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Merge pull request #2637 from Sourabh782/piano-tiles
Piano tiles
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8" /> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> | ||
<meta http-equiv="X-UA-Compatible" content="ie=edge" /> | ||
<title>Games - Piano Tiles</title> | ||
<link rel="stylesheet" href="styles.css" /> | ||
</head> | ||
<body> | ||
<div class="canvasContainer"> | ||
<div class="score" id="score">0</div> | ||
<div class="gameEnd none" id="gameEnd"> | ||
Opps! Wrong Tile | ||
<br /> | ||
<button id="restartBtn">Restart Game</button> | ||
</div> | ||
<div class="gameStart" id="gameStart"> | ||
Lets Start Tapping | ||
<br /> | ||
<button id="startBtn">Start Playing</button> | ||
</div> | ||
<canvas class="game" id="gameCanvas"></canvas> | ||
</div> | ||
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<script src="script.js"></script> | ||
</body> | ||
</html> |
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{ | ||
"name": "Piano Tiles", | ||
"version": "1.0.0", | ||
"description": "An simple Piano Tiles game", | ||
"manifest_version": 3, | ||
"author": "Sourabh singh rawat", | ||
"action":{ | ||
"default_popup": "index.html", | ||
"default_title": "Piano Tiles" | ||
} | ||
} |
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var config = { | ||
width: 300, | ||
height: 600, | ||
rows: 6, | ||
cols: 4, | ||
speed: 5, | ||
interval: 20, | ||
}; | ||
config.height = 600 - 2; | ||
config.defaultSpeed = config.speed; | ||
var score = 0; | ||
var scoreElement; | ||
var startGameElement, endGameElement; | ||
var scoreElement; | ||
var gameLoop; | ||
var tileRows = []; | ||
var gameCanvas; | ||
var gameContext; | ||
var isGameStarted = false; | ||
document.addEventListener( | ||
"DOMContentLoaded", | ||
function () { | ||
console.log("Script Loaded"); | ||
gameCanvas = document.getElementById("gameCanvas"); | ||
scoreElement = document.getElementById("score"); | ||
startGameElement = document.getElementById("gameStart"); | ||
endGameElement = document.getElementById("gameEnd"); | ||
gameContext = gameCanvas.getContext("2d"); | ||
gameCanvas.style.width = config.width + "px"; | ||
gameCanvas.style.height = config.height + "px"; | ||
gameCanvas.setAttribute("width", config.width); | ||
gameCanvas.setAttribute("height", config.height); | ||
gameContext.lineWidth = 0.5; | ||
initGame(); | ||
}, | ||
null | ||
); | ||
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function addRow() { | ||
var black_index = Math.floor(Math.random() * config.cols); | ||
var tile_width = config.width / config.cols; | ||
var tile_height = config.height / config.rows; | ||
var y = config.height; | ||
if (tileRows.length > 0) { | ||
var lastRow = tileRows[tileRows.length - 1]; | ||
y = lastRow.y + lastRow.height; | ||
} | ||
var row = { | ||
x: 0, | ||
y: y, | ||
width: config.width, | ||
height: config.height / config.rows, | ||
tileWidth: tile_width, | ||
tileHeight: tile_height, | ||
color: "#FFFFFF", | ||
black: { | ||
index: black_index, | ||
color: "#000000", | ||
}, | ||
increament: function () { | ||
if (this.y <= 0) { | ||
console.log(this.isValid); | ||
if (!this.isValid) { | ||
console.log("Game Over"); | ||
stopGameLoop(); | ||
this.y -= config.speed; | ||
displayWrongTile(this, this.black.index); | ||
return; | ||
} | ||
} | ||
this.y = this.y - config.speed; | ||
}, | ||
decreament: function () { | ||
this.y = this.y + config.speed; | ||
}, | ||
isValid: false, | ||
}; | ||
tileRows.push(row); | ||
} | ||
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function displayRow(row) { | ||
gameContext.fillStyle = row.color; | ||
gameContext.fillRect(0, row.y, row.width, row.height); | ||
for (var i = 0; i < config.cols; i++) { | ||
gameContext.strokeRect( | ||
i * row.tileWidth, | ||
row.y, | ||
row.tileWidth, | ||
row.tileHeight | ||
); | ||
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if (row.black.index == i) { | ||
gameContext.fillStyle = row.black.color; | ||
gameContext.fillRect( | ||
i * row.tileWidth, | ||
row.y, | ||
row.tileWidth, | ||
