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GenerateNumbers.java
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package by.andd3dfx.multithreading;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;
import java.util.concurrent.ThreadLocalRandom;
/**
* Generate 1 million random numbers using multiple threads
*/
public class GenerateNumbers {
private ExecutorService pool;
public GenerateNumbers() {
pool = Executors.newFixedThreadPool(4);
}
public static class RandomGeneratorTask implements Runnable {
@Override
public void run() {
for (int i = 0; i < 5; i++) { //Should be 250_000 here
System.out.println(ThreadLocalRandom.current().nextFloat());
}
}
}
public void generate() {
List<Future<?>> futures = new ArrayList<>();
int processorsCount = Runtime.getRuntime().availableProcessors();
System.out.println("Processors available: " + processorsCount);
for (int i = 0; i < processorsCount; i++) {
RandomGeneratorTask randomGenerator = new RandomGeneratorTask();
futures.add(pool.submit(randomGenerator));
}
while (!areTasksFinished(futures)) ;
System.out.println("Bunch of numbers generated!");
}
private boolean areTasksFinished(List<Future<?>> futures) {
for (Future<?> future : futures) {
if (!future.isDone()) return false;
}
return true;
}
}