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Copy pathYourName_THF.xml
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YourName_THF.xml
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<ashitacast>
<settings> <!--Contains settings specific to this xml, must be set to true/false to override default-->
<buffupdate>true</buffupdate> <!--Determines if your idlegear will be parsed when you gain/lose a buff. Default: TRUE -->
<statusupdate>true</statuspdate> <!--Determines if your idlegear will be parsed when you change status(Accuracy/rest/engage/etc). Default: TRUE -->
<hpupdate>true</hpupdate> <!--Determines if your idlegear will be parsed when your HP % changes. Default: FALSE -->
<autoupdate>true</autoupdate> <!--Determines if your idlegear will be parsed on outgoing status updates(roughly every 350ms). Default: FALSE -->
</settings>
<variables>
<var name="toggle">0</var>
<var name="Gear">0</var>
<var name="Setname">Accuracy</var>
<var name="Mem">0</var>
<var name="init">0</var>
<var name="macrobook">1</var>
<var name="macropage">1</var>
<var name="lockstyleset">100</var>
<var name="Color">159</var>
<var name="Buffer">===============</var>
</variables>
<sets>
<set name="Accuracy">
<head>Meghanada Visor +1</head>
<body>Meg. Cuirie +1</body>
<hands>Meg. Gloves +1</hands>
<legs>Meg. Chausses +1</legs>
<feet>Meg. Jam. +1</feet>
<neck>Sanctity Necklace</neck>
<waist>Cetl Belt</waist>
<neck>Sanctity Necklace</neck>
<waist>Chaac Belt</waist>
<ear1>Steelflash Earring</ear1>
<ear2>Bladeborn Earring</ear2>
<ring1>Beeline Ring</ring1>
<ring2>Mummu Ring</ring2>
<back>Atheling Mantle</back>
</set>
<set name="Resting">
<head>Meghanada Visor +1</head>
<body>Meg. Cuirie +1</body>
<hands>Meg. Gloves +1</hands>
<legs>Meg. Chausses +1</legs>
<feet>Meg. Jam. +1</feet>
<neck>Sanctity Necklace</neck>
<waist>Cetl Belt</waist>
<neck>Sanctity Necklace</neck>
<waist>Chaac Belt</waist>
<ear1>Steelflash Earring</ear1>
<ear2>Bladeborn Earring</ear2>
<ring1>Beeline Ring</ring1>
<ring2>Mummu Ring</ring2>
<back>Atheling Mantle</back>
</set>
<set name="RangeAcc">
</set>
<set name="Sneak">
<head>Meghanada Visor +1</head>
<body>Meg. Cuirie +1</body>
<hands>Meg. Gloves +1</hands>
<legs>Meg. Chausses +1</legs>
<feet>Meg. Jam. +1</feet>
<neck>Sanctity Necklace</neck>
<waist>Cetl Belt</waist>
<ear1 augment="S560011293">Moonshade Earring</ear1>
<ear2>Bladeborn Earring</ear2>
<ring1>Beeline Ring</ring1>
<ring2>Mummu Ring</ring2>
<back>Atheling Mantle</back>
</set>
<set name="THProc">
<head>Wh. Rarab Cap +1</head>
<body>Mummu Jacket +2</body>
<hands augment="M3333">Plun. Armlets +1</hands>
<legs>Meg. Chausses +1</legs>
<feet>Skulk. Poulaines +1</feet>
<neck>Sanctity Necklace</neck>
<waist>Chaac Belt</waist>
<ear1>Steelflash Earring</ear1>
<ear2>Bladeborn Earring</ear2>
<ring1>Beeline Ring</ring1>
<ring2>Mummu Ring</ring2>
<back>Canny Cape</back>
</set>
<set name="AGIws">
<head>Meghanada Visor +1</head>
<body augment="D1">Pursuer's Doublet</body>
<hands>Mummu Wrists +2</hands>
<legs>Meg. Chausses +1</legs>
<feet>Meg. Jam. +1</feet>
<neck>Sanctity Necklace</neck>
<waist>Svelt. Gouriz +1</waist>
<ear1>Phawaylla Earring</ear1>
<ear2>Neritic Earring</ear2>
<ring1>Beeline Ring</ring1>
<ring2>Mummu Ring</ring2>
