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Lunar monsters lighting set incorrectly #649
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Isn't lighting a database issue? It's not defined in the AI or code afaik |
No as it's hard coded on the monster effects for lunar mobs, since they have the aura glow beneath them. |
Where is the lighting set for these monsters within the code? ` if (Settings.Effect)
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Should be 1 but they are defaulted to 4
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