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GeckoN edited this page Mar 29, 2017 · 6 revisions

This class contains methods integral to the operation of the game. You will often use these.

The HTML documentation can be found here.

A single global instance exists:

CGame g_Game;

Methods

AlertMessage

bool AlertMessage(ALERT_TYPE aType, const string& in szFormat, ...)

Outputs a message to the console. Uses SC printf formatting style. Supports a variable number of arguments.

See the ALERT_TYPE enum.

PrecacheModel

int PrecacheModel(const string& in szFileName)

Precaches a model.

Shuts down the game if not found. Can only be called from MapInit.

Returns the model's index.

PrecacheModel

int PrecacheModel(CBaseEntity@ pEntity, const string& in szFileName)

Precaches a model.

Shuts down the game if not found. Can only be called from entity Precache methods.

Returns the model's index.

PrecacheOther

void PrecacheOther(const string& in szClassName)

Precaches an entity.

This effectively instances an entity with the given class name, calls precache on it, and removes the entity.

PrecacheMonster

void PrecacheMonster(const string& in szClassName, bool fAlly)

Precaches a monster entity.

This effectively instances a monster entity with the given class name, calls precache on it, and removes the entity.

Argument Description
szClassName Entity class name.
fAlly Whether this is an ally or enemy monster.

PrecacheGeneric

void PrecacheGeneric(const string& in szFileName)

Precaches a file for download to clients.

GetGameName

string GetGameName() const

Returns the game name.

GetGameVersionString

string GetGameVersionString() const

Returns the game version as a string, e.g. "5.0".

GetGameVersion

uint32 GetGameVersion() const

Returns the game version as a number, e.g. 500: major version, minor version (3.0 becomes 300, 4.0b1 becomes 401, 4.06 becomes 406, 4.5 becomes 450, etc...)

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