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BinaryVectorCrossover.cs
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#region License Information
/* HeuristicLab
* Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Operators;
using HeuristicLab.Optimization;
using HeuristicLab.Parameters;
using HEAL.Attic;
namespace HeuristicLab.Encodings.BinaryVectorEncoding {
/// <summary>
/// A base class for operators that perform a crossover of bool-valued vectors.
/// </summary>
[Item("BinaryVectorCrossover", "A base class for operators that perform a crossover of bool-valued vectors.")]
[StorableType("1E97E70A-DBB0-49E4-B67B-41A581B95BAE")]
public abstract class BinaryVectorCrossover : InstrumentedOperator, IBinaryVectorCrossover, IStochasticOperator {
public override bool CanChangeName {
get { return false; }
}
public ILookupParameter<IRandom> RandomParameter {
get { return (LookupParameter<IRandom>)Parameters["Random"]; }
}
public ILookupParameter<ItemArray<BinaryVector>> ParentsParameter {
get { return (ScopeTreeLookupParameter<BinaryVector>)Parameters["Parents"]; }
}
public ILookupParameter<BinaryVector> ChildParameter {
get { return (ILookupParameter<BinaryVector>)Parameters["Child"]; }
}
[StorableConstructor]
protected BinaryVectorCrossover(StorableConstructorFlag _) : base(_) { }
protected BinaryVectorCrossover(BinaryVectorCrossover original, Cloner cloner) : base(original, cloner) { }
protected BinaryVectorCrossover()
: base() {
Parameters.Add(new LookupParameter<IRandom>("Random", "The pseudo random number generator which should be used for stochastic crossover operators."));
Parameters.Add(new ScopeTreeLookupParameter<BinaryVector>("Parents", "The parent vectors which should be crossed."));
ParentsParameter.ActualName = "BinaryVector";
Parameters.Add(new LookupParameter<BinaryVector>("Child", "The child vector resulting from the crossover."));
ChildParameter.ActualName = "BinaryVector";
}
public sealed override IOperation InstrumentedApply() {
ChildParameter.ActualValue = Cross(RandomParameter.ActualValue, ParentsParameter.ActualValue);
return base.InstrumentedApply();
}
protected abstract BinaryVector Cross(IRandom random, ItemArray<BinaryVector> parents);
}
}