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todolist.md

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TODO list:

  • Performance optimization
  • Improved (finished) normal mapping
  • Parallax mapping (displacement mapping)
  • HDR
  • Bloom
  • Deferred shading
  • SSAO
  • PBR
  • Transparent objects
  • Shadows
  • Scene level frustrum culling (e.g. with octrees)
  • Geometric shader support (probably won't happen)
  • Post processing (maybe)
  • Antialiasing
  • Some particle effects / particle system support