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@amakaseev could you take a look at optimizing the polygon packing algorithn. It's really slow at the moment
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Increasing the step value from 5 to 20 improves time a lot and only generates a slightly bigger atlas.
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it is possible to try to set a step depending on the volume of sprites...
also profiling to measure the slowest place and to try to optimize it
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@amakaseev could you take a look at optimizing the polygon packing algorithn. It's really slow at the moment
The text was updated successfully, but these errors were encountered: