File tree 1 file changed +2
-1
lines changed
1 file changed +2
-1
lines changed Original file line number Diff line number Diff line change @@ -24,6 +24,7 @@ debugging experience.
24
24
- [ In-game object picker] ( https://github.com/user-attachments/assets/037759d3-13fe-4212-a2d9-45193eec0e13 )
25
25
- [ Editor selections synced with game] ( https://github.com/user-attachments/assets/c86a7406-1e82-49b5-980d-631db51d4eb2 )
26
26
- [ Runtime debug visualisations] ( https://github.com/user-attachments/assets/05ecf725-8006-4ee6-b63c-71511c40c4dc )
27
+ - [ 2D tools] ( https://github.com/user-attachments/assets/20adb588-48bf-4e88-81e2-43b729a4e6e5 )
27
28
28
29
# Installation and Usage
29
30
- Download from the Godot Asset Library.
@@ -36,7 +37,7 @@ debugging experience.
36
37
has the benefit of being accurate and working with all rendered assets without
37
38
requiring any scene modifications; however triangle picking may be slow in
38
39
large/complex scenes.
39
- - 2D object picking is currently limited to sprites and canvas items .
40
+ - 2D object picking is currently limited to sprites and UI controls .
40
41
- Some features, such as selecting nodes in the editor scene tree, and toggling
41
42
collision meshes, rely on undocumented Godot features.
42
43
- This is just a proof of concept. The hope is that some of these features might
You can’t perform that action at this time.
0 commit comments