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lines changed Original file line number Diff line number Diff line change @@ -4,7 +4,7 @@ You can start compiling without having to return focus to the Unity editor after
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[ ![ ] ( https://img.shields.io/github/release/baba-s/unity-compile-in-background.svg?label=latest%20version )] ( https://github.com/baba-s/unity-compile-in-background/releases )
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[ ![ ] ( https://img.shields.io/github/release-date/baba-s/unity-compile-in-background.svg )] ( https://github.com/baba-s/unity-compile-in-background/releases )
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- ![ ] ( https://img.shields.io/badge/Unity-2017.4 %2B-red.svg )
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+ ![ ] ( https://img.shields.io/badge/Unity-2018.2 %2B-red.svg )
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![ ] ( https://img.shields.io/badge/.NET-3.5%2B-orange.svg )
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[ ![ ] ( https://img.shields.io/github/license/baba-s/unity-compile-in-background.svg )] ( https://github.com/baba-s/unity-compile-in-background/blob/master/LICENSE )
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@@ -18,20 +18,3 @@ You can start compiling without having to return focus to the Unity editor after
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For example, if you edit and save the code in Visual Studio,
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compilation will start without returning to the Unity editor.
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- ## Options
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- ![ ] ( https://cdn-ak.f.st-hatena.com/images/fotolife/b/baba_s/20181227/20181227150738.png )
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- You can change the setting by selecting "UnityCompileInBackground" from
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- "Edit> Preferences ..." in the Unity menu.
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- (Select "Compile in BG" for Unity 2018.2 and below)
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- | Item | Description |
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- | :-- | :-- |
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- | Enabled | Whether to enable UnityCompileInBackground |
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- | Wait Time (sec) | Interval to monitor whether script has been modified |
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- | Enabled Debug Log | Whether to output logs when script is monitored |
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- Since the setting of UnityCompileInBackground is saved with EditorPrefs,
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- the settings are shared when using UnityCompileInBackground in other Unity projects.
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