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@@ -4,7 +4,7 @@ You can start compiling without having to return focus to the Unity editor after
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[![](https://img.shields.io/github/release/baba-s/unity-compile-in-background.svg?label=latest%20version)](https://github.com/baba-s/unity-compile-in-background/releases)
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[![](https://img.shields.io/github/release-date/baba-s/unity-compile-in-background.svg)](https://github.com/baba-s/unity-compile-in-background/releases)
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![](https://img.shields.io/badge/Unity-2017.4%2B-red.svg)
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![](https://img.shields.io/badge/Unity-2018.2%2B-red.svg)
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![](https://img.shields.io/badge/.NET-3.5%2B-orange.svg)
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[![](https://img.shields.io/github/license/baba-s/unity-compile-in-background.svg)](https://github.com/baba-s/unity-compile-in-background/blob/master/LICENSE)
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For example, if you edit and save the code in Visual Studio,
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compilation will start without returning to the Unity editor.
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## Options
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![](https://cdn-ak.f.st-hatena.com/images/fotolife/b/baba_s/20181227/20181227150738.png)
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You can change the setting by selecting "UnityCompileInBackground" from
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"Edit> Preferences ..." in the Unity menu.
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(Select "Compile in BG" for Unity 2018.2 and below)
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| Item | Description |
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| :-- | :-- |
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| Enabled | Whether to enable UnityCompileInBackground |
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| Wait Time (sec) | Interval to monitor whether script has been modified |
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| Enabled Debug Log | Whether to output logs when script is monitored |
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Since the setting of UnityCompileInBackground is saved with EditorPrefs,
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the settings are shared when using UnityCompileInBackground in other Unity projects.

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