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Releases: Unity-Technologies/com.unity.netcode.gameobjects

v11.1.4

01 Sep 18:25
38fcf44
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11.1.4 (2019-09-01)

Bug Fixes

  • Fixes overflow pool printing (38fcf44)

v11.1.3

22 Aug 15:43
dbc539d
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11.1.3 (2019-08-22)

Bug Fixes

  • Added error prints for missing NetworkedObject components (dbc539d)

v11.1.2

12 Aug 15:26
3e0006d
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11.1.2 (2019-08-12)

Bug Fixes

  • Fixed events being ran after disconnect (3e0006d)

v11.1.1

12 Aug 15:19
15f55dd
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11.1.1 (2019-08-12)

Bug Fixes

  • Fixed virtual or overridden RPC methods (15f55dd)

v11.1.0

08 Aug 16:09
566b595
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11.1.0 (2019-08-08)

Bug Fixes

  • Fixes invalid channelId handling (f80d585)

Features

  • Adds support for the rewritten MLAPI.Relay (566b595)

v11.0.6

07 Aug 20:48
9c1435d
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11.0.6 (2019-08-07)

v11.0.5

06 Aug 15:35
209e64c
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11.0.5 (2019-08-06)

Bug Fixes

  • Fixes player prefab hash serialization on IL2CPP (209e64c)

v11.0.4

06 Aug 06:25
fc399a5
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11.0.4 (2019-08-06)

Bug Fixes

  • Fixed NetworkedVar loop not being ran on Client (fc399a5)

v11.0.3

05 Aug 19:48
4566032
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11.0.3 (2019-08-05)

Bug Fixes

  • NetworkConfig CreatePlayerPrefab default value (992cc49)
  • UNET transport task not completing (4566032)

v11.0.2

05 Aug 17:48
ece4ee3
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11.0.2 (2019-08-05)

Bug Fixes

  • Fixes Validation when no PlayerPrefab is present (ece4ee3)