP-005's containment chamber.
- Fixed inventory slots amount after loading the game with another difficulty type.
- Fixed SCP-035's texture in «room2_ez_035» event.
- Fixed a bug where SCP-173 can stuck inside an office seat in SCP-008's containment chamber.
- Fixed «room2_3_ez» design.
- Fixed missing ambient sound in «room2_ez» and «room2_2_ez».
- Fixed electric box collision in «cont2_008», «cont1_096» and «cont1_205».
- Fixed blood decal position under guard in SCP-895's containment chamber.
- Fixed blood decal position under player in SCP-1123's containment chamber.
- Fixed ability to save the game on endings.
- Fixes for SCP-1499's dimension:
- Fixed double first chunk.
- Fixed chunk objects spawn.
- Fixed the game doesn't load door positions properly.
- Fixed doors in «room2_servers_hcz».
- Fixed SCP-1048's paper texture.
- Fixed refinements for clipboard and wallet.
- Fixed wrong interface scaling.
- Fixes for SCP-294:
- Fixed keypad isn't accurate.
- Fixed duplicate buttons.
- Fixed keypad button interface isn't accurate.
- Fixed items in the wallet/clipboard aren't clickable/hard to click.
- Fixed ticket model.
- Fixed missing textures in «room3_storage».
- Fixed SCP-1162's label wasn't renamed to SCP-1162-ARC.
- Fixed crouching in NoClip mode.
- Fixed doors in «cont1_173».
- Tiny fix for «room2_shaft», «cont1_914», «room2_ic» and «room2_js».
- Tiny fix for item positions in «room2_3_ez».
- Tiny fixes for 4K resolutions.
- Tiny fix for monitor saving.
- Tiny fix for selected items.
- Tiny fix for credits.
v1.0.0
~ This version continues original game.
Launcher:
- Added YouTube, Discord and ModDB icons.
- Added Resolution Selection button.
- Added «REPORT A BUG!» and «SEE CHANGELOG» buttons.
- Removed Check for updates feature.
- Removed 16-Bit mode.
- Removed Graphics Driver Selection, which did not actually change anything anyways.
- Improved game icon.
General:
- Added anisotropic filtering.
- Added support for resolutions of up to 4k.
- Added Unicode support.
- Added subtitles feature.
- Added FOV option.
- Added warning startup video.
- Added «Apollyon» difficulty.
- Added extreme difficulty factor.
- Added screenshot key.
- Added auto save option.
- Added more easter eggs.
- Added frame to hint messages.
- Added ability to erase words faster.
- Added inventory size scaling with difficulty and custom inventory options.
- Removed Antialiased Text feature.
- Renamed most files.
- Optimized game.
- Converted most files to .PNG.
- Converted most .X files to .B3D.
- To obtain a new difficulty, the previous one must be completed.
- The Keter difficulty achievement will be saved after beating the one.
- Anti-aliasing option is automatically disabled for non-fullscreen modes.
- Loading screen images now scaled correctly.
- Combined room converters.
Menu:
- Added delete button for custom maps menu.
- Added option to (re)enable/disable the launcher and startup videos in-game.
- Added a sound when clicking on disabled checkboxes or buttons in menus.
- Added gray color for locked checkboxes and buttons.
- Added some space between the page indicator and the next/previous page buttons on the load game screen.
- Added button to restore all settings to standard values.
- Added new loading screen images:
- Keycard.
- HID Turret.
- Radio Transceiver.
- HK G36.
- Anomalyous ducks.
- Locking devices.
- SCP-008, SCP-148, SCP-1048, SCP-1048-A.
- Improved console:
- Added new commands:
- 106retreat;
- money or rich;
- doorcontrol;
- unlockcheckpoints;
- resetfunds;
- newyear;
- noblink or nb;
- debughud (game/player/scps);
- clear or cls;
- codes;
- Added more names for NPCs.
- Added short names for some commands.
