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1 | 1 | #include "rendering_server.h"
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| 2 | +#include "../../errors.h" |
| 3 | +#include "../../string/format.h" |
| 4 | +#include "../core/string.h" |
| 5 | +#include "../core/version.h" |
| 6 | +#include "project_settings.h" |
2 | 7 |
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3 | 8 | namespace zylann::godot {
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4 | 9 |
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@@ -29,14 +34,115 @@ void get_shader_parameter_list(const RID &shader_rid, StdVector<ShaderParameterI
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29 | 34 | #endif
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30 | 35 | }
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31 | 36 |
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32 |
| -String get_current_rendering_method() { |
33 |
| - // TODO This is not well exposed at the moment. |
| 37 | +String get_current_rendering_method_name() { |
| 38 | +#if GODOT_VERSION_MAJOR == 4 && GODOT_VERSION_MINOR >= 4 |
| 39 | + RenderingServer *rs = RenderingServer::get_singleton(); |
| 40 | + // RenderingServer can be null with `tests=yes`. |
| 41 | + ZN_ASSERT_RETURN_V(rs != nullptr, ""); |
| 42 | + |
| 43 | + const String method_name = rs->get_current_rendering_method(); |
| 44 | + return method_name; |
| 45 | + |
| 46 | +#else |
| 47 | + // See https://github.com/godotengine/godot/pull/85430 |
| 48 | + |
| 49 | +#if defined(ZN_GODOT) |
| 50 | + OS *os = OS::get_singleton(); |
| 51 | + ZN_ASSERT_RETURN(os != nullptr, ""); |
| 52 | + return os->get_current_rendering_method(); |
| 53 | + |
| 54 | +#elif defined(ZN_GODOT_EXTENSION) |
| 55 | + ZN_PRINT_WARNING("Unable to get current rendering method, Godot doesn't expose it."); |
| 56 | + return ""; |
| 57 | +#endif |
| 58 | + |
| 59 | +#endif |
| 60 | +} |
| 61 | + |
| 62 | +RenderMethod get_current_rendering_method() { |
| 63 | + const String name = get_current_rendering_method_name(); |
| 64 | + |
| 65 | + if (name == "forward_plus") { |
| 66 | + return RENDER_METHOD_FORWARD_PLUS; |
| 67 | + } |
| 68 | + if (name == "mobile") { |
| 69 | + return RENDER_METHOD_MOBILE; |
| 70 | + } |
| 71 | + if (name == "gl_compatibility") { |
| 72 | + return RENDER_METHOD_GL_COMPATIBILITY; |
| 73 | + } |
| 74 | + |
| 75 | + ZN_PRINT_WARNING(format("Rendering method {} is unknown", name)); |
| 76 | + return RENDER_METHOD_UNKNOWN; |
| 77 | +} |
| 78 | + |
| 79 | +String get_current_rendering_driver_name() { |
| 80 | +#if GODOT_VERSION_MAJOR == 4 && GODOT_VERSION_MINOR >= 4 |
| 81 | + RenderingServer *rs = RenderingServer::get_singleton(); |
| 82 | + // RenderingServer can be null with `tests=yes`. |
| 83 | + ZN_ASSERT_RETURN_V(rs != nullptr, ""); |
| 84 | + |
| 85 | + const String driver_name = rs->get_current_rendering_driver_name(); |
| 86 | + return driver_name; |
| 87 | + |
| 88 | +#else |
34 | 89 | // See https://github.com/godotengine/godot/pull/85430
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| 90 | + |
35 | 91 | #if defined(ZN_GODOT)
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36 |
| - return OS::get_singleton()->get_current_rendering_method(); |
| 92 | + OS *os = OS::get_singleton(); |
| 93 | + ZN_ASSERT_RETURN(os != nullptr, ""); |
| 94 | + return os->get_current_rendering_driver_name(); |
| 95 | + |
37 | 96 | #elif defined(ZN_GODOT_EXTENSION)
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38 |
| - return "<unable to get current rendering method, Godot doesn't expose it>"; |
| 97 | + ZN_PRINT_WARNING("Unable to get current rendering driver name, Godot doesn't expose it."); |
| 98 | + return ""; |
| 99 | +#endif |
| 100 | + |
39 | 101 | #endif
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40 | 102 | }
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41 | 103 |
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| 104 | +RenderDriverName get_current_rendering_driver() { |
| 105 | + const String name = get_current_rendering_driver_name(); |
| 106 | + |
| 107 | + if (name == "vulkan") { |
| 108 | + return RENDER_DRIVER_VULKAN; |
| 109 | + } |
| 110 | + if (name == "d3d12") { |
| 111 | + return RENDER_DRIVER_D3D12; |
| 112 | + } |
| 113 | + if (name == "metal") { |
| 114 | + return RENDER_DRIVER_METAL; |
| 115 | + } |
| 116 | + if (name == "opengl3") { |
| 117 | + return RENDER_DRIVER_OPENGL3; |
| 118 | + } |
| 119 | + if (name == "opengl3_es") { |
| 120 | + return RENDER_DRIVER_OPENGL3_ES; |
| 121 | + } |
| 122 | + if (name == "opengl3_angle") { |
| 123 | + return RENDER_DRIVER_OPENGL3_ANGLE; |
| 124 | + } |
| 125 | + |
| 126 | + ZN_PRINT_WARNING(format("Rendering driver {} is unknown", name)); |
| 127 | + return RENDER_DRIVER_UNKNOWN; |
| 128 | +} |
| 129 | + |
| 130 | +RenderThreadModel get_render_thread_model(const ProjectSettings &settings) { |
| 131 | + const int rendering_thread_model = settings.get("rendering/driver/threads/thread_model"); |
| 132 | + return static_cast<RenderThreadModel>(rendering_thread_model); |
| 133 | +} |
| 134 | + |
| 135 | +bool is_render_thread_model_safe(const RenderThreadModel mode) { |
| 136 | + switch (mode) { |
| 137 | + case RENDER_SEPARATE_THREAD: |
| 138 | + case RENDER_THREAD_SAFE: |
| 139 | + return true; |
| 140 | + case RENDER_THREAD_UNSAFE: |
| 141 | + return false; |
| 142 | + default: |
| 143 | + ZN_PRINT_ERROR("Unhandled enum value"); |
| 144 | + return false; |
| 145 | + } |
| 146 | +} |
| 147 | + |
42 | 148 | } // namespace zylann::godot
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