<back>Ik Cape</back>
</set>
<set name="DEXws">
<head>Meghanada Visor +1</head>
<body>Meg. Cuirie +1</body>
<hands>Mummu Wrists +2</hands>
<legs augment="S704721408">Samnuha Tights</legs>
<feet>Meg. Jam. +1</feet>
<neck>Sanctity Necklace</neck>
<waist>Svelt. Gouriz +1</waist>
<ear1>Phawaylla Earring</ear1>
<ear2>Neritic Earring</ear2>
<ring1>Beeline Ring</ring1>
<ring2>Mummu Ring</ring2>
<back>Ik Cape</back>
</set>
<set name="PDT"><!--- Phyical Damage Evasion and FC --->
<head augment="S149837317867559">Herculean Helm</head>
<body>Mummu Jacket +2</body>
<hands augment="M3333">Plun. Armlets +1</hands>
<legs augment="S63771952220230">Herculean Trousers</legs>
<feet>Skulk. Poulaines +1</feet>
<neck>Oneiros Torque</neck>
<waist>Chaac Belt</waist>
<ear1>Etiolation Earring</ear1>
<ear2>Phawaylla Earring</ear2>
<ring1>Beeline Ring</ring1>
<ring2>Prolix Ring</ring2>
<back>Canny Cape</back>
</set>
<set name="MDT"><!--- Magic Damage Evasion and FC --->
<head augment="S149837317867559">Herculean Helm</head>
<body>Mummu Jacket +2</body>
<hands augment="M3333">Plun. Armlets +1</hands>
<legs>Feast Hose</legs>
<feet>Jute Boots</feet>
<neck>Sanctity Necklace</neck>
<waist>Chaac Belt</waist>
<ear1>Steelflash Earring</ear1>
<ear2>Etiolation Earring</ear2>
<ring1>Beeline Ring</ring1>
<ring2>Mummu Ring</ring2>
<back>Canny Cape</back>
</set>
<include>
</include>
</sets>
<inputcommands>
<cmd input="/acc">
<setvar name="Gear" value="0" />
<setvar name="Mem" value="$Gear" />
<setvar name="Setname" value="Accuracy" />
<equip set="Accuracy" />
</cmd>
<cmd input="/pdt">
<setvar name="Gear" value="1" />
<setvar name="Mem" value="$Gear" />
<setvar name="Setname" value="PDT" />
<equip set="PDT" />
</cmd>
<cmd input="/mdt">
<setvar name="Gear" value="2" />
<setvar name="Mem" value="$Gear" />
<setvar name="Setname" value="MDT" />
<equip set="MDT" />
</cmd>
<cmd input="/th">
<setvar name="Gear" value="3" />
<setvar name="Mem" value="$Gear" />
<setvar name="Setname" value="THProc" />
<equip set="THProc" />
</cmd>
</inputcommands>
<idlegear>
<if advanced="$init=0">
<addtochat color="$Color">$Buffer</addtochat>
<addtochat color="$Color">ava76er27/Profiles: Thief 1.24</addtochat>
<addtochat color="$Color">Website:https://github.com/ava76er27</addtochat>
<addtochat color="$Color">$Buffer</addtochat>
<setvar name="init" value="1" />
</if>
<!---<addtochat color="4">Toggle $toggle Gear $Gear Mem $Mem - $Setname</addtochat>--->
<if p_status="resting">
<equip set="Resting" />
<!---<addtochat color="4">Resting</addtochat>--->
</if>
<else><setvar name="Gear" value="$Mem" /></else>
<if p_status="engaged">
<setvar name="toggle" value="1" />
<setvar name="Gear" value="$Mem" />
<!---<if advanced="$Gear=0"><equip set="TP-Treasure" /></if>--->
<if advanced="$Gear=0"><equip set="Accuracy" /><setvar name="Setname" value="Accuracy" /></if>
<if advanced="$Gear=1"><equip set="PDT" /><setvar name="Setname" value="PDT" /></if>
<if advanced="$Gear=2"><equip set="MDT" /><setvar name="Setname" value="MDT" /></if>
<if advanced="$Gear=3"><equip set="THProc" /><setvar name="Setname" value="THProc" /></if>
<!---<addtochat color="4">Toggle $toggle Gear $Gear Mem $Mem - $Setname</addtochat>--->
</if>
<elseif>
<!---<addtochat color="4">Toggle $toggle Gear $Gear Mem $Mem</addtochat>--->
