Releases: Unity-Technologies/com.unity.netcode.gameobjects
Releases · Unity-Technologies/com.unity.netcode.gameobjects
v11.10.2
Bug Fixes
- Fixed buffered messages not being consumed on first connect (54f71f0)
v11.10.1
Performance Improvements
- Prioritize non-weak streams over weak referenced streams. (#304) (28e1436)
v11.10.0
Features
- core: add NetworkedBehaviour.HasNetworkedObject getter (4d832d0)
v11.9.2
11.9.2 (2019-12-13)
Bug Fixes
- Fixed an issue that caused overflown memory to not be reset before being provided to the user (7d26478)
v11.9.1
11.9.1 (2019-12-12)
Bug Fixes
- Fixed WeakReference object alive checking (a3513e4)
v11.9.0
11.9.0 (2019-12-04)
Bug Fixes
- Added recursion checks to buffering to ensure we only buffer once (rare) (44fed18)
- Added scene buffering for scene switches (e81e767), closes #267
- Fixed weakreference logic for pooled memory (8359d44)
Features
- Added buffering of all message types (173aeaf)
- Added instanceId and prefabHash to inspector (678d0ba)
v11.8.2
11.8.2 (2019-11-26)
Bug Fixes
- Added error logging when trying to spawn unregistered prefab (065d8aa)
v11.8.1
11.8.1 (2019-11-25)
Bug Fixes
- Fixed internal delegate invocation (c2c1611)
- Made NetworkingManager delegates events (4c77e43)
v11.8.0
11.8.0 (2019-11-25)
Bug Fixes
Features
- Added scene switch started event with internal Unity progress exposed (58f4a4d)