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This is not only to use an up-to-date API: if that limit isn't set,
Godot's build scripts will print something with the character '∞'
(infinite) in it. This unfortunately leads Python to throw an exception
on the Windows CI machine due to incorrect encoding, which in turn
makes the job fail.
I tried to workaround that issue with PYTHONIOENCODING earlier, but for
some reason it didn't have any effect.
See godotengine/godot#103520
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