File tree Expand file tree Collapse file tree 1 file changed +6
-5
lines changed Expand file tree Collapse file tree 1 file changed +6
-5
lines changed Original file line number Diff line number Diff line change @@ -5,7 +5,7 @@ namespace MLAPI.NetworkedVar
5
5
/// </summary>
6
6
/// <param name="clientId">The clientId whose permissions to check</param>
7
7
public delegate bool NetworkedVarPermissionsDelegate ( ulong clientId ) ;
8
-
8
+
9
9
/// <summary>
10
10
/// The settings class used by the build in NetworkVar implementations
11
11
/// </summary>
@@ -29,21 +29,22 @@ public class NetworkedVarSettings
29
29
public NetworkedVarPermissionsDelegate ReadPermissionCallback = null ;
30
30
/// <summary>
31
31
/// The maximum times per second this var will be synced.
32
- /// Less than or equal to 0 will cause the variable to sync as soon as possible after being changed.
32
+ /// A value of 0 will cause the variable to sync as soon as possible after being changed.
33
+ /// A value of less than 0 will cause the variable to sync only at once at spawn and not update again.
33
34
/// </summary>
34
35
public float SendTickrate = 0 ;
35
36
/// <summary>
36
37
/// The name of the channel to use for this variable.
37
38
/// Variables with different channels will be split into different packets
38
39
/// </summary>
39
40
public string SendChannel = "MLAPI_DEFAULT_MESSAGE" ;
40
-
41
+
41
42
/// <summary>
42
43
/// Constructs a new NetworkedVarSettings instance
43
44
/// </summary>
44
45
public NetworkedVarSettings ( )
45
46
{
46
-
47
+
47
48
}
48
49
}
49
- }
50
+ }
You can’t perform that action at this time.
0 commit comments