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EurekaBlocks.kt
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package org.valkyrienskies.eureka
import net.minecraft.core.Registry
import net.minecraft.world.item.BlockItem
import net.minecraft.world.item.Item
import net.minecraft.world.level.block.Block
import net.minecraft.world.level.block.Blocks
import net.minecraft.world.level.block.FireBlock
import net.minecraft.world.level.block.SoundType
import net.minecraft.world.level.block.state.BlockBehaviour
import net.minecraft.world.level.material.Material
import net.minecraft.world.level.material.MaterialColor
import org.valkyrienskies.eureka.block.*
import org.valkyrienskies.eureka.registry.DeferredRegister
import org.valkyrienskies.mod.common.hooks.VSGameEvents
@Suppress("unused")
object EurekaBlocks {
private val BLOCKS = DeferredRegister.create(EurekaMod.MOD_ID, Registry.BLOCK_REGISTRY)
val ANCHOR = BLOCKS.register("anchor", ::AnchorBlock)
val ENGINE = BLOCKS.register("engine", ::EngineBlock)
val FLOATER = BLOCKS.register("floater", ::FloaterBlock)
val BALLAST = BLOCKS.register("ballast", ::BallastBlock)
// region Ship Helms
val OAK_SHIP_HELM = BLOCKS.register("oak_ship_helm") {
ShipHelmBlock(
BlockBehaviour.Properties.of(Material.WOOD).strength(2.5F).sound(SoundType.WOOD),
WoodType.OAK
)
}
val SPRUCE_SHIP_HELM = BLOCKS.register("spruce_ship_helm") {
ShipHelmBlock(
BlockBehaviour.Properties.of(Material.WOOD).strength(2.5F).sound(SoundType.WOOD),
WoodType.SPRUCE
)
}
val BIRCH_SHIP_HELM = BLOCKS.register("birch_ship_helm") {
ShipHelmBlock(
BlockBehaviour.Properties.of(Material.WOOD).strength(2.5F).sound(SoundType.WOOD),
WoodType.BIRCH
)
}
val JUNGLE_SHIP_HELM = BLOCKS.register("jungle_ship_helm") {
ShipHelmBlock(
BlockBehaviour.Properties.of(Material.WOOD).strength(2.5F).sound(SoundType.WOOD),
WoodType.JUNGLE
)
}
val ACACIA_SHIP_HELM = BLOCKS.register("acacia_ship_helm") {
ShipHelmBlock(
BlockBehaviour.Properties.of(Material.WOOD).strength(2.5F).sound(SoundType.WOOD),
WoodType.ACACIA
)
}
val DARK_OAK_SHIP_HELM = BLOCKS.register("dark_oak_ship_helm") {
ShipHelmBlock(
BlockBehaviour.Properties.of(Material.WOOD).strength(2.5F).sound(SoundType.WOOD),
WoodType.DARK_OAK
)
}
val CRIMSON_SHIP_HELM = BLOCKS.register("crimson_ship_helm") {
ShipHelmBlock(
BlockBehaviour.Properties.of(Material.NETHER_WOOD).strength(2.5F).sound(SoundType.STEM),
WoodType.CRIMSON
)
}
val WARPED_SHIP_HELM = BLOCKS.register("warped_ship_helm") {
ShipHelmBlock(
BlockBehaviour.Properties.of(Material.NETHER_WOOD).strength(2.5F).sound(SoundType.STEM),
WoodType.WARPED
)
}
// endregion
// region Balloons
val BALLOON = BLOCKS.register("balloon") {
BalloonBlock(
BlockBehaviour.Properties.of(Material.WOOL, MaterialColor.WOOL).strength(0.8F).sound(SoundType.WOOL)
)
}
val WHITE_BALLOON = BLOCKS.register("white_balloon") {
BalloonBlock(
BlockBehaviour.Properties.of(Material.WOOL, MaterialColor.SNOW).strength(0.8F).sound(SoundType.WOOL)
)
}
val LIGHT_GRAY_BALLOON = BLOCKS.register("light_gray_balloon") {
BalloonBlock(
BlockBehaviour.Properties.of(Material.WOOL, MaterialColor.COLOR_LIGHT_GRAY).strength(0.8F).sound(SoundType.WOOL)
)
}
val GRAY_BALLOON = BLOCKS.register("gray_balloon") {
BalloonBlock(
BlockBehaviour.Properties.of(Material.WOOL, MaterialColor.COLOR_GRAY).strength(0.8F).sound(SoundType.WOOL)
)
}
val BLACK_BALLOON = BLOCKS.register("black_balloon") {
BalloonBlock(
BlockBehaviour.Properties.of(Material.WOOL, MaterialColor.COLOR_BLACK).strength(0.8F).sound(SoundType.WOOL)
)
}
val RED_BALLOON = BLOCKS.register("red_balloon") {
BalloonBlock(
BlockBehaviour.Properties.of(Material.WOOL, MaterialColor.COLOR_RED).strength(0.8F).sound(SoundType.WOOL)
)
}
