Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Feature] ID support For Spawned Object alerts #157

Open
jkalinsky opened this issue Jun 29, 2024 · 1 comment
Open

[Feature] ID support For Spawned Object alerts #157

jkalinsky opened this issue Jun 29, 2024 · 1 comment
Labels
enhancement New feature or request onhold On hold until further notice

Comments

@jkalinsky
Copy link

Describe the solution you'd like
For spawned object alerts, I'd like to be able to input object IDs for the trigger. Currently, it is limited to just the display name value.

@jkalinsky jkalinsky added the enhancement New feature or request label Jun 29, 2024
@adamk33n3r
Copy link
Owner

I would like to do some analysis on this (and will welcome anyone else's own analysis) to discover any potential ToS issues that could arise enabling this. With the advent of region blocking, I think we are given a little more breathing room with the features we can implement since they "don't matter" as much (apparently). On initial thought, being able to detect something based on ID "feels" bad and against the spirit. You're not normally able to see objects ID's, unlike their names, so it feels a little cheaty. And this game is so complex that it's hard to know everything that this would allow.

So ya, I or hopefully someone more knowledgeable can put some thought into this and decide if it's a good idea.

@adamk33n3r adamk33n3r added the onhold On hold until further notice label Aug 10, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request onhold On hold until further notice
Projects
None yet
Development

No branches or pull requests

2 participants