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KUNGSUBS.ASM
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;TO DO:
;1. MAKE INITSPRT ADD BASESPRITE TO RECOMMENDED BASE SPRITE SO THAT WHEN
;THERE AREN'T TOO MANY ON A LINE IT GOES BACK WHERE IT BELONGS PRIORITY WISE.
;THIS ASSEMBLY CONTAINS LOW LEVEL SUBROUTINES FOR THE KUNGFU STATE MACHINE.
;THEY ARE A REDUCED VERSION OF THE STANDARD COLOR DREAMS SUBS.ASM FOR
;THE NINTENDO. THEY ONLY SUPPORT 2 HIGH SPRITES AND NO VERTICAL SCROLLING
;AT ALL IS SUPPORTED.
;
;DEFINE( ROMVER,-1) ;REMOVE COMMENT TO MAKE ROM VERSION.
;DEFINE( BLOCKMODE,-1) ;REMOVE COMMENT FOR BLOCK MODE. LEAVE FOR
;STRIP MODE.
;DEFINE( INDIRECT,-1) ;REMOVE COMMENT TO MAKE BLOCK MODE RUN
;WITH 1 BYTE BLOCK NUMBER TABLES.
;DEFINE( SOLFILL,-1) ;REMOVE COMMENT TO MAKE AREAS OUTSIDE
;BACKGROUND BE SOLID.
;*************** ROM PAGE 2 SUBROUTINES AND DATA AREA ************
;
.COMMAND -O ;ENABLE MULTIPLE OUTPUT FILES
.SEGMENT .MEMORY,H'8000 ;DEFINE SEGMENT .MEMORY, LOAD AT 8000H
.MEMORY ;ACTIVATE SEGMENT .MEMORY
IFDEF( `BLOCKMODE', `
.ORG 32160 ;(7DA0H)
', `
.ORG 32224 ;(7DE0H)
' )
;THIS TABLE HAS THE LENGTH OF BYTES THAT EACH COMMAND TAKES. WE USE
;THIS TO FETCH DATA AND INCREMENT THE POINTER PRIOR TO THE COMMAND.
;THE LENGTH HERE IS THE LENGTH INCLUDING THE COMMAND BYTE ITSELF.
;CMDLEN:
.DB 2,5,4,4,3,4,3,2,3,2,2,3,3,2,2,2 ;CMD00
.DB 2,1,1,1,1,4,3,1,1,1,2,4,3,3,2,5 ;CMD10
.DB 3,1,4,4,4,5,1,3,4,2,4,4,2,3,1,2 ;CMD20
.DB 2,9,2,1,1,6,5,4,4,6,3,3,5,3,3,2 ;CMD30
.DB 3,5,3,2,1,4,2,2,2,3,2,4,2,3,3,2 ;CMD40
.DB 3,4,4,5,3,2,2,3,4,3,2,2,2,2,2,4 ;CMD50
.DB 4,5,4,3,2,3,4,6,1,5,2,3,3,5,7,6 ;CMD60
.DB 10,2,2,2,5,4,2,7,3,1,2,5,2,3,1,7 ;CMD70
.DB 3,3,5,3,2,2,2,2,2,3,2,3,1,2,2,1 ;CMD80
.DB 3,3,4,4,4,1,3,2,2,1,3,3,2,2,5,5 ;CMD90
.DB 5,2,1,5,2,1,3,1,1,3,1,1,1,1,1,1 ;CMDA0
;THIS CODE IS USED TO FILL THE COMMAND BUFFER FROM THE COMMAND STREAM
;OR TO GET DATA FROM ONE OF THE COMMANDS. ITS CALLED SINGLE THREADLY
;BY MOVEENEMY IN KUNGFU.ASM OUTSIDE NMI. THE DATA IS POINTED TO BY (ENEMYPTR)
;EXCEPT THAT THE HIGH BIT IS NOT SET IF THE DATA IS IN THE SECOND PAGE.
;CALL HERE WITH (ENEMYPTR) POINTING TO THE COMMAND BYTE OR DATA. SET
;X=0 IF YOU ARE FETCHING A COMMAND (IT WILL DETERMINE HOW MUCH DATA)
;AND X<>0 TO FETCH JUST DATA FOR LENGTH X (16 MAX!). SUBSVAR1 RETURNS
;THE LENGTH OF DATA WE GOT WHICH WILL ALWAYS BE X IF X<>0.
;FILLCBUF:
LDA ENEMYPTR+1 ;GET HIGH OFFSET TO MAKE A PAGE
PHA ;SAVE IT
BMI XFCB15
ORA #128
STA ENEMYPTR+1 ;IN EITHER CASE, MAKE IT BE IN ROM
LDA ALTBANK
LDY ALTINDX
IFDEF( `ROMVER', `
STA PAGETAB,Y
', `
STA -2
')
XFCB15: LDY #0
CPX #0
BNE XFCB17
LDA (ENEMYPTR),Y
TAX ;GET THE COMMAND BYTE
LDA CMDLEN,X ;GET THE COUNT FOR THIS COMMAND
TAX
XFCB17: STX SUBSVAR1 ;RETURN THE COUNT BYTE
XFCB20: LDA (ENEMYPTR),Y
STA CMDBUF,Y ;FETCH LENGTH REQUESTED
INY
DEX
BNE XFCB20
PLA
BMI XFCB30
STA ENEMYPTR+1 ;RESTORE ORIGINAL BANK SPECIFICATION
LDA BACKBANK
LDY BACKINDX
IFDEF( `ROMVER', `
STA PAGETAB,Y
', `
STA -2
')
XFCB30: RTS
;THIS SUB IS USED TO FETCH DATA FROM EITHER PAGE INTO THE STACK AREA.
;YOU LOWER YOUR STACK POINTER FAR ENOUGH DOWN TO HOLD THE DATA
;AND THEN WHEN DONE MOVE IT BACK UP AND THUS THIS ROUTINE IS GOOD FROM
;BOTH INSIDE AND OUTSIDE NMI.
;
;ON ENTRY, (SUBSVAR1) SHOULD POINT TO THE DATA TO FETCH. BIT H80 IS SET
;IF ITS IN THE LOW PAGE, NOT SET IF IN THE HIGH. LOAD SUBSVAR3 WITH THE COUNT
;TO FETCH. ON RETURN, YOUR DATA IS AT (SP)+1. NO OTHER VARIABLES ARE CHANGED.
;FILLSTACK:
TSX
INX
INX
INX ;GET PLACE TO PUT THE DATA
LDA SUBSVAR2 ;GET HIGH OFFSET TO MAKE A PAGE
PHA
BMI XFSK10
ORA #128
STA SUBSVAR2
LDA ALTBANK
LDY ALTINDX
IFDEF( `ROMVER', `
STA PAGETAB,Y
', `
STA -2
')
XFSK10: LDY #0
XFSK20: LDA (SUBSVAR1),Y
STA 256,X
INY
INX
DEC SUBSVAR3
BNE XFSK20
PLA
BMI XFSK25
STA SUBSVAR2
LDA BACKBANK
LDY BACKINDX
IFDEF( `ROMVER', `
STA PAGETAB,Y
', `
STA -2
')
XFSK25: RTS
;THIS SUB IS USED TO FETCH COLUMN DATA FROM A BACKGROUND BLOCK DIRECTLY
;INTO SCNBUF. ON ENTRY:
;(NMI_PTR) POINTS TO THE FIRST BYTE TO FETCH. BIT 8000H SET IF LOW PAGE,
; OFF IF HIGH PAGE (THAT BIT IS PRESERVED ON RETURN).
;TMP_NMI1 HAS THE COUNT TO FETCH.
;X HAS THE PLACE TO PUT IT INTO SCNBUF.
;TMP_NMI2 HAS THE WIDTH OF THE BACKGROUND IN COLUMNS (THE AMOUNT
; TO SKIP AFTER EACH FETCH).
;
;ON RETURN: THE DATA IS IN SCNBUF, X IS UPDATED AND SO IS NMI_PTR.
;LOADCOL:
LDA NMI_PTR+1 ;GET HIGH OFFSET TO MAKE A PAGE
PHA
BMI XLDC15
ORA #128
STA NMI_PTR+1
LDA ALTBANK
LDY ALTINDX
IFDEF( `ROMVER', `
STA PAGETAB,Y
', `
STA -2
')
XLDC15: CLC
LDY #0
XLDC20: LDA (NMI_PTR),Y ;GET A BYTE
STA SCNBUF,X ;QUE IT UP
INX
LDA NMI_PTR
ADC TMP_NMI2 ;SKIP TO NEXT ROW IN DATA
STA NMI_PTR
BCC XLDC30
INC NMI_PTR+1
CLC
XLDC30: DEC TMP_NMI1
BNE XLDC20
XLDC35: PLA
BMI XLDC40
LDA NMI_PTR+1
EOR #128
STA NMI_PTR+1
LDA BACKBANK
LDY BACKINDX
IFDEF( `ROMVER', `
STA PAGETAB,Y
', `
STA -2
')
XLDC40: RTS
;THIS ROUTINE IS USED TO WRITE PALETTE DATA INTO A SCREEN BUFFER IN
;COLUMN FORMAT. IT DIFFERS DEPENDING ON BLOCK OR STRIP MODE.
;IN STRIP MODE, EACH PALETTE BYTE MUST BE INDIVIDUALLY
;ADDRESSED. THIS ROUTINE WILL DO THAT WHILE FETCHING AND STORING DIRECTLY
;INTO SCNBUF. ON ENTRY:
;TMP_NMI4:TMP_NMI3 POINTS TO THE PLACE TO PUT THE DATA IN THE VIDEO BUFFER.
;(NMI_PTR) POINTS TO THE PALETTE BYTE TO PUT THERE.
;TMP_NMI1 HAS THE COUNT OF PALETTE BYTES TO PUT THERE.
;TMP_NMI2 HAS THE WIDTH OF THE BACKGROUND'S PALETTE ARRAY.
;X HAS PLACE IN SCNBUF TO PUT THE DATA.
;IN BLOCK MODE THE DATA MUST BE SHIFTED BEFORE ADDRESSING AND THIS ROUTINE
;SIMPLY FETCHES IT INTO THE LOCATION YOU SPECIFY IN MEMORY. IT FETCHES
;1 OR 2 BYTES EACH CALL SINCE THE BACKGROUNDS ARE ONLY 2 PALETTE BYTES
;HIGH. ON ENTRY:
;(NMI_PTR) POINTS TO THE PALETTE BYTE TO GET FIRST
;TMP_NMI1 HAS THE COUNT OF PALETTE BYTES TO GET, 1 OR 2.
;X HAS THE PLACE IN A 9 BYTE BUFFER STARTING AT TMP_NMI6 AT WHICH TO PUT
; THE DATA. X IS UPDATED.
;LOADPCOL:
IFDEF( `BLOCKMODE', ` ;BLOCK MODE HAS A Y STARTING OFFSET
LDY #0
LDA NMI_PTR+1 ;GET HIGH OFFSET TO MAKE A PAGE
PHA
BMI XLPC14
ORA #128
STA NMI_PTR+1 ;IN EITHER CASE, MAKE IT BE IN ROM
LDA ALTBANK
LDY ALTINDX
IFDEF( `ROMVER', `
STA PAGETAB,Y
', `
STA -2
')
XLPC14: LDY #0
XLPC15: LDA (NMI_PTR),Y ;GET THE BYTE
STA TMP_NMI6,X ;QUE IT UP
INX
DEC TMP_NMI1
BEQ XLDC35 ;SHARE SOME ENDING CODE
LDY #2
JMP LPC15
', `
LDA NMI_PTR+1 ;GET HIGH OFFSET TO MAKE A PAGE
PHA
BMI XLPC14
ORA #128
STA NMI_PTR+1 ;IN EITHER CASE, MAKE IT BE IN ROM
LDA ALTBANK
LDY ALTINDX
IFDEF( `ROMVER', `
STA PAGETAB,Y
', `
STA -2
')
XLPC14: LDY #0
XLPC15: LDA #0
STA SCNBUF,X ;SET HORIZONTAL/VERTICAL WRITE FLAG
INX
LDA TMP_NMI4
STA SCNBUF,X
INX
LDA TMP_NMI3
STA SCNBUF,X
INX
LDA #1 ;WE ALWAYS JUST QUE 1 IN THIS CASE
STA SCNBUF,X
INX
LDA (NMI_PTR),Y ;GET THE BYTE
STA SCNBUF,X ;QUE IT UP
INX
TYA
CLC
ADC TMP_NMI2 ;UPDATE INDEX WITHIN OUR DATA
TAY
BCC XLPC20
INC NMI_PTR+1
;WRAP THE PALETTE RAM INDEX. WE JUST NEED TO WRAP AROUND IN THIS BUFFER.
XLPC20: LDA TMP_NMI3
CLC
ADC #8 ;SKIP TO NEXT PALETTE ROW
STA TMP_NMI3
DEC TMP_NMI1
BNE XLPC15
JMP LDC35 ;SHARE A HAPPY ENDING
' )
;THIS SUB IS USED TO FETCH ROW DATA FROM A BACKGROUND BLOCK DIRECTLY
;INTO SCNBUF. ON ENTRY:
;(NMI_PTR) POINTS TO THE FIRST BYTE TO FETCH. BIT 8000H SET IF LOW PAGE,
; OFF IF HIGH PAGE (THAT BIT IS PRESERVED ON RETURN).
;TMP_NMI1 HAS THE COUNT TO FETCH.
;X HAS THE PLACE TO PUT IT INTO SCNBUF.
;
;ON RETURN: THE DATA IS IN SCNBUF, X IS UPDATED AND SO IS NMI_PTR.
;LOADROW:
IFDEF( `BLOCKMODE', `
LDA NMI_PTR+1 ;GET HIGH OFFSET TO MAKE A PAGE
PHA
BMI XLDR15
ORA #128
STA NMI_PTR+1
LDA ALTBANK
LDY ALTINDX
IFDEF( `ROMVER', `
STA PAGETAB,Y
', `
STA -2
')
XLDR15: CLC
LDY #0
XLDR20: LDA (NMI_PTR),Y ;GET A BYTE
STA SCNBUF,X ;QUE IT UP
INX
LDA NMI_PTR
ADC #1 ;SKIP TO NEXT COL IN DATA
STA NMI_PTR
BCC XLDR30
INC NMI_PTR+1
CLC
XLDR30: DEC TMP_NMI1
BNE XLDR20
JMP LDC35
', )
;THIS SUB IS USED TO SHIFT ROW DATA FROM A BACKGROUND BLOCK DIRECTLY
;INTO SCNBUF. THIS IS NECESSARY WHEN THE SCREEN PAGE IS VERTICALLY
;AN ODD VALUE. LOADROW HAS ALREADY PUT SOME THERE AND WE ARE SHIFTING
;NEW DATA UP INTO IT NIBBLE WISE. ON ENTRY:
;(NMI_PTR) POINTS TO THE FIRST BYTE TO FETCH. BIT 8000H SET IF LOW PAGE,
; OFF IF HIGH PAGE (THAT BIT IS PRESERVED ON RETURN).
;TMP_NMI1 HAS THE COUNT TO FETCH.
;X HAS THE PLACE TO SHIFT IT INTO SCNBUF.
;
;ON RETURN: THE DATA IS IN SCNBUF, X IS UPDATED AND SO IS NMI_PTR.
;SHIFTROW:
IFDEF( `BLOCKMODE', `
LDA NMI_PTR+1 ;GET HIGH OFFSET TO MAKE A PAGE
PHA
BMI XSHR15
ORA #128
STA NMI_PTR+1
LDA ALTBANK
LDY ALTINDX
IFDEF( `ROMVER', `
STA PAGETAB,Y
', `
STA -2
')
XSHR15: LDY #0
XSHR20: LDA (NMI_PTR),Y ;GET A BYTE
ROR A
ROR SCNBUF,X
ROR A
ROR SCNBUF,X
ROR A
ROR SCNBUF,X
ROR A
ROR SCNBUF,X ;SHIFT THE TOP NIBBLE INTO THE EXISTING BYTE
INX
LDA NMI_PTR
CLC
ADC #1 ;SKIP TO NEXT COL IN DATA
STA NMI_PTR
BCC XSHR30
INC NMI_PTR+1
XSHR30: DEC TMP_NMI1
BNE XSHR20
JMP LDC35
', )
;ENTER HERE WITH THE DESIRED PAGETAB VALUE IN A AND INDEX IN Y.
;THE TABLE IS NEEDED BECAUSE OUR ROM CARTRIDGE DOES NOT DECODE THE ROM AREA.
;ANY WRITE TO ROM TRIGGERS THE LS377 PAGING PORT. SINCE A WRITE ALSO
;TRIGGERS A ROM READ (WR DOES NOT QUALIFY ROM) WE NEED TO WRITE TO AN AREA
;OF ROM THAT RETURNS THE SAME VALUE WE ARE WRITING.
;SELPAGE:
IFDEF( `ROMVER', `
STA PAGETAB,Y ;IF ROM VERSION, WRITE TO PLACE WITH SAME VAL
', `
STA -2 ;IF NOT ROM VERSION, JUST WRITE TO FFFE
')
RTS
;PAGETAB:
.DB 12,13
.DB 28,29
.DB 44,45
.DB 60,61
.DB 76,77
.DB 92,93
.DB 108,109
.DB 124,125
;THIS NMI VECTOR IS NEEDED TO INSURE WE CAN GET AN NMI INTERRUPT WHILE
;WE ARE GETTING DATA FROM THE SECOND PAGE.
;PNMI:
PHA
TYA
PHA
LDA ALTBANK
STA NMIBANK
LDA ALTINDX
STA NMIINDX ;SET RETURN POINT
LDA BACKBANK
LDY BACKINDX
IFDEF( `ROMVER', `
STA PAGETAB,Y
', `
STA -2
')
JSR NMI ;CALL THE NMI LOGIC
LDA NMIBANK
LDY NMIINDX
IFDEF( `ROMVER', `
STA PAGETAB,Y
', `
STA -2
')
PLA
TAY
PLA
;IRQRTI:
RTI
;THIS BOOT VECTOR IS NEEDED TO INSURE THAT WE DON'T CRASH IF WE
;HAVE A PAGED VERSION.
;PBOOT: ;THIS LABEL ONLY FOR REFERENCE
LDX #H'FF
TXS ;SET UP THE STACK
LDA #12
STA PAGETAB
JMP BOOT
.ORG H'7FFA
;HERE ARE THE INTERRUPT AND BOOT VECTORS.
.DRW PNMI ;NMI INTERRUPT (VERTICAL RETRACE INT)
.DRW PBOOT ;BOOT VECTOR
.DRW IRQRTI ;IRQ VECTOR
.ORG 0 ;DO NOT CHANGE THIS ORG
INCLUDE( YOURBACK.ASM) ;BACKGROUNDS FROM ND.EXE
INCLUDE( YOURSND.ASM) ;SOUND DATA TO PUT IN THE SECOND ROM PAGE
INCLUDE( YOURCODE.ASM) ;ENTITY LANGUAGE CODE FOR THE SECOND PAGE
.CODE ;SPECIFY CODE SEGMENT IN CASE OF PAGEING
;THIS END OF ASSEMBLY CODE WILL NOT INTERFERE WITH YOUR PROGRAM ORG WHICH
;COMES IMMEDIATLY AFTERWORDS. IT IS HERE SO THAT YOU DON'T LOOSE TRACK
;OF IT AT THE BOTTOM OF YOUR ASSEMBLY.
IFDEF( `BLOCKMODE', `
.ORG 64928 ;(FDA0H)
', `
.ORG 64992 ;(FDE0H)
' )
;THIS TABLE HAS THE LENGTH OF BYTES THAT EACH COMMAND TAKES. WE USE
;THIS TO FETCH DATA AND INCREMENT THE POINTER PRIOR TO THE COMMAND.
;THE LENGTH HERE IS THE LENGTH INCLUDING THE COMMAND BYTE ITSELF.
CMDLEN:
.DB 2,5,4,4,3,4,3,2,3,2,2,3,3,2,2,2 ;CMD00
.DB 2,1,1,1,1,4,3,1,1,1,2,4,3,3,2,5 ;CMD10
.DB 3,1,4,4,4,5,1,3,4,2,4,4,2,3,1,2 ;CMD20
.DB 2,9,2,1,1,6,5,4,4,6,3,3,5,3,3,2 ;CMD30
.DB 3,5,3,2,1,4,2,2,2,3,2,4,2,3,3,2 ;CMD40
.DB 3,4,4,5,3,2,2,3,4,3,2,2,2,2,2,4 ;CMD50
.DB 4,5,4,3,2,3,4,6,1,5,2,3,3,5,7,6 ;CMD60
.DB 10,2,2,2,5,4,2,7,3,1,2,5,2,3,1,7 ;CMD70
.DB 3,3,5,3,2,2,2,2,2,3,2,3,1,2,2,1 ;CMD80
.DB 3,3,4,4,4,1,3,2,2,1,3,3,2,2,5,5 ;CMD90
.DB 5,2,1,5,2,1,3,1,1,3,1,1,1,1,1,1 ;CMDA0
;THIS CODE IS USED TO FILL THE COMMAND BUFFER FROM THE COMMAND STREAM
;OR TO GET DATA FROM ONE OF THE COMMANDS. ITS CALLED SINGLE THREADLY
;BY MOVEENEMY IN KUNGFU.ASM OUTSIDE NMI. THE DATA IS POINTED TO BY (ENEMYPTR)
;EXCEPT THAT THE HIGH BIT IS NOT SET IF THE DATA IS IN THE SECOND PAGE.
;CALL HERE WITH (ENEMYPTR) POINTING TO THE COMMAND BYTE OR DATA. SET
;X=0 IF YOU ARE FETCHING A COMMAND (IT WILL DETERMINE HOW MUCH DATA)
;AND X<>0 TO FETCH JUST DATA FOR LENGTH X (16 MAX!). SUBSVAR1 RETURNS
;THE LENGTH OF DATA WE GOT WHICH WILL ALWAYS BE X IF X<>0.
FILLCBUF:
LDA ENEMYPTR+1 ;GET HIGH OFFSET TO MAKE A PAGE
PHA ;SAVE IT
BMI FCB15
ORA #128
STA ENEMYPTR+1 ;IN EITHER CASE, MAKE IT BE IN ROM
LDA ALTBANK
LDY ALTINDX
IFDEF( `ROMVER', `
STA PAGETAB,Y
', `
STA -2
')
FCB15: LDY #0
CPX #0
BNE FCB17
LDA (ENEMYPTR),Y
TAX ;GET THE COMMAND BYTE
LDA CMDLEN,X ;GET THE COUNT FOR THIS COMMAND
TAX
FCB17: STX SUBSVAR1 ;RETURN THE COUNT BYTE
FCB20: LDA (ENEMYPTR),Y
STA CMDBUF,Y ;FETCH LENGTH REQUESTED
INY
DEX
BNE FCB20
PLA
BMI FCB30
STA ENEMYPTR+1 ;RESTORE ORIGINAL BANK SPECIFICATION
LDA BACKBANK
LDY BACKINDX
IFDEF( `ROMVER', `
STA PAGETAB,Y
', `
STA -2
')
FCB30: RTS
;THIS SUB IS USED TO FETCH DATA FROM EITHER PAGE INTO THE STACK AREA.
;YOU WILL LOWER YOUR STACK POINTER FAR ENOUGH DOWN TO HOLD THE DATA
;AND THEN WHEN DONE MOVE IT BACK UP AND THUS THIS ROUTINE IS GOOD FROM
;BOTH INSIDE AND OUTSIDE NMI.
;
;ON ENTRY, (SUBSVAR1) SHOULD POINT TO THE DATA TO FETCH. BIT H80 IS SET
;IF ITS IN THE LOW PAGE, NOT SET IF IN THE HIGH. LOAD SUBSVAR3 WITH THE COUNT
;TO FETCH. ON RETURN, YOUR DATA IS AT (SP)+1. NO OTHER VARIABLES ARE CHANGED.
FILLSTACK:
TSX
INX
INX
INX ;GET PLACE TO PUT THE DATA
LDA SUBSVAR2 ;GET HIGH OFFSET TO MAKE A PAGE
PHA
BMI FSK10
ORA #128
STA SUBSVAR2
LDA ALTBANK
LDY ALTINDX
IFDEF( `ROMVER', `
STA PAGETAB,Y
', `
STA -2
')
FSK10: LDY #0
FSK20: LDA (SUBSVAR1),Y
STA 256,X
INY
INX
DEC SUBSVAR3
BNE FSK20
PLA
BMI FSK25
STA SUBSVAR2
LDA BACKBANK
LDY BACKINDX
IFDEF( `ROMVER', `
STA PAGETAB,Y
', `
STA -2
')
FSK25: RTS
;THIS SUB IS USED TO FETCH COLUMN DATA FROM A BACKGROUND BLOCK DIRECTLY
;INTO SCNBUF. ON ENTRY:
;(NMI_PTR) POINTS TO THE FIRST BYTE TO FETCH. BIT 8000H SET IF LOW PAGE,
; OFF IF HIGH PAGE (THAT BIT IS PRESERVED ON RETURN).
;TMP_NMI1 HAS THE COUNT TO FETCH.
;X HAS THE PLACE TO PUT IT INTO SCNBUF.
;TMP_NMI2 HAS THE WIDTH OF THE BACKGROUND IN COLUMNS (THE AMOUNT
; TO SKIP AFTER EACH FETCH).
;
;ON RETURN: THE DATA IS IN SCNBUF, X IS UPDATED AND SO IS NMI_PTR.
LOADCOL:
LDA NMI_PTR+1 ;GET HIGH OFFSET TO MAKE A PAGE
PHA
BMI LDC15
ORA #128
STA NMI_PTR+1
LDA ALTBANK
LDY ALTINDX
IFDEF( `ROMVER', `
STA PAGETAB,Y
', `
STA -2
')
LDC15: CLC
LDY #0
LDC20: LDA (NMI_PTR),Y ;GET A BYTE
STA SCNBUF,X ;QUE IT UP
INX
LDA NMI_PTR
ADC TMP_NMI2 ;SKIP TO NEXT ROW IN DATA
STA NMI_PTR
BCC LDC30
INC NMI_PTR+1
CLC
LDC30: DEC TMP_NMI1
BNE LDC20
LDC35: PLA
BMI LDC40
LDA NMI_PTR+1
EOR #128
STA NMI_PTR+1
LDA BACKBANK
LDY BACKINDX
IFDEF( `ROMVER', `
STA PAGETAB,Y
', `
STA -2
')
LDC40: RTS
;THIS ROUTINE IS USED TO WRITE PALETTE DATA INTO A SCREEN BUFFER IN
;COLUMN FORMAT. IT DIFFERS DEPENDING ON BLOCK OR STRIP MODE.
;IN STRIP MODE, EACH PALETTE BYTE MUST BE INDIVIDUALLY
;ADDRESSED. THIS ROUTINE WILL DO THAT WHILE FETCHING AND STORING DIRECTLY
;INTO SCNBUF. ON ENTRY:
;TMP_NMI4:TMP_NMI3 POINTS TO THE PLACE TO PUT THE DATA IN THE VIDEO BUFFER.
;(NMI_PTR) POINTS TO THE PALETTE BYTE TO PUT THERE.
;TMP_NMI1 HAS THE COUNT OF PALETTE BYTES TO PUT THERE.
;TMP_NMI2 HAS THE WIDTH OF THE BACKGROUND'S PALETTE ARRAY.
;X HAS PLACE IN SCNBUF TO PUT THE DATA.
;IN BLOCK MODE THE DATA MUST BE SHIFTED BEFORE ADDRESSING AND THIS ROUTINE
;SIMPLY FETCHES IT INTO THE LOCATION YOU SPECIFY IN MEMORY. IT FETCHES
;1 OR 2 BYTES EACH CALL SINCE THE BACKGROUNDS ARE ONLY 2 PALETTE BYTES
;HIGH. ON ENTRY:
;(NMI_PTR) POINTS TO THE PALETTE BYTE TO GET FIRST
;TMP_NMI1 HAS THE COUNT OF PALETTE BYTES TO GET, 1 OR 2.
;X HAS THE PLACE IN A 9 BYTE BUFFER STARTING AT TMP_NMI6 AT WHICH TO PUT
; THE DATA. X IS UPDATED.
LOADPCOL:
IFDEF( `BLOCKMODE', ` ;BLOCK MODE HAS A Y STARTING OFFSET
LDY #0
LDA NMI_PTR+1 ;GET HIGH OFFSET TO MAKE A PAGE
PHA
BMI LPC14
ORA #128
STA NMI_PTR+1 ;IN EITHER CASE, MAKE IT BE IN ROM
LDA ALTBANK
LDY ALTINDX
IFDEF( `ROMVER', `
STA PAGETAB,Y
', `
STA -2
')
LPC14: LDY #0
LPC15: LDA (NMI_PTR),Y ;GET THE BYTE
STA TMP_NMI6,X ;QUE IT UP
INX
DEC TMP_NMI1
BEQ LDC35 ;SHARE SOME ENDING CODE
LDY #2
JMP LPC15
', `
LDA NMI_PTR+1 ;GET HIGH OFFSET TO MAKE A PAGE
PHA
BMI LPC14
ORA #128
STA NMI_PTR+1 ;IN EITHER CASE, MAKE IT BE IN ROM
LDA ALTBANK
LDY ALTINDX
IFDEF( `ROMVER', `
STA PAGETAB,Y
', `
STA -2
')
LPC14: LDY #0
LPC15: LDA #0
STA SCNBUF,X ;SET HORIZONTAL/VERTICAL WRITE FLAG
INX
LDA TMP_NMI4
STA SCNBUF,X
INX
LDA TMP_NMI3
STA SCNBUF,X
INX
LDA #1 ;WE ALWAYS JUST QUE 1 IN THIS CASE
STA SCNBUF,X
INX
LDA (NMI_PTR),Y ;GET THE BYTE
STA SCNBUF,X ;QUE IT UP
INX
TYA
CLC
ADC TMP_NMI2 ;UPDATE INDEX WITHIN OUR DATA
TAY
BCC LPC20
INC NMI_PTR+1
;WRAP THE PALETTE RAM INDEX. WE JUST NEED TO WRAP AROUND IN THIS BUFFER.
LPC20: LDA TMP_NMI3
CLC
ADC #8 ;SKIP TO NEXT PALETTE ROW
STA TMP_NMI3
DEC TMP_NMI1
BNE LPC15
JMP LDC35 ;SHARE A HAPPY ENDING
' )
;THIS SUB IS USED TO FETCH ROW DATA FROM A BACKGROUND BLOCK DIRECTLY
;INTO SCNBUF. ON ENTRY:
;(NMI_PTR) POINTS TO THE FIRST BYTE TO FETCH. BIT 8000H SET IF LOW PAGE,
; OFF IF HIGH PAGE (THAT BIT IS PRESERVED ON RETURN).
;TMP_NMI1 HAS THE COUNT TO FETCH.
;X HAS THE PLACE TO PUT IT INTO SCNBUF.
;
;ON RETURN: THE DATA IS IN SCNBUF, X IS UPDATED AND SO IS NMI_PTR.
LOADROW:
IFDEF( `BLOCKMODE', `
LDA NMI_PTR+1 ;GET HIGH OFFSET TO MAKE A PAGE
PHA
BMI LDR15
ORA #128
STA NMI_PTR+1
LDA ALTBANK
LDY ALTINDX
IFDEF( `ROMVER', `
STA PAGETAB,Y
', `
STA -2
')
LDR15: CLC
LDY #0
LDR20: LDA (NMI_PTR),Y ;GET A BYTE
STA SCNBUF,X ;QUE IT UP
INX
LDA NMI_PTR
ADC #1 ;SKIP TO NEXT COL IN DATA
STA NMI_PTR
BCC LDR30
INC NMI_PTR+1
CLC
LDR30: DEC TMP_NMI1
BNE LDR20
JMP LDC35
', )
;THIS SUB IS USED TO SHIFT ROW DATA FROM A BACKGROUND BLOCK DIRECTLY
;INTO SCNBUF. THIS IS NECESSARY WHEN THE SCREEN PAGE IS VERTICALLY
;AN ODD VALUE. LOADROW HAS ALREADY PUT SOME THERE AND WE ARE SHIFTING
;NEW DATA UP INTO IT NIBBLE WISE. ON ENTRY:
;(NMI_PTR) POINTS TO THE FIRST BYTE TO FETCH. BIT 8000H SET IF LOW PAGE,
; OFF IF HIGH PAGE (THAT BIT IS PRESERVED ON RETURN).
;TMP_NMI1 HAS THE COUNT TO FETCH.
;X HAS THE PLACE TO SHIFT IT INTO SCNBUF.
;
;ON RETURN: THE DATA IS IN SCNBUF, X IS UPDATED AND SO IS NMI_PTR.
SHIFTROW:
IFDEF( `BLOCKMODE', `
LDA NMI_PTR+1 ;GET HIGH OFFSET TO MAKE A PAGE
PHA
BMI SHR15
ORA #128
STA NMI_PTR+1
LDA ALTBANK
LDY ALTINDX
IFDEF( `ROMVER', `
STA PAGETAB,Y
', `
STA -2
')
SHR15: LDY #0
SHR20: LDA (NMI_PTR),Y ;GET A BYTE
ROR A
ROR SCNBUF,X
ROR A
ROR SCNBUF,X
ROR A
ROR SCNBUF,X
ROR A
ROR SCNBUF,X ;SHIFT THE TOP NIBBLE INTO THE EXISTING BYTE
INX
LDA NMI_PTR
CLC
ADC #1 ;SKIP TO NEXT COL IN DATA
STA NMI_PTR
BCC SHR30
INC NMI_PTR+1
SHR30: DEC TMP_NMI1
BNE SHR20
JMP LDC35
', )
;ENTER HERE WITH THE DESIRED PAGETAB VALUE IN A AND INDEX IN Y.
;THE TABLE IS NEEDED BECAUSE OUR ROM CARTRIDGE DOES NOT DECODE THE ROM AREA.
;ANY WRITE TO ROM TRIGGERS THE LS377 PAGING PORT. SINCE A WRITE ALSO
;TRIGGERS A ROM READ (WR DOES NOT QUALIFY ROM) WE NEED TO WRITE TO AN AREA
;OF ROM THAT RETURNS THE SAME VALUE WE ARE WRITING.
SELPAGE:
IFDEF( `ROMVER', `
STA PAGETAB,Y ;IF ROM VERSION, WRITE TO PLACE WITH SAME VAL
', `
STA -2 ;IF NOT ROM VERSION, JUST WRITE TO FFFE
')
RTS
PAGETAB:
.DB 12,13
.DB 28,29
.DB 44,45
.DB 60,61
.DB 76,77
.DB 92,93
.DB 108,109
.DB 124,125
;THIS NMI VECTOR IS NEEDED TO INSURE WE CAN GET AN NMI INTERRUPT WHILE
;WE ARE GETTING DATA FROM THE SECOND PAGE.
PNMI:
PHA
TYA
PHA
LDA BACKBANK
STA NMIBANK
LDA BACKINDX
STA NMIINDX ;SET RETURN POINT
LDA BACKBANK
LDY BACKINDX
IFDEF( `ROMVER', `
STA PAGETAB,Y
', `
STA -2
')
JSR NMI ;CALL THE NMI LOGIC
LDA NMIBANK
LDY NMIINDX
IFDEF( `ROMVER', `
STA PAGETAB,Y
', `
STA -2
')
PLA
TAY
PLA
IRQRTI:
RTI
;THIS BOOT VECTOR IS NEEDED TO INSURE THAT WE DON'T CRASH IF WE
;HAVE A PAGED VERSION.
PBOOT:
LDX #H'FF
TXS ;SET UP THE STACK
LDA #12
STA PAGETAB
JMP BOOT
.ORG H'FFFA
;HERE ARE THE INTERRUPT AND BOOT VECTORS.
.DRW PNMI ;NMI INTERRUPT (VERTICAL RETRACE INT)
.DRW PBOOT ;BOOT VECTOR
.DRW IRQRTI ;IRQ VECTOR
.ORG H'8000 ;CODE ROM PROGRAM ORIGIN.
; ********************* SUBROUTINE RAM EQUATES *************************
;KUNGFU.ASM EXPECTS TO BE ABLE TO USE UP TO EF.
.EQU TTT1,H'E0
.EQU TTT2,H'E1
;E0-E2 OK FOR KUNGSUBS TO USE.
.EQU VIDTYPE,H'E3 ;0 FOR PAGE 0, 1 FOR PAGE 1, -1 FOR
;STATUS LINE.
.EQU STATTYPE,H'E4 ;TYPE OF STATUS BAR COMMAND (FILL, WRITE...)
.EQU STATHI,H'E5 ;HIGH BYTE OF STATUS LOCATION FOR SCNBUF
.EQU STATLO,H'E6 ;LOW BYTE OF STATUS LOCATION FOR SCNBUF
.EQU STATLEN,H'E7 ;LENGTH TO WRITE TO STATUS LINE. 0 IF NOT
;IN USE. LOAD OTHER VARIABLES FIRST!
