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When moving using the walk or fly mode using the WASD keys it seems as if the editor moves on a key event, and then when the key event is repeated, it'll move on each event. A better way would be to set a flag when the key is pressed down and unset that flag when it is pressed up. At the same time, while the flag is set the movement should be continuous based on frame-time. This would make the movement in the editor much more fluid and there won't be a small delay before the camera starts moving, which is distracting
The text was updated successfully, but these errors were encountered:
Hi Sander,
Thanks for the suggestion.
Yes it would be better to use render loop and frame time for handling wasd keys.
There are other issues with walk camera, for example it doesn't perform collision with ground plane/terrain.
When moving using the walk or fly mode using the WASD keys it seems as if the editor moves on a key event, and then when the key event is repeated, it'll move on each event. A better way would be to set a flag when the key is pressed down and unset that flag when it is pressed up. At the same time, while the flag is set the movement should be continuous based on frame-time. This would make the movement in the editor much more fluid and there won't be a small delay before the camera starts moving, which is distracting
The text was updated successfully, but these errors were encountered: