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main.lua
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function warn(msg)
--print(msg)
end
dofile("mem.lua")
cpu_code = io.open("cpu_pre.lua", "rb"):read("*a")
cpu_code = cpu_code .. io.open("cpu_gen.lua", "rb"):read("*a")
cpu_code = cpu_code .. io.open("cpu_post.lua", "rb"):read("*a")
assert(loadstring(cpu_code, "cpu.lua"))()
dofile("bitops.lua")
dofile("ppu.lua")
local width, height = 160, 144
-- Load byte of file into a table
function load_file(filename)
local f = io.open(filename, "rb")
local s = f:read("*a")
f:close()
local ret = {}
for i = 1, #s, 1 do
ret[i] = s:byte(i)
end
return ret
end
local bitops, ppu, mem, cpu
local fb = {}
function love.load(args)
love.window.setTitle("gbc4lua")
love.window.setMode(width*2, height*2)
rom = load_file(args[1])
bitops = bitops_init()
ppu = ppu_init(bitops)
mem = mem_init(bootrom, rom, ppu, bitops)
cpu = cpu_init(bitops, mem)
for idx = 1, width * height do
fb[idx] = 0
end
end
local imgdata = love.image.newImageData(width*2, height*2)
local img = love.graphics.newImage(imgdata)
function love.draw()
love.graphics.draw(img, 0, 0)
end
local palette = {1, 0.8, 0.4, 0.1}
function love.update(dt)
for y = 1, 154 do
cpu.run_dbg(114)
ppu.next_line(mem, fb)
end
local idx = 1
for y = 0, height*2-1, 2 do
for x = 0, width*2-1, 2 do
imgdata:setPixel(x, y, 0, palette[1+fb[idx]], 0)
imgdata:setPixel(x+1, y, 0, palette[1+fb[idx]], 0)
imgdata:setPixel(x, y+1, 0, palette[1+fb[idx]], 0)
imgdata:setPixel(x+1, y+1, 0, palette[1+fb[idx]], 0)
idx = idx + 1
end
end
img:replacePixels(imgdata)
end
function love.keypressed(key, scancode, isrepeat)
if key == "w" then
mem.joyp_press(mem.btn_up, 0)
elseif key == "a" then
mem.joyp_press(mem.btn_left, 0)
elseif key == "s" then
mem.joyp_press(mem.btn_down, 0)
elseif key == "d" then
mem.joyp_press(mem.btn_right, 0)
elseif key == "j" then
mem.joyp_press(0, mem.btn_b)
elseif key == "k" then
mem.joyp_press(0, mem.btn_a)
elseif key == "return" then
mem.joyp_press(0, mem.btn_start)
elseif key == "space" then
mem.joyp_press(0, mem.btn_select)
end
end
function love.keyreleased(key, scancode)
if key == "w" then
mem.joyp_release(mem.btn_up, 0)
elseif key == "a" then
mem.joyp_release(mem.btn_left, 0)
elseif key == "s" then
mem.joyp_release(mem.btn_down, 0)
elseif key == "d" then
mem.joyp_release(mem.btn_right, 0)
elseif key == "j" then
mem.joyp_release(0, mem.btn_b)
elseif key == "k" then
mem.joyp_release(0, mem.btn_a)
elseif key == "return" then
mem.joyp_release(0, mem.btn_start)
elseif key == "space" then
mem.joyp_release(0, mem.btn_select)
end
end