.EQU STATROW,H'E8 ;ROW TO WRITE AT
.EQU STATCOL,H'E9 ;COLUMN TO WRITE AT
.EQU STATDATA,H'EA ;LOCATION OF DATA TO WRITE TO STATUS BAR
; H'EB ;OR THE DATA TO FILL WITH
;*******************************************************************
;THESE 4 VARIABLES ARE SWAPPED DURING NMI SO THAT FINDCOL CAN BE USED
;FROM BOTH LEVELS SEPERATELY AND SAVE THE OLD POSITIONS.
.EQU WORLDSPOT,H'EC ;CURRENT LOCATION IN THE WORLD LIST. USED
;AS POINTER, BE CAREFUL.
.EQU SPOTCOL,H'EE ;FIRST COLUMN OF CURRENT BACKGROUND IN
;TOTAL WORLD'S LENGTH OF COLUMNS (COLUMN
;THAT WORLDSPOT'S BACKGROUND STARTS ON).
.EQU BACKBASE,H'F0 ;BACKGROUND DATA PTR
.EQU BPBASE,H'F2 ;BACKGROUND PALETTE INFO PTR
;**********************************************************************
.EQU WORLDPTR,H'F4 ;POINTER TO LIST OF BACKGROUNDS FOR THIS
;WORLD.
.EQU NMI_PTR,H'F6
.EQU BPAL_BASE,H'F8 ;BACKGROUND PALETTE REG DATA BASE PTR
.EQU SPAL_BASE,H'FA ;SPRITE PALETTE REG DATA BASE PTR
.EQU MAIN_PTR,H'FC ;POINTER FOR USE BY MAINLINE ROUTINES
.EQU SUBSVAR1,H'FE ;VARIABLE FOR USE BY THE SUBS. OK TO
.EQU SUBSVAR2,H'FF ;USE FROM BOTH NMI AND NON-NMI LEVEL
;BECAUSE ITS SAVED AT NMI. MUST STAY
;IN LOW RAM FOR A (POINTER).
.EQU STATSPR,H'200 ;SPRITE RAM. H'200-H'2FF
.EQU SPRAM,H'204 ;SPRITE RAM AFTER SKIPING SPRITE #0
;STORED IN FORMAT REQUIRED BY NES VIDEO
;PROCESSOR EXCEPT FOR 1 BIT WE USE:
;1 BYTE VERTICAL SCAN LINE FOR TOP SPRITE ROW
;1 BYTE CHARACTER TO USE FROM CHAR SET
;1 BYTE PALETTE AND FLIP SPEC:
; 80H SET TO DISPLAY UPSIDE DOWN
; 40H SET TO DISPLAY MIRROR IMAGE
; 20H SET PUTS SPRITE BEHIND BACKGROUND
; 08H USED BY US TO MARK IN USE
; XXB = PALETTE TO USE (0-3)
;1 BYTE HORIZONTAL SCAN LINE FOR LEFT ROW
;THE FOLLOWING BUFFER IS USED TO HOLD ANY DATA TO BE WRITTEN TO THE
;SCREEN. THE BUFFER HOLDS LIMITED DATA AND THE LIMIT IS DESIGNED TO
;BE THE MAX WE CAN SAFELY WRITE TO THE SCREEN WITHOUT OVERFLOWING
;THE VERTICAL RETRACE. IF A ROUTINE WISHES TO WRITE TO SCREEN, IT
;SHOULD BE ACTIVATED FROM THE TAIL END OF NMI WITH FLAGS THAT ARE SET.
;THE FIRST THING THE ROUTINE SHOULD DO WHEN CALLED IS CHECK ITS FLAG
;TO SEE IF IT NEEDS TO WRITE TO SCREEN. IF IT DOES, IT SHOULD NEXT CHECK
;THIS BUFFER TO SEE IF IT CAN FIT ITS WRITE INTO THE REMAINING ROOM OF
;THE BUFFER. SCSIZE HAS THE MAX THE BUFFER CAN HOLD AND SCCNT HAS THE
;AMOUNT ALREADY THERE. IF THE BUFFER CAN'T HOLD THE SCREEN WRITE DATA
;THEN THE ROUTINE SHOULD LEAVE ITS FLAG SET AND FORGET IT THIS PASS
;OF NMI. IF THE BUFFER CAN HOLD THE DATA, IT SHOULD INDEX TO THE NEXT
;UNUSED POSITION IN THE BUFFER, AND PUT THE FOLLOWING DATA INTO THE
;BUFFER:
;
;1 BYTE VERTICAL WRITE FLAG. 0=NO VERTICAL WRITE, 4=VERTICAL WRITE
;HIGH BYTE OF SCREEN RAM LOCATION.
;LOW BYTE OF SCREEN RAM LOCATION
;1 BYTE LENGTH OF DATA TO WRITE
;DATA FOR LENGTH SPECIFIED.
;
;THEN THE ROUTINE SHOULD ADD THE TOTAL LENGTH OF THE ABOVE DATA TO
;THE VARIABLE SCCNT. AT NEXT NMI THE DATA WILL BE WRITTEN. NO ROUTINE
;SHOULD HOG EACH NMI OR IT MAY LOCK OUT OTHER ROUTINES.
.EQU SCNBUF,H'300 ;SCREEN WRITE BUFFER. LENGTH MAY CHANGE
.EQU SCSIZE,H'60 ;AMOUNT THAT BUFFER CAN HOLD