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Failed to load 'D:/UnityGames/Racing/Assets/Settings/URP/URP-HighFidelity.asset'. File may be corrupted or was serialized with a newer version of Unity.
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
The text was updated successfully, but these errors were encountered:
I was seeing the same behavior when I downloaded from a zip. Then I noticed that the readme says we need to clone using LFS instead. Once I did that I was able to launch the game normally.
I was seeing the same behavior when I downloaded from a zip. Then I noticed that the readme says we need to clone using LFS instead. Once I did that I was able to launch the game normally.
HI! there i just try that method but that didn't work for me the error occur when i merge the repo with the other developer So, do you have any idea how to fix that issue before merging with other branch there are conflicts that i resolve by setting all the in coming changes of the other Developer
ECS Racing does not support thin clients yet.
Please try the updated version on Unity 6, which includes improvements and script updates in the latest commit.
Be sure to clone the project rather than downloading it directly.
I look forward to your feedback and will be available for any questions.
I can't start the project...
Fetching this error
Failed to load 'D:/UnityGames/Racing/Assets/Settings/URP/URP-HighFidelity.asset'. File may be corrupted or was serialized with a newer version of Unity.
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
The text was updated successfully, but these errors were encountered: