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ModInit.cs
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using System;
using System.Collections.Generic;
using System.Reflection;
using Newtonsoft.Json;
namespace TrainingMissions
{
public static class ModInit
{
internal static Logger modLog;
internal static string modDir;
public static TrainingMissionsSettings Settings = new TrainingMissionsSettings();
public const string HarmonyPackage = "us.tbone.TrainingMissions";
public static void Init(string directory, string settingsJSON)
{
modDir = directory;
try
{
ModInit.Settings = JsonConvert.DeserializeObject<TrainingMissionsSettings>(settingsJSON);
}
catch (Exception)
{
ModInit.Settings = new TrainingMissionsSettings();
}
modLog = new Logger(modDir, "TrainingMissions", Settings.enableLogging);
ModInit.modLog.LogMessage($"Initializing TrainingMissions - Version {typeof(TrainingMissionsSettings).Assembly.GetName().Version}");
//var harmony = HarmonyInstance.Create(HarmonyPackage);
//harmony.PatchAll(Assembly.GetExecutingAssembly());
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), HarmonyPackage);
}
}
public class TrainingMissionsSettings
{
public bool enableLogging = true;
public bool showRestoreNotification = true;
public bool enableSimulationHotKey = true;
public Dictionary<string, string> TrainingContractIDs = new Dictionary<string, string>(); // SUCCESS, GOODFAITH, ALWAYS
public Dictionary<string, string> SwapUnitsWithAIContractIDs = new Dictionary<string, string>(); // SIMULATOR, RECOVER
public Dictionary<string, string> DoppelgangerContractIDs = new Dictionary<string, string>(); // SIMULATOR, RECOVER
public List<string> DisallowedRecoveryTags = new List<string>();
}
}