Releases: Unity-Technologies/com.unity.netcode.gameobjects
Releases · Unity-Technologies/com.unity.netcode.gameobjects
v11.0.3
11.0.3 (2019-08-05)
Bug Fixes
- NetworkConfig CreatePlayerPrefab default value (992cc49)
- UNET transport task not completing (4566032)
v11.0.2
11.0.2 (2019-08-05)
Bug Fixes
- Fixes Validation when no PlayerPrefab is present (ece4ee3)
v11.0.0
11.0.0 (2019-08-05)
Features
- Added support for event driven transports (bf4788e)
- Added support for no PlayerObject (f9275d7)
- Added tasked Socket API (ddaeaf3), closes #263
- Exposed DisconnectClient on NetworkingManager (7481deb)
- Included XML docs with releases (38632f5)
BREAKING CHANGES
- Changes the Transport base class, removes server SendTick
- This changes the connection approval delegate slightly. It also adds a new optional bool to StartHost. In addition, if using the new support for no Player Object, your game code has to be aware of it. All these changes are easy to migrate.
v10.13.4
Bug Fixes
- Fixes Nullable struct type reading (8e15dcf), closes #271
v10.13.3
Bug Fixes
- NetworkedInstanceId sorting fixed in editor (2f59b0e)
v10.13.2
Bug Fixes
- Fixed NetworkingManager time resync inspector (cf16315)
v10.13.1
Bug Fixes
- spawning: Add check for NetworkingManager.IsListening before spawning objects. (a243d2a)
- Fixed InvokeClientRpcOnEveryoneExcept not working (28309b5), closes #269
- Removed spamming send queue developer logs (036fc70)
v10.13.0
Bug Fixes
- Fixed network position not being respected on approval (549db64), closes #265
Features
- Exposed channels in NetworkedTransform (53ee470)
v10.12.1
Bug Fixes
- Fixed INVALID_MESSAGE_TYPE in profiler (1144390)