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Hi everyone, has anyone tested AWSIM Labs with terrain?
I have a large terrain created from a heightmap and texture layers, but I can't use it inside AWSIM Labs. I believe the issue is related to the RGL project, which simulates LiDAR. It seems to disable the LiDAR sensor in the scene and displays the following errors:
"
RGLException: A previous unrecoverable error has corrupted RobotecGPULidar's internal state. Disabling LidarSensor components. The application must be restarted!
RGLUnityPlugin.RGLNativeAPI.CheckErr (System.Int32 status) (at Assets/RGLUnityPlugin/Scripts/LowLevelWrappers/RGLNativeAPI.cs:244)
RGLUnityPlugin.SceneManager.SynchronizeSceneTime () (at Assets/RGLUnityPlugin/Scripts/SceneManager.cs:199)
RGLUnityPlugin.SceneManager.DoUpdate (System.Int32 fixedUpdateFrame) (at Assets/RGLUnityPlugin/Scripts/SceneManager.cs:138)
RGLUnityPlugin.LidarSensor.Capture () (at Assets/RGLUnityPlugin/Scripts/LidarSensor.cs:324)
RGLUnityPlugin.LidarSensor.FixedUpdateLogic () (at Assets/RGLUnityPlugin/Scripts/LidarSensor.cs:290)
RGLUnityPlugin.LidarSensor.FixedUpdate () (at Assets/RGLUnityPlugin/Scripts/LidarSensor.cs:249)
"
and after this needs to restart unity to use RGL again anywhere in project
i tried this with Velodyne VLS128 and another lidar i created from manual and the result is same.
Has anyone encountered this issue or found a solution?
and if we can't use terrain in this project, how can i convert the terrain to a model witch AWSIM Labs Supporting?
The text was updated successfully, but these errors were encountered:
Hi, concerning the RGLException: A previous unrecoverable error has corrupted RobotecGPULidar's internal state. Disabling LidarSensor components. The application must be restarted!, I have had this issue multiple times, and I have found a fix for it. However, I have yet to find an easier fix. Unfortunately, the fix requires you to reinstall your NVIDIA driver and reboot your computer, and the only issue with it is that it is time consuming.
These are the steps I followed. I personally have nvidia-driver-565, but you should run nvidia-smi initially to get your version and reinstall that version. So for me I would run sudo apt install -y nvidia-driver-565.
Hi everyone, has anyone tested AWSIM Labs with terrain?
I have a large terrain created from a heightmap and texture layers, but I can't use it inside AWSIM Labs. I believe the issue is related to the RGL project, which simulates LiDAR. It seems to disable the LiDAR sensor in the scene and displays the following errors:
"
RGLException: cuda error: out of memory (code=2) @ /home/mateusz/RobotecGPULidar/src/memory/MemoryOperations.hpp:65
RGLUnityPlugin.RGLNativeAPI.CheckErr (System.Int32 status) (at Assets/RGLUnityPlugin/Scripts/LowLevelWrappers/RGLNativeAPI.cs:244)
RGLUnityPlugin.RGLNativeAPI.GraphGetResult[T] (System.IntPtr node, RGLUnityPlugin.RGLField field, T[]& data, System.Int32 expectedPointSize) (at Assets/RGLUnityPlugin/Scripts/LowLevelWrappers/RGLNativeAPI.cs:524)
RGLUnityPlugin.RGLNodeSequence.GetResultData[T] (T[]& data) (at Assets/RGLUnityPlugin/Scripts/LowLevelWrappers/RGLNodeSequence.cs:436)
RGLUnityPlugin.PointCloudVisualization.OnNewLidarData () (at Assets/RGLUnityPlugin/Scripts/PointCloudVisualization.cs:199)
RGLUnityPlugin.LidarSensor.NotifyNewData () (at Assets/RGLUnityPlugin/Scripts/LidarSensor.cs:296)
RGLUnityPlugin.LidarSensor.FixedUpdate () (at Assets/RGLUnityPlugin/Scripts/LidarSensor.cs:257)
"
"
RGLException: A previous unrecoverable error has corrupted RobotecGPULidar's internal state. Disabling LidarSensor components. The application must be restarted!
RGLUnityPlugin.RGLNativeAPI.CheckErr (System.Int32 status) (at Assets/RGLUnityPlugin/Scripts/LowLevelWrappers/RGLNativeAPI.cs:244)
RGLUnityPlugin.SceneManager.SynchronizeSceneTime () (at Assets/RGLUnityPlugin/Scripts/SceneManager.cs:199)
RGLUnityPlugin.SceneManager.DoUpdate (System.Int32 fixedUpdateFrame) (at Assets/RGLUnityPlugin/Scripts/SceneManager.cs:138)
RGLUnityPlugin.LidarSensor.Capture () (at Assets/RGLUnityPlugin/Scripts/LidarSensor.cs:324)
RGLUnityPlugin.LidarSensor.FixedUpdateLogic () (at Assets/RGLUnityPlugin/Scripts/LidarSensor.cs:290)
RGLUnityPlugin.LidarSensor.FixedUpdate () (at Assets/RGLUnityPlugin/Scripts/LidarSensor.cs:249)
"
and after this needs to restart unity to use RGL again anywhere in project
i tried this with Velodyne VLS128 and another lidar i created from manual and the result is same.
Has anyone encountered this issue or found a solution?
and if we can't use terrain in this project, how can i convert the terrain to a model witch AWSIM Labs Supporting?
The text was updated successfully, but these errors were encountered: