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# Changelog
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All notable changes to this package will be documented in this file. The format is based on [ Keep a Changelog] ( http://keepachangelog.com/en/1.0.0/ )
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- ## [ Unreleased ]
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+ ## [ 1.0.0-pre.1 ] - 2020-12-20
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### Added
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- - Support for Relay (#887 )
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+ - Support for Unity Relay (#887 )
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+ - New SetConnectionData function that takes in a NetworkEndpoint
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+ ### Changed
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+ - No longer use coroutines when connecting to relay
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+ - Consolidated the Send/Recv queue properties as they always needed to be the same.
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+ - Consolidated the Fragmentation/Queue size as they always needed to be the same.
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+ - Updated Unity Transport package to 1.0.0-pre.6
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### Fixed
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- Fixed an issue where OnClientDisconnectCallback was not being called (#1243 )
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- Flush the UnityTransport send queue on shutdown (#1234 )
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- Exposed a way to set ip and port from code (#1208 )
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+ - Possible Editor crash when trying to read a batched packet where the size of the packet was larger than the max packet size.
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+ - Removed the requirement that MaxPacketSize needs to be the same size as the batched/fragmentation buffer size.
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## [ 0.0.1-preview.1] - 2020-12-20
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This is the first release of Unity Transport for Netcode for Gameobjects
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"unity" : " 2020.3" ,
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"dependencies" : {
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"com.unity.netcode.gameobjects" : " 1.0.0-pre.1" ,
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- "com.unity.transport" : " 1.0.0-pre.5 "
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+ "com.unity.transport" : " 1.0.0-pre.6 "
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}
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}
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