Author: Aleksandar Koruga
OpenGL render engine for supercollider. Check either c++ code or sc files for details, if you're looking for a compiled version, check https://github.com/aleksandarkoruga/public-extensions/tree/main/OpenGLTest
TODO:
-
uniform values control from sc - dynamically assign uniforms from input control rate array
-
specify vertex array from buffer
-
camera control - position, lookat
-
Buffer variations of plugin -> Audio in - Buffer out | Buffer In - Buffer Out | Buffer In - Audio Out
-
Maybe add visualizer only possibility? Audio In - No out | Buffer In - No Out
-
compute shaders
- CMake >= 3.5
- SuperCollider source code
- GLM
- GLFW
- GLUT
- GLEW
Clone the project:
git clone https://github.com/aleksandarkoruga/opengltest
cd opengltest
mkdir build
cd build
Get GLM, GLFW, GLUT, GLEW libraries
update CMakeLists include directories: PATH_TO_GLM PATH_TO_GLFW PATH_TO_GLEW PATH_TO_GLUT
Then, use CMake to configure and build it:
cmake .. -DCMAKE_BUILD_TYPE=Release
cmake --build . --config Release
cmake --build . --config Release --target install
You may want to manually specify the install location in the first step to point it at your
SuperCollider extensions directory: add the option -DCMAKE_INSTALL_PREFIX=/path/to/extensions
.
It's expected that the SuperCollider repo is cloned at ../supercollider
relative to this repo. If
it's not: add the option -DSC_PATH=/path/to/sc/source
.
Use the command in regenerate
to update CMakeLists.txt when you add or remove files from the
project. You don't need to run it if you only change the contents of existing files. You may need to
edit the command if you add, remove, or rename plugins, to match the new plugin paths. Run the
script with --help
to see all available options.