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Communicator
Communicator
is a class to support EpicGames's XMPP.
const { Client } = require('epicgames-client');
let client = new Client({
email: 'EMAIL',
password: 'PASSWORD'
});
(async _ => {
if(!await client.init() || !await client.login())
throw 'Error while initialize or login process.';
let communicator = client.communicator;
communicator.on('friend:message', async data => {
let author = await client.getProfile(data.account_id);
console.log(author.display_name + ': ' + data.message);
});
/**
* Fortnite:
*/
let Fortnite = require('epicgames-fortnite-client');
let fn = await eg.runGame(Fortnite);
fn.communicator.on('party:invitation', invitation => {
invitation.accept();
});
})();
- id {string} - user's id
- message {string} - message
- status {string, object or null} (optional) - status is displaying under name on friends list.
- disconnected
- session:started
- session:ended
- raw:incoming - Using for debugging, is emited while receiving any data.
- raw:outgoing - Using for debugging, is emited while sending any data
- friends - list of friends, is emited after login.
-
friend:added - is emited while you added new friend and he accepted invitation (and vice versa). Returns
Friend
object. -
friend:removed - is emited while your friend has been removed from friends list. Returns
Friend
object. -
friend:status - is emited while your friend updated status. Returns
Communicator/Status
object. -
friend:request - is emited while someone invited you to friends. Returns
FriendRequest
object. -
friend:message is emited while your friend sent you a message. Returns
Communicator/FriendMessage
object.
-
party:invitation - is emited while someone invite you to party. Returns
Communicator/PartyInvitation
object. -
party:invitation:response - is emited e.g. while someone rejected your invitation. Returns
Communicator/PartyInvitationResponse
object. -
party:join:request - is emited while someone wants join into your party. Returns
Communicator/PartyJoinRequest
object. -
party:join:approved - is emited while your join request has been approved. Returns
Communicator/PartyJoinRequestApproved
object. -
party:join:rejected - is emited while your join request has been rejected. Returns
Communicator/PartyJoinRequestRejected
object. -
party:updatepartyconfiguration - is emited while party configuration has been updated. Returns
Communication/PartyUpdateConfirmation
object. -
party:member:joined - is emited while someone (or you) join into party. Returns
Communicator/PartyMemberJoined
object. -
party:member:exited - is emited while someone (or you) exited party. Returns
Communicator/PartyMemberExited
object. -
party:member:promoted - is emited while someone (or you) has been promoted to leader. Returns
Communicator/PartyMemberPromoted
object. -
party:member:data - is emited while you join into party. Contains informations about players (e.g. skins). Returns
Communicator/PartyMemberData
object. -
party:data - is emited while you join into party. Contains informations about party (e.g. playlist). Returns
Communicator/PartyData
object. -
party:query:joinability - is emited while someone wants join into your party. This is query for access to join. Returns
Communicator/PartyQueryJoinability
object. -
party:query:joinability:response - this is response for
party:query:joinability
, is emited while someone answered on yourparty:query:joinability
. Contains informations about permissions to join and reason if you can't join. ReturnsCommunicator/PartyQueryJoinabilityResponse
object. -
party:joinacknowledged - is emited if your
party:join:request
has been approved. ReturnsCommunicator/PartyJoinAcknowledged
object. -
party:joinacknowledged:response - is emited while you approved
party:join:request
. ReturnsCommunicator/PartyJoinAcknowledgedResponse
object.