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Describe the solution you'd like
For spawned object alerts, I'd like to be able to input object IDs for the trigger. Currently, it is limited to just the display name value.
The text was updated successfully, but these errors were encountered:
I would like to do some analysis on this (and will welcome anyone else's own analysis) to discover any potential ToS issues that could arise enabling this. With the advent of region blocking, I think we are given a little more breathing room with the features we can implement since they "don't matter" as much (apparently). On initial thought, being able to detect something based on ID "feels" bad and against the spirit. You're not normally able to see objects ID's, unlike their names, so it feels a little cheaty. And this game is so complex that it's hard to know everything that this would allow.
So ya, I or hopefully someone more knowledgeable can put some thought into this and decide if it's a good idea.
Describe the solution you'd like
For spawned object alerts, I'd like to be able to input object IDs for the trigger. Currently, it is limited to just the display name value.
The text was updated successfully, but these errors were encountered: