Releases: Unity-Technologies/com.unity.netcode.gameobjects
Releases · Unity-Technologies/com.unity.netcode.gameobjects
v12.1.2
12.1.2 (2020-08-26)
Performance Improvements
- Fixed CustomMessage send scaling from O(n) to O(1) for n clients (293c3cc)
- Fixed NamedMessage send scaling from O(n) to O(1) for n clients (75dce33)
- Fixed UnnamedMessage send scaling from O(n) to O(1) for n clients (671e313)
v12.1.1
12.1.1 (2020-08-26)
Bug Fixes
Performance Improvements
- Bulk serialized client rpcs (8e31242)
- Fixed delegate alloc on incoming message (1623065)
v12.1.0
12.1.0 (2020-08-25)
Features
- Added None loglevel to disable logging (aa61e4d)
v12.0.0
12.0.0 (2020-08-04)
Features
BREAKING CHANGES
- Removes the old LogHelper
v11.11.4
Bug Fixes
- Fixed NetworkedTransform not working for non host servers (5c4b36c), closes #329
v11.11.3
Bug Fixes
- Added exceptions when trying to serialize unspawned objects (5bddba5)
- Fixed SyncedVars being updated when not dirty (0fbe3e9), closes #346
v11.11.2
Bug Fixes
- Fix destroying object with custom handlers (#339) (5d48f4b)
- Remove cleaning custom spawn/destroy handlers (#326) (8768a6e)
- use of culture-sensitive sorting (#327) (e489606)
v11.11.1
Bug Fixes
- reader.ReadRotationPacked() "w" reconstruction (#332) (310999e)
v11.11.0
Bug Fixes
- core: don't smear network time adjustment on initial connection sync. (#313) (b6db47d)
- Fixed issue causing hide destroy calls being sent to all clients (699d18c)
Features
- lag: add method to simulate a subset of tracked objects. (#314) (2ab3759)
v11.10.2
Bug Fixes
- Fixed buffered messages not being consumed on first connect (54f71f0)