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bugfixes
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ajkroeg committed Oct 10, 2022
1 parent ba7025b commit 35900d6
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Showing 2 changed files with 5 additions and 5 deletions.
4 changes: 2 additions & 2 deletions MapRandomizer/MapRandomizer/Properties/AssemblyInfo.cs
Original file line number Diff line number Diff line change
Expand Up @@ -28,5 +28,5 @@
// Build Number
// Revision
//
[assembly: AssemblyVersion("1.0.1.0")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyVersion("1.0.1.1")]
[assembly: AssemblyFileVersion("1.0.1.1")]
6 changes: 3 additions & 3 deletions MapRandomizer/MapRandomizer/source/Patches/MapRandomizer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -73,7 +73,7 @@ public static void Postfix(SimGameState __instance, int timeLapse)
[HarmonyPatch(typeof(BattleTech.SimGameState), "ParseContractActionData")]
public static class ParseContractActionData_Patch
{
public static void Prefix(SimGameState __instance, ref bool __result, string actionValue, string[] additionalValues)
public static void Prefix(SimGameState __instance, string actionValue, string[] additionalValues)
{
ModState.IsSystemActionPatch = actionValue;
ModState.SpecMapID = additionalValues.ElementAtOrDefault(4);
Expand All @@ -88,7 +88,7 @@ public static void Prefix(SimGameState __instance, ref bool __result, string act
[HarmonyPatch(typeof(BattleTech.SimGameState), "AddContract")]
public static class AddContract_Patch
{
public static void Prefix(SimGameState __instance, ref bool __result, Dictionary<string, StarSystem> ___starDict, SimGameState.AddContractData contractData)
public static void Prefix(SimGameState __instance, Dictionary<string, StarSystem> ___starDict, SimGameState.AddContractData contractData)
{
StarSystem AddContractSystem;

Expand All @@ -109,7 +109,7 @@ public static void Prefix(SimGameState __instance, ref bool __result, Dictionary

}

public static void Postfix(SimGameState __instance, ref bool __result, SimGameState.AddContractData contractData)
public static void Postfix(SimGameState __instance, SimGameState.AddContractData contractData)
{
ModState.IsSystemActionPatch = null;

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