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Releases: Unity-Technologies/com.unity.netcode.gameobjects

v11.10.2

13 Feb 16:30
54f71f0
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11.10.2 (2020-02-13)

Bug Fixes

  • Fixed buffered messages not being consumed on first connect (54f71f0)

v11.10.1

03 Feb 08:16
cb2b911
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11.10.1 (2020-02-03)

Performance Improvements

  • Prioritize non-weak streams over weak referenced streams. (#304) (28e1436)

v11.10.0

08 Jan 16:37
77a7648
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11.10.0 (2020-01-08)

Features

  • core: add NetworkedBehaviour.HasNetworkedObject getter (4d832d0)

v11.9.2

13 Dec 16:26
7b791dd
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11.9.2 (2019-12-13)

Bug Fixes

  • Fixed an issue that caused overflown memory to not be reset before being provided to the user (7d26478)

v11.9.1

12 Dec 15:24
a3513e4
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11.9.1 (2019-12-12)

Bug Fixes

  • Fixed WeakReference object alive checking (a3513e4)

v11.9.0

04 Dec 19:37
2448a1d
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11.9.0 (2019-12-04)

Bug Fixes

  • Added recursion checks to buffering to ensure we only buffer once (rare) (44fed18)
  • Added scene buffering for scene switches (e81e767), closes #267
  • Fixed weakreference logic for pooled memory (8359d44)

Features

  • Added buffering of all message types (173aeaf)
  • Added instanceId and prefabHash to inspector (678d0ba)

v11.8.2

26 Nov 08:17
065d8aa
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11.8.2 (2019-11-26)

Bug Fixes

  • Added error logging when trying to spawn unregistered prefab (065d8aa)

v11.8.1

25 Nov 17:11
863af55
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11.8.1 (2019-11-25)

Bug Fixes

  • Fixed internal delegate invocation (c2c1611)
  • Made NetworkingManager delegates events (4c77e43)

v11.8.0

25 Nov 16:39
360a487
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11.8.0 (2019-11-25)

Bug Fixes

Features

  • Added scene switch started event with internal Unity progress exposed (58f4a4d)

v11.7.2

23 Nov 12:17
9f819cf
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11.7.2 (2019-11-23)

Bug Fixes