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BinaryVector.cs
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#region License Information
/* HeuristicLab
* Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HEAL.Attic;
namespace HeuristicLab.Encodings.BinaryVectorEncoding {
[StorableType("B349929A-675C-41F4-AEB9-EEA3121E73A9")]
[Item("BinaryVector", "Represents a vector of binary values.")]
public class BinaryVector : BoolArray {
[StorableConstructor]
protected BinaryVector(StorableConstructorFlag _) : base(_) { }
protected BinaryVector(BinaryVector original, Cloner cloner) : base(original, cloner) { }
public BinaryVector() : base() { }
public BinaryVector(int length) : base(length) { }
public BinaryVector(int length, IRandom random)
: this(length) {
Randomize(random);
}
public BinaryVector(bool[] elements) : base(elements) { }
public BinaryVector(BoolArray elements)
: this(elements.Length) {
for (int i = 0; i < array.Length; i++)
array[i] = elements[i];
}
public override IDeepCloneable Clone(Cloner cloner) {
return new BinaryVector(this, cloner);
}
public virtual void Randomize(IRandom random, int startIndex, int length) {
if (length > 0) {
for (int i = 0; i < length; i++)
array[startIndex + i] = random.Next(2) == 0;
OnReset();
}
}
public void Randomize(IRandom random) {
Randomize(random, 0, Length);
}
}
}