val ORANGE_BALLOON = BLOCKS.register("orange_balloon") {
BalloonBlock(
BlockBehaviour.Properties.of(Material.WOOL, MaterialColor.COLOR_ORANGE).strength(0.8F).sound(SoundType.WOOL)
)
}
val YELLOW_BALLOON = BLOCKS.register("yellow_balloon") {
BalloonBlock(
BlockBehaviour.Properties.of(Material.WOOL, MaterialColor.COLOR_YELLOW).strength(0.8F).sound(SoundType.WOOL)
)
}
val LIME_BALLOON = BLOCKS.register("lime_balloon") {
BalloonBlock(
BlockBehaviour.Properties.of(Material.WOOL, MaterialColor.COLOR_LIGHT_GREEN).strength(0.8F).sound(SoundType.WOOL)
)
}
val GREEN_BALLOON = BLOCKS.register("green_balloon") {
BalloonBlock(
BlockBehaviour.Properties.of(Material.WOOL, MaterialColor.COLOR_GREEN).strength(0.8F).sound(SoundType.WOOL)
)
}
val LIGHT_BLUE_BALLOON = BLOCKS.register("light_blue_balloon") {
BalloonBlock(
BlockBehaviour.Properties.of(Material.WOOL, MaterialColor.COLOR_LIGHT_BLUE).strength(0.8F).sound(SoundType.WOOL)
)
}
val CYAN_BALLOON = BLOCKS.register("cyan_balloon") {
BalloonBlock(
BlockBehaviour.Properties.of(Material.WOOL, MaterialColor.COLOR_CYAN).strength(0.8F).sound(SoundType.WOOL)
)
}
val BLUE_BALLOON = BLOCKS.register("blue_balloon") {
BalloonBlock(
BlockBehaviour.Properties.of(Material.WOOL, MaterialColor.COLOR_BLUE).strength(0.8F).sound(SoundType.WOOL)
)
}
val PURPLE_BALLOON = BLOCKS.register("purple_balloon") {
BalloonBlock(
BlockBehaviour.Properties.of(Material.WOOL, MaterialColor.COLOR_PURPLE).strength(0.8F).sound(SoundType.WOOL)
)
}
val MAGENTA_BALLOON = BLOCKS.register("magenta_balloon") {
BalloonBlock(
BlockBehaviour.Properties.of(Material.WOOL, MaterialColor.COLOR_MAGENTA).strength(0.8F).sound(SoundType.WOOL)
)
}
val PINK_BALLOON = BLOCKS.register("pink_balloon") {
BalloonBlock(
BlockBehaviour.Properties.of(Material.WOOL, MaterialColor.COLOR_PINK).strength(0.8F).sound(SoundType.WOOL)
)
}
val BROWN_BALLOON = BLOCKS.register("brown_balloon") {
BalloonBlock(
BlockBehaviour.Properties.of(Material.WOOL, MaterialColor.COLOR_BROWN).strength(0.8F).sound(SoundType.WOOL)
)
}
// endregion
fun register() {
BLOCKS.applyAll()
VSGameEvents.registriesCompleted.on { _, _ ->
makeFlammables()
}
}
// region Flammables
// TODO make this part of the registration sequence
fun flammableBlock(block: Block, flameOdds: Int, burnOdds: Int) {
val fire = Blocks.FIRE as FireBlock
fire.setFlammable(block, flameOdds, burnOdds)
}
fun makeFlammables() {
flammableBlock(OAK_SHIP_HELM.get(), 5, 20)
flammableBlock(SPRUCE_SHIP_HELM.get(), 5, 20)
flammableBlock(BIRCH_SHIP_HELM.get(), 5, 20)
flammableBlock(JUNGLE_SHIP_HELM.get(), 5, 20)
flammableBlock(ACACIA_SHIP_HELM.get(), 5, 20)
flammableBlock(DARK_OAK_SHIP_HELM.get(), 5, 20)
flammableBlock(BALLOON.get(), 30, 60)
flammableBlock(WHITE_BALLOON.get(), 30, 60)
flammableBlock(LIGHT_GRAY_BALLOON.get(), 30, 60)
flammableBlock(GRAY_BALLOON.get(), 30, 60)
flammableBlock(BLACK_BALLOON.get(), 30, 60)
flammableBlock(RED_BALLOON.get(), 30, 60)
flammableBlock(ORANGE_BALLOON.get(), 30, 60)
flammableBlock(YELLOW_BALLOON.get(), 30, 60)
flammableBlock(LIME_BALLOON.get(), 30, 60)
flammableBlock(GREEN_BALLOON.get(), 30, 60)
flammableBlock(LIGHT_BLUE_BALLOON.get(), 30, 60)
flammableBlock(CYAN_BALLOON.get(), 30, 60)
flammableBlock(BLUE_BALLOON.get(), 30, 60)
flammableBlock(PURPLE_BALLOON.get(), 30, 60)
flammableBlock(MAGENTA_BALLOON.get(), 30, 60)
flammableBlock(PINK_BALLOON.get(), 30, 60)
flammableBlock(BROWN_BALLOON.get(), 30, 60)
flammableBlock(FLOATER.get(), 5, 20)
}
// endregion
// Blocks should also be registered as items, if you want them to be able to be held
// aka all blocks
fun registerItems(items: DeferredRegister<Item>) {
BLOCKS.forEach {
items.register(it.name) { BlockItem(it.get(), Item.Properties().tab(EurekaItems.TAB)) }
}
}
}