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A Rubik's-style puzzle previewer designed for display/interaction within mobile WebViews.

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SpeedcuberOSS/twisty-player

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Twisty Player

A Rubik's-style puzzle previewer designed for display/interaction within mobile WebViews.

Joseph Hale's software engineering blog

Screenshot of an iPhone and a Google Pixel each rendering a twisty puzzle inside a webview. The iPhone shows a megaminx and the Pixel shows a 3x3x3 with a reflection in the top right corner.

Quickstart

  1. Point your webview to twisty-player.speedcuber.org
  2. Call window.app.setTwistyPlayer() to place a 3x3x3 Rubik's Cube on the screen.

For more details about the available options, look at the code in main.ts.

License

Copyright (c) 2025 Joseph Hale, All Rights Reserved.

Provided under the terms of the Mozilla Public License, version 2.0

What does the MPL-2.0 license allow/require?

TL;DR

You can use files from this project in both open source and proprietary applications, provided you include the above attribution. However, if you modify any code in this project, or copy blocks of it into your own code, you must publicly share the resulting files (note, not your whole program) under the MPL-2.0. The best way to do this is via a Pull Request back into this project.

If you have any other questions, you may also find Mozilla's official FAQ for the MPL-2.0 license insightful.

If you dislike this license, you can contact me about negotiating a paid contract with different terms.

Disclaimer: This TL;DR is just a summary. All legal questions regarding usage of this project must be handled according to the official terms specified in the LICENSE file.

I believe that an open-source software license should ensure that code can be used everywhere.

Strict copyleft licenses, like the GPL family of licenses, fail to fulfill that vision because they only permit code to be used in other GPL-licensed projects. Permissive licenses, like the MIT and Apache licenses, allow code to be used everywhere but fail to prevent proprietary or GPL-licensed projects from limiting access to any improvements they make.

In contrast, the MPL-2.0 license allows code to be used in any software project, while ensuring that any improvements remain available for everyone.