<setvar name="toggle" value="0" />
<equip set="Accuracy" />
<setvar name="Gear" value="0" />
<setvar name="Setname" value="Accuracy" />
</elseif>
<if eq_rring="Facility Ring"><equip lock="true"><rring>Facility Ring</rring></equip></if>
<if eq_rring="Trizek Ring"><equip lock="true"><rring>Trizek Ring</rring></equip></if>
<if eq_rring="Empress Band"><equip lock="true"><rring>Empress Band</rring></equip></if>
<if eq_rring="Caliber Ring"><equip lock="true"><rring>Caliber Ring</rring></equip></if>
<if eq_rring="Echad Ring"><equip lock="true"><rring>Echad Ring</rring></equip></if>
<if eq_rring="Warp Ring"><equip lock="true"><rring>Warp Ring</rring></equip></if>
<if eq_rring="Dim. Ring (Holla)"><equip lock="true"><rring>Dim. Ring (Holla)</rring></equip></if>
<if eq_rring="Emporox's Ring"><equip lock="true"><rring>Emporox's Ring</rring></equip></if>
<if eq_back="Aptitude Mantle"><equip lock="true"><back>Aptitude Mantle</back></equip></if>
<if eq_ear2="Reraise Earring"><equip lock="true"><ear2>Reraise Earring</ear2></equip></if>
<if eq_head="Reraise Hairpin"><equip lock="true"><head>Reraise Hairpin</head></equip></if>
<if eq_neck="Airmid's Gorget"><equip lock="true"><neck>Airmid's Gorget</neck></equip></if>
<if eq_ammo="wooden arrows"><equip lock="true"><ammo>wooden arrows</ammo></equip></if>
<if eq_ammo="crossbow bolts"><equip lock="true"><ammo>crossbow bolts</ammo></equip></if>
</idlegear>
<premagic>
<if ad_name="Utsusemi*">
<addtochat color="4">Fast Cast Set</addtochat>
<equip set="PDT" />
</if>
</premagic>
<midmagic>
</midmagic>
<preranged>
<gearlock delay="10" />
<equip set="RangeAcc" />
<addtochat color="4">RangeAcc Set</addtochat>
</preranged>
<jobability>
<if ad_name="Perfect Dodge">
<equip><hands>Plun. armlets</hands></equip>
</if>
<!--- Not working ATM Feint--->
<if ad_name="Feint">
<equip set="THProc" />
<setvar name="Gear" value="3" />
</if>
<if ad_name="Trick Attack|Sneak Attack">
<addtochat color="4">Trick Set</addtochat>
<equip set="Sneak" /><!---Maybe need to Accuracy Set Only unless Gear ups Trick or Sneak Attack--->
</if>
<if ad_name="Flee">
<setvar name="Gear" value="2" />
<addtochat color="4">Flee Set</addtochat>
<equip set="MDT" />
</if>
<if ad_name="Hide|Steal|Mug|Spectral Jig">
<addtochat color="4">Hide|Steal|Mug| Set</addtochat>
<setvar name="Gear" value="1" />
<equip set="PDT" />
</if>
<if ad_name="*Waltz*|*Samba*|Drain*">
<addtochat color="4">Dancer Moves Set</addtochat>
<setvar name="Gear" value="1" />
<equip set="PDT" />
</if>
<!---<if ad_name="Sneak Attack">
<addtochat color="4">Sneak Set</addtochat>
<equip set="DEXws" />
</if>--->
<!---<elseif ad_name="Spectral Jig">
<equip set="PDT" />
</elseif>--->
</jobability>
<weaponskill>
<if ad_name="Exenterator">
<gearlock delay="10" />
<equip set="AGIws" />
<addtochat color="4">AGIws Set</addtochat>
</if>
<if ad_name="Evisceration">
<gearlock delay="10" />
<equip set="DEXws" />
<addtochat color="$4">DEXws Set</addtochat>
</if>
<if ad_name="Heavy Shot">
<gearlock delay="10" />
<equip set="TP-Range" />
<addtochat color="4">TP-Range Set</addtochat>
</if>
<if ad_name="Last Stand">
<gearlock delay="10" />
<equip set="TP-Range" />
<addtochat color="4">TP-Range Set</addtochat>
</if>
</weaponskill>
</ashitacast>