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fantasy_scraper.py
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import argparse
import datetime
import json
import os.path
import shutil
import sys
import time
from concurrent.futures import ThreadPoolExecutor
import logging
import numpy as np
import personal_lineup
import requests
RUTA_DATA = "data/"
RUTA_PLAYERS = "players/"
PLAYERS_ENDPOINT = "https://api.laligafantasymarca.com/api/v3/player"
MARKET_VALUE_ENDPOINT = "https://api.laligafantasymarca.com/api/v3/player/{0}/market-value"
LOG_FILE = "log.txt"
TOTAL_JUGADORES = 1900
INDEX_INICIO_API = 52
TEAMS_TO_WRITE = dict()
REQUEST_TIMEOUT = 30
HEADERS = {
'User-Agent': 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/116.0.0.0 Safari/537.36',
'Origin': 'https://fantasy.laliga.com',
'Referer': 'https://fantasy.laliga.com/',
'X-App': 'Fantasy-web',
'X-Lang': 'es'
}
# Configuracion de argumentos por consola para mostrar INFO o PROGRESSBAR
def check_totaljugadores_provided(value):
ivalue = int(value)
if not TOTAL_JUGADORES <= ivalue <= TOTAL_JUGADORES + 1000:
raise argparse.ArgumentTypeError(f"{value} no es un numero valido de jugadores, --help para mas info")
return ivalue
# Definir parser y argumentos para los argumentos introducidos por consola
def set_parser(p):
p.add_argument("--no-consolelog", action="store_false", dest="consolelog",
help="Mostrar progressBar en lugar de log en consola (default)")
p.add_argument("--consolelog", action="store_true",
help="Mostrar log en consola en vez de progressBar")
p.add_argument("--totaljugadores", type=check_totaljugadores_provided,
help=f"Seleccionar maximo de jugadores registrados en la API "
f"(entre {TOTAL_JUGADORES} (default) y {TOTAL_JUGADORES + 1000})")
p.set_defaults(consolelog=False, totaljugadores=TOTAL_JUGADORES)
return p.parse_args()
# Metodo muy util obtenido de:
# https://stackoverflow.com/a/34325723
def print_progress_bar(iteration, total, prefix='', suffix='', decimals=1, length=100, fill='█', print_end="\r"):
"""
Call in a loop to create terminal progress bar
@params:
iteration - Required : current iteration (Int)
total - Required : total iterations (Int)
prefix - Optional : prefix string (Str)
suffix - Optional : suffix string (Str)
decimals - Optional : positive number of decimals in percent complete (Int)
length - Optional : character length of bar (Int)
fill - Optional : bar fill character (Str)
print_end - Optional : end character (e.g. "\r", "\r\n") (Str)
"""
percent = ("{0:." + str(decimals) + "f}").format(100 * (iteration / float(total)))
filled_length = int(length * iteration // total)
bar = fill * filled_length + '-' * (length - filled_length)
print(f'\r{prefix} |{bar}| {percent}% {suffix}', end=print_end)
# Print New Line on Complete
if iteration == total:
print()
def append_to_team_object(team_filename, content):
global TEAMS_TO_WRITE
filename = RUTA_DATA + team_filename + ".json"
if filename not in TEAMS_TO_WRITE.keys():
TEAMS_TO_WRITE[filename] = [content]
else:
TEAMS_TO_WRITE[filename].append(content)
def write_player_json(filename_player, content):
directory = f"{RUTA_PLAYERS}{content['team']['id']}_{content['team']['shortName']}/"
if not os.path.exists(directory):
try:
# Solucionar errores multithreading cuando dos hilos intentan crear un directorio simultaneamente
os.mkdir(directory)
except FileExistsError:
logging.error(f"Error creando {directory} (Ya se ha creado)")
pass
filename = f"{directory}{filename_player}.json"
with open(filename, "w", encoding="utf-8") as f:
json.dump(content, f, indent=4)
def to_player_json(player_id, payload, mkt_value_payload):
player_filename = f"{player_id}_{payload['slug']}"
mkt_value_formatted = format_market_value(player_id, mkt_value_payload)
payload["marketValue"] = mkt_value_formatted
# Eliminar keys que no nos serviran en principio de nada
payload = remove_from_dict(payload, "images")
write_player_json(player_filename, payload)
def format_player_stats(payload):
# Jornada no disputada = NaN
player_stats = [np.nan for _ in range(0, 38)]
for jornada in payload["playerStats"]:
player_stats[jornada["weekNumber"] - 1] = jornada["totalPoints"]
return player_stats
def to_team_simple_json(player_id, payload):
team_filename = f"{payload['team']['id']}_{payload['team']['shortName']}"
player_stats = format_player_stats(payload)
player_simple_json = {
"id": player_id,
"status": payload["playerStatus"],
"slug": payload["slug"],
"position": payload['position'],
"marketValue": payload["marketValue"],
"playerStats": player_stats,
"points": payload["points"],
"averagePoints": payload["averagePoints"]
}
append_to_team_object(team_filename, player_simple_json)
def remove_files():
logging.info(f"Eliminando anteriores archivos ({RUTA_DATA}, {RUTA_PLAYERS})")
if os.path.exists(RUTA_DATA):
shutil.rmtree(RUTA_DATA)
if os.path.exists(RUTA_PLAYERS):
shutil.rmtree(RUTA_PLAYERS)
def format_market_value(player_index, mkt_value_payload):
p_index = str(player_index)
logging.info(f"Escribiendo historial market-value del jugador {p_index} ({len(mkt_value_payload)} values)")
mkt_value_dict = dict()
for x in mkt_value_payload:
dt = datetime.datetime.fromisoformat(x["date"])
dt = dt.strftime("%d/%m/%Y")
# Si el diccionario esta vacio devuelve False
if bool(mkt_value_dict):
mkt_value_dict.update({
dt: x["marketValue"]
})
else:
mkt_value_dict = {
dt: x["marketValue"]
}
return mkt_value_dict
def multithread_scrape_player_aux(player_index):
try:
response = requests.get(f"{PLAYERS_ENDPOINT}/{player_index}", timeout=REQUEST_TIMEOUT, headers=HEADERS)
if response.status_code == 200:
payload = response.json()
if payload["playerStatus"] != "out_of_league":
try:
_ = payload["team"]["id"]
market_value_response = requests.get(MARKET_VALUE_ENDPOINT.format(player_index),
timeout=REQUEST_TIMEOUT, headers=HEADERS)
market_value_payload = market_value_response.json()
to_player_json(player_index, payload, market_value_payload)
to_team_simple_json(player_index, payload)
logger.info(f"Jugador {player_index} almacenado correctamente")
except KeyError:
# Es un jugador que no esta en 1 DIV, de equipo que ha descendido pero no se ha borrado
logger.error(f"Jugador {player_index} [SIN EQUIPO]")
else:
logger.error(f"Jugador {player_index} [out_of_league]")
elif response.status_code == 404:
logger.error(f"Jugador {player_index} [NO ENCONTRADO]")
except requests.exceptions.ReadTimeout as to:
logging.warning(f"requests.exceptions.ReadTimeout (Tiempo de espera agotado para request {player_index})", exc_info=True)
def remove_from_dict(d, key):
r = dict(d)
try:
del r[key]
except NameError:
logging.error(f"Key a eliminar [{key}] no encontrada en payload del player_id {d['id']}")
return r
def main(p_bar, total_jugadores):
try:
remove_files()
if not os.path.exists(RUTA_DATA):
os.mkdir(RUTA_DATA)
if not os.path.exists(RUTA_PLAYERS):
os.mkdir(RUTA_PLAYERS)
logging.info(f"API endpoint {PLAYERS_ENDPOINT}")
logging.info(f"API endpoint market-values {MARKET_VALUE_ENDPOINT.format('ID_JUGADOR')}")
start_time = time.time()
if p_bar:
print_progress_bar(0, total_jugadores, prefix='Progreso:', suffix='Jugadores obtenidos', length=70)
counter = INDEX_INICIO_API
with ThreadPoolExecutor() as executor:
for _ in executor.map(multithread_scrape_player_aux, range(INDEX_INICIO_API, total_jugadores)):
counter = counter + 1
print_progress_bar(counter, total_jugadores, prefix='Progreso:', suffix='Jugadores obtenidos',
length=70)
else:
with ThreadPoolExecutor() as executor:
executor.map(multithread_scrape_player_aux, range(INDEX_INICIO_API, total_jugadores))
for x in TEAMS_TO_WRITE.keys():
logging.info(f"Escribiendo jugadores en {x}")
with open(x, "w", encoding="utf-8") as f:
json.dump(TEAMS_TO_WRITE[x], f, indent=4)
end_time = time.time()
logging.info(f"Tiempo de ejecucion total (MM:SS) {time.strftime('%M:%S', time.gmtime(end_time - start_time))}")
# Escribir en log.txt cualquier excepcion que se produzca no controlada anteriormente
except Exception as e:
logging.critical(e, exc_info=True)
sys.exit()
if str(input("[I] Continuar con la api de usuario (S/N): ").casefold()) == "n":
sys.exit()
else:
personal_lineup.main()
if __name__ == '__main__':
# Configuracion del logging para guardar en log.txt o mostrar por consola en base a args
logging.basicConfig(filename=LOG_FILE, format="[%(asctime)s.%(msecs)03d] %(levelname)s - %(message)s",
datefmt="%H:%M:%S", level=logging.INFO, filemode="w")
description = "Este programa usa multithread al llamar a la API y guardar los jugadores en .JSON, " \
"lo convierte en más eficiente. Se guardara siempre un log en " + LOG_FILE
epilog = "MarcaFantasy API Scraper de https://github.com/alxgarci"
parser = argparse.ArgumentParser(description=description, epilog=epilog)
# Obteniendo args pasados por consola y estableciendo variables
args = set_parser(parser)
tot_jugadores = args.totaljugadores
progress_bar = False
if args.consolelog:
console = logging.StreamHandler()
formatter = logging.Formatter(fmt="[%(asctime)s.%(msecs)03d] [%(levelname)s] %(message)s", datefmt="%H:%M:%S")
console.setFormatter(formatter)
console.setLevel(logging.INFO)
logging.getLogger("").addHandler(console)
logger = logging.getLogger(__name__)
else:
progress_bar = True
logger = logging.getLogger(__name__)
main(progress_bar, tot_jugadores)
else:
# Lo que se ejecuta si el programa se importa desde otro script
logging.basicConfig(filename=LOG_FILE, format="[%(asctime)s.%(msecs)03d] %(levelname)s - %(message)s",
datefmt="%H:%M:%S", level=logging.INFO, filemode="w")
logger = logging.getLogger(__name__)