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chore: Updating Adapter to using UTP pre.6 and updating Changelog (#1309)
* chore: Updating Adapter to using UTP pre.6 and updating Changelog * chore: minor changelog fixes
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# Changelog
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All notable changes to this package will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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## [Unreleased]
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## [1.0.0-pre.1] - 2020-12-20
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### Added
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- Support for Relay (#887)
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- Support for Unity Relay (#887)
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- New SetConnectionData function that takes in a NetworkEndpoint
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### Changed
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- No longer use coroutines when connecting to relay
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- Consolidated the Send/Recv queue properties as they always needed to be the same.
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- Consolidated the Fragmentation/Queue size as they always needed to be the same.
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- Updated Unity Transport package to 1.0.0-pre.6
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### Fixed
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- Fixed an issue where OnClientDisconnectCallback was not being called (#1243)
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- Flush the UnityTransport send queue on shutdown (#1234)
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- Exposed a way to set ip and port from code (#1208)
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- Possible Editor crash when trying to read a batched packet where the size of the packet was larger than the max packet size.
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- Removed the requirement that MaxPacketSize needs to be the same size as the batched/fragmentation buffer size.
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## [0.0.1-preview.1] - 2020-12-20
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This is the first release of Unity Transport for Netcode for Gameobjects

com.unity.netcode.adapter.utp/package.json

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"unity": "2020.3",
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"dependencies": {
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"com.unity.netcode.gameobjects": "1.0.0-pre.1",
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"com.unity.transport": "1.0.0-pre.5"
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"com.unity.transport": "1.0.0-pre.6"
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}
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}

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