PawKit is a mninimal game engine toolkit, written in Rust, with support for C, C++, and Lua.
In the future PawKit will support C#, Godot, and Javascript.
A monorepo helps me organize better, and keep everything working with the latest versions of each other.
Since Lua doesn't support multithreaded execution, Lua is unable to define logger callbacks, as those callbacks are intended to be accessed from multiple threads.