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@TwoTenPvP TwoTenPvP released this 07 Aug 19:53
4579af3

This release adds new functionality to NetworkedVars. Negative Tickrates will not cause NetworkedVars to only sync on spawn. It also fixes a bug that caused the tickrate to previously be ignored.

It also fixes a bug causing scene switching to not function properly.

Custom types can now be sent in the conventional methods of RPC's by making the type implement the IBitWritable interface.

NetworkedVar.OnValueChanged is now invoked on the sender as well.

It also fixes a bug with the NetworkedTransform when extrapolation was in use, causing it to infinitely extrapolate if the object was not in motion.

It also adds zero argument overloads to certain convenience RPC methods that were previously missing.

Overall, this is a stability release and should not break any current code.