-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathasteroid.py
27 lines (23 loc) · 988 Bytes
/
asteroid.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
import pygame
import random
from constants import *
from circleshape import CircleShape
class Asteroid(CircleShape) :
def __init__(self, x, y, radius) :
super().__init__(x, y, radius)
def draw(self, screen) :
pygame.draw.circle(screen, "white", self.position, self.radius, 2)
def update(self, dt) :
self.position += (self.velocity * dt)
def split(self) :
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS :
return
split_angle = random.uniform(20, 50)
split_top_vector = self.velocity.rotate(split_angle)
split_bottom_vector = self.velocity.rotate(-split_angle)
split_radius = self.radius - ASTEROID_MIN_RADIUS
split_asteroid_top = Asteroid(*self.position, split_radius)
split_asteroid_top.velocity = split_top_vector * 1.2
split_asteroid_bottom = Asteroid(*self.position, split_radius)
split_asteroid_bottom.velocity = split_bottom_vector * 1.2