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# replicated interaction kit vol 3 | ||
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その後、動作が気に入らなかったので[replicated interaction kit vol 3](https://www.fab.com/ja/listings/3ce13688-fd10-462f-b90d-964c85a090ad)というassetを購入しました。 | ||
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これは用意されているものをすべて使わないと設定できません。難易度は高めです。具体的には`BP_Chair`, `BP_InteractKitVol3`, `ABP_Manny`, `BP_ThirdPersonCharacter`を使ってGASPの`CBP_SandboxCharacter`に組み込みます。 | ||
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```sh | ||
/Content/InteractionKitVol3/Blueprint/Blueprint/BP_Chair --> map(level) | ||
/Content/InteractionKitVol3/Blueprint/ActorComponent/BP_InteractKitVol3 --> CBP_SandboxCharacter[Component] | ||
/Content/InteractionKitVol3/Demo/ThirdPerson/Blueprints/BP_ThirdPersonCharacter --> CBP_SandboxCharacter[key-E, key-Space] | ||
/Content/InteractionKitVol3/Demo/Characters/Mannequins/Animations/ABP_Manny --> CBP_SandboxCharacter[Set Anim Instance Class] | ||
``` | ||
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もしanimを作りたい場合は、`/Content/InteractionKitVol3/Demo/Characters/Mannequins/Rigs/RTG_UE5toUE5`を利用してください。 | ||
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まずcomponentを`CBP_SandboxCharacter`に入れて、ABPを呼び出し、keyを設定します。なお、anim montageはcomponentの方にも別のものを設定できますので、キャラによって背丈などが合わない場合には個別に設定します。また、GASPの`Pre CMC Tick`の処理に注意してください。`InteractionKitVol3`を使用する場合は停止しなければなりません。 | ||
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<iframe src="https://blueprintue.com/render/9e2ls2nx/2" scrolling="no" allowfullscreen style="width:100%;height:400px"></iframe> | ||
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## 椅子の変更 | ||
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ueに入っている椅子を使用します。 | ||
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用意されているanim montageは後ろ向きになっているため、animを180度回してから録画して新たに作ります。 | ||
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この際、高さなども調整してください。anim montageはloopさせるため、立ち上がり(front_end)が反対になってしまいます。これは`BP_Chair`にある矢印方向を180度回せばokでした。 |