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Releases: Unity-Technologies/com.unity.netcode.gameobjects

v12.1.2

26 Aug 20:04
293c3cc
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12.1.2 (2020-08-26)

Performance Improvements

  • Fixed CustomMessage send scaling from O(n) to O(1) for n clients (293c3cc)
  • Fixed NamedMessage send scaling from O(n) to O(1) for n clients (75dce33)
  • Fixed UnnamedMessage send scaling from O(n) to O(1) for n clients (671e313)

v12.1.1

26 Aug 19:49
967cbbf
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12.1.1 (2020-08-26)

Bug Fixes

Performance Improvements

  • Bulk serialized client rpcs (8e31242)
  • Fixed delegate alloc on incoming message (1623065)

v12.1.0

25 Aug 14:31
aa61e4d
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12.1.0 (2020-08-25)

Features

  • Added None loglevel to disable logging (aa61e4d)

v12.0.0

04 Aug 12:58
9854c6f
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12.0.0 (2020-08-04)

Features

BREAKING CHANGES

  • Removes the old LogHelper

v11.11.4

22 Jul 15:59
5c4b36c
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11.11.4 (2020-07-22)

Bug Fixes

  • Fixed NetworkedTransform not working for non host servers (5c4b36c), closes #329

v11.11.3

22 Jul 08:00
0fbe3e9
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11.11.3 (2020-07-22)

Bug Fixes

  • Added exceptions when trying to serialize unspawned objects (5bddba5)
  • Fixed SyncedVars being updated when not dirty (0fbe3e9), closes #346

v11.11.2

13 May 15:14
fbd31df
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11.11.2 (2020-05-13)

Bug Fixes

  • Fix destroying object with custom handlers (#339) (5d48f4b)
  • Remove cleaning custom spawn/destroy handlers (#326) (8768a6e)
  • use of culture-sensitive sorting (#327) (e489606)

v11.11.1

01 May 13:09
310999e
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11.11.1 (2020-05-01)

Bug Fixes

  • reader.ReadRotationPacked() "w" reconstruction (#332) (310999e)

v11.11.0

02 Mar 15:19
a07aa61
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11.11.0 (2020-03-02)

Bug Fixes

  • core: don't smear network time adjustment on initial connection sync. (#313) (b6db47d)
  • Fixed issue causing hide destroy calls being sent to all clients (699d18c)

Features

  • lag: add method to simulate a subset of tracked objects. (#314) (2ab3759)

v11.10.2

13 Feb 16:30
54f71f0
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11.10.2 (2020-02-13)

Bug Fixes

  • Fixed buffered messages not being consumed on first connect (54f71f0)