@@ -12,7 +12,7 @@ concurrency:
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# Global Cache Settings
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# SCONS_CACHE for windows must be set in the build environment
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env :
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- GODOT_BASE_BRANCH : " 4.3 -stable"
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+ GODOT_BASE_BRANCH : " 4.4 -stable"
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SCONS_CACHE_MSVC_CONFIG : true
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SCONS_CACHE_LIMIT : 4096
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@@ -25,27 +25,27 @@ jobs:
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strategy :
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matrix :
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include :
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- - name : 4.3 Editor
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+ - name : 4.4 Editor
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target : editor
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precision : single
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executable_name : godot.windows.editor.x86_64.exe
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tracy : no
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- - name : 4.3 Profiling Editor
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+ - name : 4.4 Profiling Editor
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target : editor
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precision : single
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# This is not a built-in feature of Godot so we have to do some changes manually
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executable_name : godot.windows.tracy.editor.x86_64.exe
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original_executable_name : godot.windows.editor.x86_64.exe
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tracy : yes
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- - name : 4.3 Editor Float64
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+ - name : 4.4 Editor Float64
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target : editor
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precision : double
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executable_name : godot.windows.editor.double.x86_64.exe
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tracy : no
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- - name : 4.3 Template
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+ - name : 4.4 Template
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target : template_release
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precision : single
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executable_name : godot.windows.template_release.x86_64.exe
@@ -65,10 +65,10 @@ jobs:
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# The version of ThorVG in 4.3-stable hits an error in latest MSVC (see godot#95861).
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# We should no longer need this in 4.3.1 and later.
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- - name : Patch ThorVG
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- run : |
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- curl -LO https://github.com/godotengine/godot/commit/4abc358952a69427617b0683fd76427a14d6faa8.patch
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- git apply 4abc358952a69427617b0683fd76427a14d6faa8.patch
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+ # - name: Patch ThorVG
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+ # run: |
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+ # curl -LO https://github.com/godotengine/godot/commit/4abc358952a69427617b0683fd76427a14d6faa8.patch
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+ # git apply 4abc358952a69427617b0683fd76427a14d6faa8.patch
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# Upload cache on completion and check it out now
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# Editing this is pretty dangerous for Windows since it can break and needs to be properly tested with a fresh cache.
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