- Removed unnecessary console commands.
- Improved font.
- Renamed some item names (each item has own ID now).
- Reworked «Asd» command.
- Removed unnecesary files.
- Improved SCP-682 and Night Vision Goggles loading screens.
- Improved loading screen itself.
- Using the «ESC» button has «BACK» button effect.
- Changed the name of the «Custom» difficulty to «Esoteric».
NPCs:
- Added new SCP-1048 drawings.
- Added two new diseases to SCP-1025: «Secondary Polycythemia» and the «Cannibal Plague».
- Also overhauled the design of its pages.
- Added SCP-205's document.
- Added new SCP-035's emotion.
- Many changes to SCP-914:
- Added SCP-1025 refinements.
- Added a very special book.
- Added Blank Document.
- Added ability to downgrade Keycards.
- Added a bad and a super battery.
- Added ability to get electronics via Electronical Components.
- Added worse and better clipboards and wallets.
- Added a new sound for knob.
- Added corrosive vest.
- Added another hand.
- Removed paper strips.
- Improved image.
- Replaced the doors by one-sided ones.
- Added bloody SCP-096 texture after killing someone.
- Added own containment chamber.
- Also improved chase theme.
- Added SCP-005 and SCP-409.
- Added SCP-500.
- Added new SCP-294 drinks.
- Added new achievment image for SCP-1048.
- Added 4th SCP-939 on the area.
- Added breath sound for SCP-008-1.
- Added orange healing duck.
- Added new janitor, scientist and body textures.
- Added bullet miss sound.
- Added badges for personnel.
- Added earphones for guard listening to music.
- (Re-)Added SCP-173's head rotating.
- Improved SCP-049-2 AI.
- Improved SCP-106's texture and animations.
- Improved anomalyous ducks texture.
- Improved D-Class animations.
- Improved MTF AI.
- Improved guard and SCP-049-2 helmet texture.
- Improved CI model.
- Nerfed SCP-500-01.
- Changed SCP-049's model.
- Also changed eyes to blue.
- Changed SCP-372's model.
- Renamed SCP-1162 to SCP-1162-ARC.
- Combined SCP-1048 and SCP-1048 Pen models.
- Combined texture for SCP-173's cell.
- SCP-1123 can be picked up.
Rooms:
- Added glow to buttons.
- Also added red ones.
- Added new bump textures.
- Added unique elevator buttons.
- Added elevator panels showing the floor that you are going to.
- Added a colored fog depending on the player's area.
- Added O5 Council office.
- Added Entrance Zone endroom.
- Added one-sided and office doors.
- Added music for SCP-106's containment chamber and Maintenance Tunnels.
- Removed light cones.
- Removed quick loading from the Surveillance Room, SCP-939 area and SCP-966's containment chamber.
- Improved bump textures.
- Improved rooms design.
- Added new props:
- System unit;
- Yucca bush;
- Computer mouse;
- Water cooler;
- Added observation room for SCP-914's containment chamber.
- Added observation room signs.
- Added more interactable doors.
- Added new textures.
- Added elevator to SCP-008, SCP-079 and SCP-106's containment chambers.
- Added vehicle in the intro sequence.
- Added save monitor in the Surveillance Room.
- Added checkpoint monitor in Information Center Room.
- Added Light Containment Zone medical bay.
- Added new Heavy Containment Zone tunnel.
- Added new Entrance Zone offices.
- Improved SCP-895's model and image.
- Improved office seat model.
- Improved SCP-035's containment chamber.
- Changed some rooms to Heavy Containment Zone style.
- Renamed all rooms.
- Rebalanced some keycard buttons.
Items:
- Added 3D models for SCP-860, Lost Key and coins.
- Added rusty texture for memorable coin.
- Added SCRAMBLE Gear.
- Added low battery sound for S-NAV, Radio Transceiver and Night Vision Goggles.
- Added Ballistic Helmet.