row.tileHeight | ||
); | ||
} | ||
} | ||
row.increament(); | ||
} | ||
function startGameLoop() { | ||
gameLoop = setInterval(function () { | ||
displayAllRow(); | ||
}, config.interval); | ||
} | ||
function displayAllRow() { | ||
gameContext.clearRect(0, 0, config.width, config.height); | ||
for (var i = 0; i < tileRows.length; i++) { | ||
displayRow(tileRows[i]); | ||
} | ||
} | ||
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function stopGameLoop() { | ||
clearInterval(gameLoop); | ||
gameCanvas.removeEventListener("click", handleGameUserInput); | ||
endGameElement.style.display = "block"; | ||
} | ||
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function handleGameUserInput(e) { | ||
if (!isGameStarted) { | ||
isGameStarted = true; | ||
startGameLoop(); | ||
} | ||
var tile_width = config.width / config.cols; | ||
var tile_height = config.height / config.rows; | ||
var x = e.clientX - gameCanvas.offsetLeft; | ||
var y = e.clientY - gameCanvas.offsetTop; | ||
var clicked_row = Math.ceil(y / tile_height) - 1; | ||
var clicked_col = Math.ceil(x / tile_width) - 1; | ||
for (var i = 0; i < tileRows.length; i++) { | ||
var row = tileRows[i]; | ||
if (row.y < y && row.y + row.height > y) { | ||
if (clicked_col === row.black.index) { | ||
if (!row.isValid) { | ||
row.isValid = true; | ||
row.black.color = "#AAAAAA"; | ||
score++; | ||
scoreElement.innerHTML = score; | ||
addRow(); | ||
} else { | ||
stopGameLoop(); | ||
displayWrongTile(row, clicked_col); | ||
} | ||
} else { | ||
stopGameLoop(); | ||
displayWrongTile(row, clicked_col); | ||
} | ||
break; | ||
} | ||
} | ||
} | ||
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function displayWrongTile(row, col_number) { | ||
gameContext.fillStyle = "#FF0000"; | ||
row.decreament(); | ||
gameContext.fillRect( | ||
col_number * row.tileWidth, | ||
row.y, | ||
row.tileWidth, | ||
row.tileHeight | ||
); | ||
} | ||
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function initGame() { | ||
gameContext.clearRect(0, 0, config.width, config.height); | ||
for (var i = 0; i < config.rows; i++) { | ||
addRow(); | ||
} | ||
for (var j = 0; j < 50; j++) { | ||
for (var i = 0; i < tileRows.length; i++) { | ||
tileRows[i].increament(); | ||
} | ||
} | ||
for (var i = 0; i < tileRows.length; i++) { | ||
displayRow(tileRows[i]); | ||
} | ||
} | ||
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document.getElementById("startBtn").addEventListener("click", startGame) | ||
function startGame() { | ||
endGameElement.style.display = "none"; | ||
startGameElement.style.display = "none"; | ||
gameCanvas.addEventListener("click", handleGameUserInput); | ||
} | ||
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document.getElementById("restartBtn").addEventListener("click", restartGame); | ||
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function restartGame() { | ||
tileRows = []; | ||
score = 0; | ||
isGameStarted = false; | ||
config.speed = config.defaultSpeed; | ||
scoreElement.innerHTML = score; | ||
endGameElement.style.display = "none"; | ||
initGame(); | ||
startGame(); | ||
// setTimeout(startGame,1000); | ||
} | ||
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body { | ||
margin: 0px; | ||
height: 550px; | ||
width: 450px; | ||
} | ||
.canvasContainer { | ||
margin: 0 auto; | ||
text-align: center; | ||
position: relative; | ||
font-size: 0px; | ||
height: 100%; | ||
width: 100%; | ||
} | ||
.canvasContainer canvas { | ||
border: 0.5px solid #ddd; | ||
} | ||
.canvasContainer .score { | ||
position: absolute; | ||
font-weight: bold; | ||
font-size: 1.5em; | ||
left: 0px; | ||
top: 0px; | ||
width: 100%; | ||
} | ||
.gameEnd, | ||
.gameStart { | ||
position: absolute; | ||
top: 50%; | ||
margin-top: -25px; | ||
left: 0px; | ||
width: 100%; | ||
font-size: 1.5rem; | ||
text-shadow: -1px -1px #fff; | ||
} | ||
.canvasContainer button { | ||
background-color: #fff; | ||
border: 1px solid #aaa; | ||
padding: 10px 15px; | ||
margin-top: 10px; | ||
border-radius: 20px; | ||
cursor: pointer; | ||
} | ||
.none { | ||
display: none; | ||
} |