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Jesse Olmer
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fix: Update package versions to 1.0.0-pre.2 (#1320)
- Fixed changelog header for 1.0.0-pre.1 - Bump package versions - Bump transport adapter dependency on netcode
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com.unity.netcode.adapter.utp/CHANGELOG.md

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# Changelog
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All notable changes to this package will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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## [1.0.0-pre.2] - 2020-12-20
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### Changed
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- Updated Netcode for GameObjects dependency to 1.0.0-pre.2
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## [1.0.0-pre.1] - 2020-12-20
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### Added

com.unity.netcode.adapter.utp/package.json

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"name": "com.unity.netcode.adapter.utp",
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"displayName": "Unity Transport for Netcode for GameObjects",
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"description": "This package is plugging Unity Transport into Netcode for GameObjects, which is a network transport layer - the low-level interface for sending UDP data",
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"version": "1.0.0-pre.1",
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"version": "1.0.0-pre.2",
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"unity": "2020.3",
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"dependencies": {
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"com.unity.netcode.gameobjects": "1.0.0-pre.1",
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"com.unity.netcode.gameobjects": "1.0.0-pre.2",
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"com.unity.transport": "1.0.0-pre.6"
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}
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}

com.unity.netcode.gameobjects/CHANGELOG.md

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Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).
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## [Unreleased]
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## [1.0.0-pre.2] - 2020-12-20
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### Added
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- Associated Known Issues for the 1.0.0-pre.1 release in the changelog
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### Changed
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- Updated label for `1.0.0-pre.1` changelog section
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## [1.0.0-pre.1] - 2020-12-20
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### Added
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- Fixed `NetworkTransform`'s "late join" issues, `NetworkTransform` now uses `NetworkVariable`s instead of RPCs (#826)
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- Throw an exception for silent failure when a client tries to get another player's `PlayerObject`, it is now only allowed on the server-side (#844)
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### Known Issues
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- `NetworkVariable` does not serialize `INetworkSerializable` types through their `NetworkSerialize` implementation
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- `NetworkObjects` marked as `DontDestroyOnLoad` are disabled during some network scene transitions
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- `NetworkTransform` interpolates from the origin when switching Local Space synchronization
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- Exceptions thrown in `OnNetworkSpawn` user code for an object will prevent the callback in other objects
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- Cannot send an array of `INetworkSerializable` in RPCs
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- ILPP generation fails with special characters in project path
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## [0.2.0] - 2021-06-03
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WIP version increment to pass package validation checks. Changelog & final version number TBD.

com.unity.netcode.gameobjects/package.json

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"name": "com.unity.netcode.gameobjects",
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"displayName": "Netcode for GameObjects",
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"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
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"version": "1.0.0-pre.1",
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"version": "1.0.0-pre.2",
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"unity": "2020.3",
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"dependencies": {
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"com.unity.modules.ai": "1.0.0",

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